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H_LoR_--_LF_bomb_carrier

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About H_LoR_--_LF_bomb_carrier

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  1. Can we please get a resource bonus weekend? Instead of 2 exp or another credits bonuses
  2. Can we please get resource bonus weekend? Instead of another credits or exp
  3. can we please get WF anniversary's x2 bonuses for exp/resources/credits
  4. please let us have WF anniversary's x2 bonus for exp/credits/resources
  5. When is 8 year anniversary resource/exp/credits bonus weekend events? Those would be much better event/update than this new Railjack crap. Only new feature that come close to being good is the on call RJ crew member.
  6. thanks for fixing Kavats' AI being too stupid than it already was
  7. I've done some testing in the Simulacrum with my Ignis Wraith which is considered as single beam gun. I had three +status chance mods equipped: Rifle Aptitude, Thermite Rounds and Hammer Shot, which boosted Ignis' status chance to 95.8%. Some + fire rate mods, Arcane Acceleration and Wisp's speed mote so I can empty the 200 magazine quickly. No other elemental type mods were added so it's pure Heat. Heat procs' status effect duration is refreshed as you proc Heat again within its 6 seconds duration, and can be stacked infinitely. With Split Chamber and Vigilante armamen
  8. That's why I'm trying confirm from multiple people, smartass. So far there's two people who validated the claim from the YT vid, one in this forum and another from the Status Effect Wiki Ladyvan: ''Yes, sometime after the shotgun rework, multishot on beam weapons suddenly (and I'm fairly certain without patchnote) started adding the status chance together when they hit the same target, instead of just using the status chance of a single beam. So the Phage has 15.5% status and 7 innate multishot. When the beams are focused, phage has a base status chance of 108.5%. Addi
  9. Do multishot mods increase status chance for beam weapons like Nukor, Quanta, etc. I saw a YT video where the creator named Gaz TTV is saying multishot is great for beam guns' status, here's the title: [WARFRAME] New Mods Better Than Hunter Munitions? Possible New Nukor Meta???! l Call Of Tempestarii He said it around 8 min, 45 sec
  10. Is there a way to completely disable the metal/rock/snow debris that come off the ground when hit by explosives like Ogris, I've toned all the particle settings down. https://imgur.com/PfT55e8 https://imgur.com/en7QB5f https://imgur.com/fXLmP6K
  11. Very rare self dmg/status proc with Kuva Ogris and possibly with other explosive launchers that used to deal self dmg First five seconds just show that I had the Aura Combat Discipline on. My Kuva Ogris has +56.6% Radiation dmg bonus and 14.68 m blast radius, and was modded for Viral dmg. Aura ''Combat Discipline (Lose 10 Health on kill, Allies gain 20 Health on kill)'' Maybe the game thinks I am self-damaging with Ogris' blast when Combat Discipline is draining my health therefore I'm afflicted with Ogris' dmg and status.
  12. I failed a few Arbitration Defense missions because I proc'd radiation to myself with Kuva Ogris that had radiation bonus, and killed the Operative. After tests in the Simulacrum, it seems while I'm afflicted with Electric DoT (sources: Grineer Powerfist' slam attack, AoE of Shock Eximus, Infested Electric Crawler, etc.), there's a chance I could self-proc radiation with the blast of my Ogris. It can take a few dozens of times shooting the ground I'm on to proc radiation, I had Primed Sure Footed on, and my Ogris highly modded in radiation dmg and status chance. An
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