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Ashlantir

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Posts posted by Ashlantir

  1. DE,

          I have been thinking about a new feature that I would like to see some time soon. It would be a relatively easy design as well. Personally I am a melee user. I don't use guns very often as I just find gun play less interesting than melee combat. Again, this is just my personal fighting style. On this note however, I would like the ability to equip two melee weapons. Such as using the secondary slot for either a side arm or a second melee weapon. This would open up your game play and customization options so much more. I have always wanted to be able to swap from a Katana to, say, a Wakizashi, or maybe even a glaive. It would give so many more variations to melee combat for those of us that don't use guns. And with the new weapon swap method that you have introduced with melee 3.0, it would me for seamless combos to be pulled off by such a combination. If anyone has more similar suggestions or an idea to build off this, I would really like to get this going so that it may be an option in the near future of the game.

     

    Thank you for your time,

    Ashlantir of The Last Remnant

     

     

  2. They had to make it submersible because you have to travel so deep into Uranus. I know, its a little over used. But seriously, its kind of cool what they are doing with Archwing. I'm so glad they are incorporating it more into the game finally

  3. (PS4)XxDarkyanxX >> Have you ever played Dying Light? It is a very fast paced FPS parkour zombie game. They FPS is actually very well done. It can obviously be done. And it wouldn't be that hard either, not compared to what they have done in the past. There are plenty of good examples that people have thrown out through this topic. Im pretty sure they could figure it out with relative ease.

  4. I just think they should at least test it out. This game is still considered in beta because of all the work they are still putting into it. So bugs are expected. It wouldn't kill anyone if they just game it as an option. The idea of a simple zoom is perfect. Pretty much like what they have now. It wouldn't require that much work to just come up with a quick test run of sorts for it. Even if they don't launch it to us right away. Maybe show it off in a Dev Stream and see what everyone thinks that way.

     

    Regardless, its just an idea. No need for everyone to take it so personal. DE said that they want ideas for the game from the community, I think its a fair assumption that this is one that would bring in more PFS players thereby boosting DE's profit. That would allow them to make even more amazing changes to the game.

     

    May I remind everyone, they pretty much did rework the whole game a few time, from Solar Map 2.0 (which is about to have a 3.0), to Melee 2.0, and Parkour 2.0. I mean come on y'all, they have done some pretty incredible reworks so far. I think that the task of adding in FPS view would pale in comparison to some of the previous jobs they have done with this game.

     

    Each time they come out with a new update, they outdo what every previously came out. I would love to see this eventually come. I think it would be a nice addition.

  5. I just don't see why people think its such a big deal. I like the earlier idea of just randomly trying it in an alert just for kicks, then get some feedback from everyone about what they think. If its good, then work on making it a more stable aspect of the game. Just make it optional for all the 3rd person players. That way those of use that actually like fps can have it for the heck of it.

  6. There really isn't a need to have the price any higher on them potatos. People buy them in such a large amount that they get quite a good profit from the potatoes alone. As for frames, I think they could raise the price of them a little. They have them at a pretty cheap price, but that could be because to someone that doesn't really invest that much time into the game, 375plat is actually a lot. SO, I suppose I can understand that.

  7. He's closer to the truth than you are about time frames and difficulty.

    And this game was massively buggy for almost 3 years, it's still stupidly buggy but at least it's getting better.

    It actually isn't that buggy on PC.

  8. You wouldn't need to do that at all. The amount of work you'd have to do on the engine is "almost none" - a couple lines of code in a couple different places. The real question is would they need to make new art assets for the first person view? Because if so, that's a substantial amount of work.There are two ways to do first person:

    The first is to put the camera inside of the player's head, flag the player's model as invisibile to the player's client, and then slap arm and weapon animations over top of the camera. This is how 99% of all first person games you've ever played do it. When you see your own arms, you are not seeing what other players see; you are seeing something that is specific to YOUR camera that has been finely tuned to look good in first person perspective.

    The second is to place the camera outside of the player's head (so there's no clipping), and then call it a day. This means that the player is seeing the exact same animations everyone else is seeing. The problem with that is sometimes animations which look good in third person will look downright nauseating in first person.

    They will never do the first, because that is a substantial amount of work; involves making tons of new models and animations. I would be interested in seeing them try the second; maybe a joke tactical alert that forces the player to play in first person mode and see how it stands up to the playerbase's tastes. If people like it, polish it up and bring it back as a formal option.

    That's an interesting idea. I wouldn't mind seeing that either

  9. again, it is a game, and the game was made by its developers. what your ex co-worker made is what you describe as a flash. game developers have the time and technology to make the game better.

    and what if they had to create more PBR detail? they never really haft to. plus, im sure they have 3d models of each weapon in separate files. its all in the mater of zooming and enhancing the pixels. the FPS camera would catch the depth of the gun as well, so the developers do not haft to focus on that. as mentioned before, its all in the mater of display.

    anything can be edited and anything can be added so long as the game has a code. im sure if the parkour camera flow was "clunky" the devs could just fix it, or found a way around the situation. DE is well known for there constant updates.

    That's well said.

    They do have all the time they want to develop such a thing. I'm sure with the team they have it wouldn't be much of a challenge. I know that they would be able to do it in a few months. It's not like they haven't done stuff that seemed ridiculous in the past. With every update they come out with some way to astound us all.

  10. There's no way you can "Easily" create a PBR treatment for every single weapon/skin of the game out of nowhere without a huge amount of time and without suddently creating more lag/bug that you couldn't of seen coming.

    Let say that rolling,bullet jumping don't move your camera then what. You just jump foward and lose sight of 90% of what you could've seen with the regular third person view?

    Let say that melee is not moving the camera the slightlest, would you want to risk fighting an enemy in close quarter and once again lose 90% of your field of view because your camera litteraly clip in the mobs body.?

    Skyrim character have limited speed and camera manipulation, same for GTA, the action isn't nearly as packed. You don't get to kill 50 enemies in 2 minutes.

    Of course De could "Fix" whatever they want... It would probably take what 2-3 maybe four month of warframe getting shutdown because of how unplayable it would be :L. Then you'd get like 90% of the playerbase leaving the game because of how unbearable the settings are.

    That is why it should be optional.

  11. Not really, they can have an enemy indication system that warns you when a hostile is next to or behind you. And, melee would still have the same affect to the enemy as far as range of motion. When you swing a sword your eyes don't really follow the blade anyways, you head just swings a very small amount while you keep an eye on the target in front of you.

     

    Not to mention the melee system really isn't bad at all. In fact I think they did very well with it.

  12. there is also the situation of gun design in the game. the devs probably have two options. they could edit most of the weaponry, such as basic pistols and assault rifles to have iron sights, or they can just do a simple zoom animation.

    They really wouldn't have to do that much. They could easily do what halo 5 did. Or something similar. Just make the sight apart of the HUD.

  13. not at all, take the highly rated GTAV for next gen consoles. they basically "added" a camera to the face of your character. somtimes, the camera didn't respond to the head animation of your character, and that was a good thing. it meant the the your were in deed not controlling the neck and head movement of the character, but the camera instead. you could look completely behind your character and the animation wouldn't follow unless you walked that direction.

    for intense spins in warframe, id imagine that the camera would just loop down on rolls and just keep looking forward once an attack animation is triggered.

    simple four-arm animations would also be added in front of the camera as well, but only for your camera to see.

    That's a great way of explaining it! Thanks!

  14. Because the control would be kinda different?

    Your field of view would be greatly reduced thus removing a lot of your efficiency ingame.

    Camera sensibility would kinda screw up and give you headaches from another world really.

    Some abilities will definitely be harder to maintain?

    More close animation/skin treatment/ closequarter view clipping = More work, more lag, more bug.

    Rolling would make a lot of people throw up. Bullet jump spinning would make you dizzy,

    Wall latching could be a bit better I guess.

    Melee would almost never work q.q it's already hard to even keep meleeing in third person as it takes much more time and 360 spin around the target :L Not to mention 360 spinning combo and fast fowarding melee animation.

    Doesn't mean that they have to give us one year of headaches and bug fixes again to change the whole game to first person and make the whole thing unbearable... They'd have to review the entire set of abilities... Make sure that all camera set aren't clipping incorrectly, make sure that basic animation doesn't block your field of view, put a aiming on every weapon even if all of them are of different size.

    Basically add, add and add over and over again until the game is soo laggy that you can't even walk straight anymore.

    That's why I'm thinking for the spinning moves have the camera zoom out to make it less of a heart attack risk for people. And less time bent over the toilet.

    And as for the detail, they already have the visuals plenty high enough for that. I can't imagine that the lag would be as bad as all that.

    I also just think it would be good to add in as a side deal. So you can use 3rd or 1st person.

  15. you basically need to rebuild the whole game for that

    They are pretty much rebuilding the whole game anyways with all the new updates and changes.

    If they did this, they would be able to bring in so many more players. My brother doesn't play the game because he can't stand 3rd person. I know there are many others that are of the same mind. It would also give such and interesting twist on the combat and what could be done with it.

  16. That would be cool to have it so it follows the eyes of the tenno. That way you would see the flips and the spins. Or when you do a spinning combo have it switch to 3rd person to show you what you are doing then when the spinning is over back to 1st person.

  17. Has the question of "why is there not a first person view" ever been brought up? I would really like it if we could get that going. I love WF. I have spent over 1000 hours on it since I started at the beginning of the year,and I have always wanted to have the option of a fps to go with this game. It's pretty much the only game I ever play anymore. Having this option would make me thrilled with the game than I already am. Thank so much for the hard work you have put into this game DE! You are all awesome!

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