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PropiPanda

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Posts posted by PropiPanda

  1. Okay guys i dont think you understood what i meant at all.

    There are missions like defense, interception, mob deff, survival etc. where we have the fact that we dont need to pay attention all the time. Its Warframe after all, its an easy f****** game^^ Almost every Frame can solo every mission, why should i NOT use region or trading chat while the mission is done without any attention.

    I agree with the part of "play the game" but if the game plays itself in so many situations.... its not my fault.

     

    Edit: I didnt mention Matchmaking: SOLO , there is no reason we dont have it there.

  2. 1 hour ago, Asphyxxia said:

     It received negative feedback and thus was removed.

    Negative feedback because we can finaly use the time in so many missiontypes without staying around and do nothing, i dont get the people.

    It was one of the best improvements of U21 and people complain about it....

     

    Edit: Look at other MMO´s, you can trade and use every chat there all the time and nobody gives a F***.

  3. Hi,

    since the Hotfix 21.0.3 we have lost region, trading and recruiting chat in the missions.

    "Removed ability to chat in global channels (Region,Trading, etc) while in the loading screen. Squad/Clan/Alliance chat is still available. This is to mitigate unanticipated server strain." 

     

    Thats not how it should be.

  4. Hi guys,

    in the last month i could see alot of posts on Reddit and hear from friends that they have some problems in Warframe. I by mself got 4 crashes and very bad performance in some missions. Never had thad issue before. Maybe you get the same problems and let me and DE know.

  5. 9 hours ago, Sophista said:

    Im really not happy with any of these suggestions.
    Item craft timers and gates between 1 item of same type at a time is part of f2p business model. You may not like it, but its what keeps the game going.
    Auras should not be removed, more options should be added, existing options should be brought to same lvl cost/usefulness wise. 

    Item craft timers is not what you think. Of course you need to wait 5 min if you build 5 items with 1min each. But you dont need to go to the foundry every minute to build the new one.

    And i never said that Auras should be removed.

  6. Warframe Improvements
    source!

    Frames:

    - that's really short, cause Frames and their Augments are really not that easy to improve
    - particularly Augments, there are a lot of good ones and even more that are not worth to waste a Mod Slot

    Ash:

    - skill 1: mark enemies for 4

    Atlas:

    - skill 3: normal movement speed

    Banshee:

    - skill 3: able to recast
    - skill 4: hit weak points of 2

    Chroma:

    - skill 1: faster movement speed, more range, higher damage

    Equinox:

    - don't deactivate skills(3,4) when you switch the form

    Hydroid:

    - skill 1: higher damage, able to cast while moving
    - skill 2, 3: total rework

    Limbo:

    - total rework of the rift system

    Mag:

    - skill 3: better scaling

    Mesa:

    - recast skill 2,3 while you are in the 4

    Mirage:

    - skill 1: able to recast

    Nekros:

    - skill 4: if you don't kill any or not enough enemies, you get at least 7 Shadows of the
               weakest enemy  from the faction you fight against or 7 Shadows that
               do nothing and only exist(not tanky, no damage)
    - skill 4: Shadows don't disappear when entering the Nullifier Bubble

    Nidus:

    - skill 1: able to cast while moving

    Oberon:

    - total rework, jack of all trades doesn't work

    Titania:

    - skill 2: better buffs, all teammates can activate them
    - skill 3: better Aggro, so its a real CC -Skill

    Vauban:

    - skill 1: higher damage

    Zephyr:

    - skill 1, 2, 4: total rework

     

    Archwing:

    General:

    - remove the new movement system
    - go back to the old one (at least in the linear/pipe levels)
    - improve the animation when you hit a wall: no more stun or going back
    - speed is the keyword
    - improve affinity range
    - improve the auto loot range
    - allow us to use Sentinels

    Maps:

    - no more linear/pipe levels
    - we are in space, use it    
    - no more edges you hit every 5m
    - Kuva Fortress is nice idea with Archwing integration in normal missions, but it doesn't work how it is now

       → end or start a mission in Archwing, like Jordas Golem Assassination

     

    Companions:

    - Kubrows/Cats/Infested and everything that comes need Vacuum
    - Kubrows/Cats/Infested and everything that comes should be able to switch like Sentinels, without 10 clicks and without timer
    - Sentinels need able to be revived like pets or other solution to bring them back in the fight without dying
    - we need a Mod or other solution to heal our Sentinels like pets

     

    Weapons:

    - instant weapon switch
    - remove damage only Mods(Serration, Hornet Strike, Point Blank, Pressure Point)

       → increase base damage of all weapons

    - old/unused weapons can be improved by give them some alternate firing mode, instead of overpowered
       Riven Mods or complete new stats not every weapon needs to be high end
    - Mastery Level should be used much more to group weapons

       → Tonkor with MR 5 is the best example that MR doesn't work on weapons

       → this way people can work toward something and be happy when they reach it

     

    Foundry:

    - allow us to select how many of the same items we want to build(consumables)
    - „claim all“ button
    - show us more items on one page

     

    Mods:

    Auras:

    - every Aura Mod should have the same capacity

       → capacity of 7 for all Mods sounds good, since 90% of them are at that level

    - every Aura Mod should have the same or no polarity

       → double energy in that case, to offset the loss

    Riven:

    - Riven Mods should be reworked totally
    - we don't need Mods for godlike weapons like Soma, Simulor, Tigris, Hek etc., even with lower stats and
       worse weapons still stay worse this way
    - make Riven Mods like real augments with special abilities

       → best example are the Mods from Kela De Thaym or Syndicate Weapon Mods which make weapons really unique

    Primed:

    - release at least all elemental Mods, so we have a set and not only Primed Heated Charge
    - every two weeks 1 new Primed Mod doesn't sound to much

    Comapnion:

    - would be nice to use the same weapon Mods on sentinel weapons

       → it was no fun on frames before(10xVitality was a bad time) and it isn't now on companion weapons

    Augments:

    - all Augmented Mods are Exilus Mods and fit in the Exilus Slot
    - or make Augmented Mods toggle abilities

     

    Affinity(Important):

    - new affinity gain system
    - maxed Frames, weapons, companions don't steal/gain affinity

       → only if they use a Focus Lens they gain affinity too


    - kill an enemy with a Warframe ability

       → 75% of the affinity goes to the Frame, 25% to weapons

       → example 1: 1 Frame, 3 weapons(3 maxed): Frame 100%

       → example 2: 1 Frame, 3 weapons(1 maxed): Frame 75%, each weapon 12.5%

       → example 3: 1 Frame(maxed), 3 weapons: each weapon 33%

    - kill an enemy with a weapon

       → 25% of the Affinity goes to the Frame, 75% to killing weapon

       → example 1: 1 Frame(maxed), 3 weapons: killing weapon 100%

       → example 2: 1 Frame, 3 weapons(3 maxed): Frame 100%

       → example 3: 1 Frame(maxed), 3 weapons(killing weapon maxed): zero affinity


    - an allied Tenno kill an enemy/ all other incoming affinity

       → affinity is split even to all items you level up

       → example 1: 1 Frame(maxed), 3 weapons : each weapon 33%

       → example 2: 1 Frame, 3 weapons(2 maxed): Frame 50%, weapon 50%

       → example 3: 1 Frame(maxed, Focus Lens), 3 weapons(1 maxed): frame 33%, each weapon 33%


    - the companion kills an enemy

       → the owner gains affinity too, similar to allied Tenno kill

    - the companion gets his own affinity, use the same system as for Frames and weapons

     

    Missions:

    - rewarding mission rewards

       → we don't need 80 Endo after 20 waves/minutes of any mission

       → we need a multiplier for the Endo, Relics and a higher chance of rare Mods/Items etc.

    - make endless missions great „again“
    - everyone in the group should be able to leave missions like survival/excavation etc. if he wants
    - in missions like defence with an option to either leave the mission or to continue, it should proceed instant
       if everybody agree

       → this way we get rid of all the people who leave at the last second and we safe some time

    - more windows in ship tilesets, we wanna see the space around us
    - as host you can start a vote to kick another player

       → kicked player get rewards/resources he earned in the mission

    - option to start a mission as host

     

    Sorties:

    - remove 2k + 4k Endo reward
    - every mission grant 1k Endo

       → at the end you have 3k Endo + the Sortie reward

    - when we have X weapon only as condition, let us equip every weapon and deactivate the other as we start
       the mission
    - allow every tileset to be in sorties
    - mix enemies up: 1st is Infested, 2nd Corpus, 3rd Grineer, for example

     

    Interface/Liset:

    - option to „deactivate“ Liset

       → like back in the old days, where you could see the solar system + all essential interfaces (Arsenal, Foundry,
           Market, Mods, Pets)

    - use the fact we have a PC, we don't want console interfaces, we have a lot of space and a fast mouse
    - all Frames, weapons etc. could be in a list and re-nameable(good for people with multiple times the same Frame)
    - easy way to change, reorder and use load outs + no limits on that
    - quick change of A/B/C configuration for weapons, frames etc., without the path over upgrade menu
    - we need a search bar in the inventory tab and every other interface where we have more Items
    - hardware mouse support
    - show all booster, messages, friend invites etc. on the top right corner at the same time
    - let us send messages to offline player via in game post without sending a gift
    - explain all game mechanics, Warframe abilities and how Warframe works in detail

       → Warframe Wiki should be an addition not a main part of the game

     

    Dojo/Clan:

    - we need a dojo builder like any strategy game or park builder
    - dojo rooms need more windows, we like the space but 90% of the time we see indoor rooms only
    - we should see who invited who
    - we should see who donated how much in the research
    - with new research, every clan mate should be charged with a small amount of their credits and mats,
       at least 5% of what they have but not more than 3% of the total
       research cost(% can be changed of course, that's my first impression)

     

    Syndicates:

    - Syndicate Sigils should always give the same amount of points like in PvP, where only the rank matter
    - maybe its even better to activate a Syndicate instead of equip a Sigil to gain points for it

       → this way we have more freedom to equip the Sigil we really want

    - real Syndicate Assassins, not a group of some Eximus
    - more Syndicate Weapon Mods are always welcome

     

    Enemies:

    - armour needs a limit
    - Bombards need a rework

       → extreme tanky, extreme damage, seeking missiles you cant run away or hide from

    - Nullifiers need a rework

       → every weapon should be able to destroy the bubble in a decent amount of time

       → deactivate skills for the amount of time you are in the bubble only

    - enemies shouldn't be extreme tanky and do insane damage at the same time
    - only 1 Ancient Healer at the same time
    - except in Eximus Stronghold Sorties, there should be a limit for Eximus at the same time
    - Eximus Units need less effects, we don't see anything with the firewalls coming

     

    Arcanes:

    - remove Arcane Distiller
    - activate Arcanes without equip them on a accessory

       → make them a toggle skill in external Arcane menu

       → amount you can activate at the same time depends on Mastery Rank

    - revive with Arcanes doesn't consume experience points

     

    Everything Else:

    - metal parts on the Frames/weapons/every item in the game should be tintable at the same spot in the arsenal,
       the 4th seems to be the right place for it
    - fill Ayatan Statue with Stars in one click
    - reduced area of effect damage on Sentinels and Pets
    - we need a opportunity to revive dead Sentinels
    - make PvP skins tradable
    - swap Polarities even without Forma
    - better Clan profile with stats and looking at members
    - be able to check someone's Clan by clicking on Clan in his profile
    - start weekly Ayatan and Clem Mission without going to the Relay

     


    Thank you for reading!

     

  7. Hey guys,

     

    i wanna go 1h Index Endurance to slain John Prodman.

    I need 1 Sonar Banshee, 1 Trinity, 1 Mesa, 1 Fatal Teleport Ash. Everbody needs Corrosive Projection

    If you wanna come with me and grab his Poster for Liset call me Ingame!

     

    Greetings

    Panda

  8. Hey guys,

    i play this game since 3 years now. There are alot of things i could complain about, but thats the first time i start a post about something i cant take any longer.

    DE, you messed(f-word is blocked, but would be more accurate) up the archwing movement. It doesnt work in the little, tiny tilesets. It just doesnt work the way you want. Its "okay"(far away from good) in the space maps like Interception or Pursuit, but thats it. Im glad i dont get motion sickness like some people, but i get so frustrated everytime i crush into a wall or have no idea where i am or looking at.

    I rly have to ask you why? Why do you think this movement is better then before? Because i dont get it. Its much slower, less sensitive, you feel like a car on a weet street and every people i see complain about it.

    Can you explain to us its better now? I dont think you can.

    Please think about this movement update and try to understand why the old system was much better in the linear level design. And at the moment the old system is even better in open space maps.

     

     

     

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