Jump to content

Arjora

PC Member
  • Posts

    36
  • Joined

  • Last visited

Posts posted by Arjora

  1. Have the same issues  with a Ryzen 5800X 32GB Ram@3600 RTX4070Ti , i can run cyberpunk max out no issues and other demanding games, but for some reason now the game freezes my system and i need to reset manually so, you are not the only one, i don't know what you did to the game engine's rendering pipeline but my GPU doesn't like it.

  2. Ash got also got unintentionally  nerfed hard with the new arcane system / Arcane trickery triggers far less often than it used to , and was dependent on covert lethality which doesn't exist anymore. So yes ash is barely used ....  the only warframe we can call a space ninja , 😞 

  3. 9 minutes ago, AltairFerenc said:

    I didn't bought primed chamber, that mod is useless anyways, arcanes... well since they rank5 now not 3 thats why they are in scarlet spear. The economy is messed up already, thank to both rivens and the relic system. The real problem would be the rage the riven maffia members would do. I would love if this would go trough, I would level up a weapon 2 times without a doubt and who doesn't have spare mods? 

    As I said before you must be a fool to invest into uncertain things. Imagine the people who bought the primed chamber mod with 50k plat before it was made public. DE can do the same if it wants for community to thrive and the game to live on. At lest that is what I hope for.

    • Like 1
  4. 1 hour ago, AltairFerenc said:

    So I basicly need 2 weapons maxed if I want a riven for it? And I choose the stats? I mean it sounds good but it would mess up the ingame market so much(not including the rage from people) because rn the only things you can sell without sitting on it for ages are generally wanted riven mods, liches with empheras and the new primed frame(realese week only) this would make it even harder for new/returning players to get plat. 
    I would really like to get a tiberon riven and some other weapons and this would help for sure but would reduce the prices too much(even tho rn it's too high)

    Well it will mess up the economy  but , it will solve the problem once and for all , is better than removing all rivens.  Hint : "Primed Chamber" now everybody has it , before baro that mod was like 50 000 plat , so they did it already. Or the arcanes.... so yes , some sacrifices must be made for the greater good.

  5. 25 minutes ago, BlackheartGuardian said:

    Forgive me, I'm a sort of newb with Rivens (in how they work, like being changed). But some of my best weapons got a slight stat nerf today. My Zaw (Sepfahn) went from 210% Crit to 196%, same with my Reaper Prime, both had really good rivens.

    Am I to expect these will get lower and lower? Thanks.

    It depends on the riven disposition.
    To be blunt : if your favorite weapons are popular among the playerbase then yes otherwise no.
    If a said weapon is popular among the players then that means its part of a meta meaning the riven disposition will be lowered (aka riven nerf). Also unpopular weapons will get a riven disposition boost .
    Rivens are not about balancing because they always change and are inconsistent... based on usage statistics.
    Players should stop investing into inconsistent things , is like crypto in a way.

    • Like 2
  6. 2 minutes ago, Marine027 said:

    You mean like with the Dispostiion screwing peopel over there invested Rivens?

    It happened already, rather remove them and life with the S#&$storm then letting this go down deeper as it is already.

    I don't think it can possibly get any worse than this. I think it's rock bottom if you ask me... or maybe I'm too optimistic

  7. Due to the recent riven disposition changes, that sparked waves of discontent among the community I have come to the realization that the current system needs to be revamped to alleviate further frustrations.

    What we have now :

    1) Obtain the Mod ( Sorties , Tactical Alerts, Gift from the Lotus, Arbitration Honors, Cephalon Simaris,Riven Slivers Crafting);

    RNG layer 1 = riven weapon type (except Simaris and Arbitrations);
     

    2)  Reveal the Mod (By completing a random mission afferent to the mod you wish to unveil ) ; 

    RNG layer 2 =  weapon unveil (the more weapons being released the lower the probability of getting what you want , it doesn't work that good on the long run );

    3) Rolling the mod to get the desired properties : (Pretty  much straight forward , farm lots of Kuva , and roll the riven ; saw mods with 100 Rolls that is insane amount of farming and time spent ) ;

    RNG layer 3 = rolling the stats using Kuva. (This is tedious at best for the average player , good rivens are out of reach for new players (mastery restricted ) unless they buy them and make sure the have the appropriate mastery level.)

    My Suggestion :
    1) Obtain the Mod ;  Crafting the riven from the Riven Slivers ; (Riven Slivers should be a more common drop , railjack , sorties , nightmare , arbitrations , events ) =>Veiled Riven , no weapon type , no mastery restrictions,


    2) Reveal the Mod : Sacrifice lvl 30 corresponding weapon to obtain the Riven for that said weapon  // if you don't sacrifice you get the a random weapon riven.

    3)Roll the riven : Sacrifice the corresponding mods for the desired properties , with an additional cost of kuva  // if the player does not want to sacrifice it will get the random mod properties.


    Example :
    I want a nikana riven with: increased damage , attack speed, and combo duration, (we have 3 positives , we need a negative ) and also i select a mod what will convey a negative bonus that least impacts the build.
    For this i will sacrifice a lvl 30 nikana  at the reveal phase , and for the positive bonus: Pressure Point ,Fury, Body Count  , for the negative : Heavy trauma
    i will obtain the riven for nikana with + Damage , +Combo Durration , +Attack Speed, -Impact Damage; 
    The numbers are calculated based on the sacrificed mods and the weapon disposition  and should be static  , no random factor in their calculation  no min max riven , the only thing that will affect the final value would be the disposition.

    You give the player more control and it feels more rewarding to get exactly what you want after investing time and money. lets not forget this is a pve game nerffing is not the way.
    Best regards to DE team, i hope you consider this advice, before this drama unfolds... completely !

  8. Hello today i had a REALLY bad experience here is the story: After we finished the mission i started to collect the resources left over, some player decided to call me idiot and such and told me to go back to the ship, i ignored him due to the rude behavior, so i finished the collection of resources (took me 5 mins in archwing ) and he decided to afk at the helm so we are basically stuck on the railjack with him afking at the helm for about 40- 60 mins.
    Suggestion A votekick system would be nice or if you are not imputing any commands while at the helm you will b  unmounted same with the turrets.

  9.  Hello guys , as of introduction of rising tides i though to myself that it would be best if i would create a clan for me and my friends , since i never administrated a clan before i might need some help regarding the topology of the clan and such (aslo can elevators go both ways ? or i need pairs for ascending and descending).

    for the image i used  dojoplanner (unaffiliated and such... )

    PS: u can post your own ideas using dojoplanner if you wish.
    dojo.png

  10. Hello everyone, hello DE team I would like to post my suggestion regarding the latest melee 3.0 news or meele 2.(9) 
    I know the purpose of this patch is to "merge the power/gun/blade, to bring them closer" as Steve said.
    On this current build(Warframe build) this is what I have as a strategy to shoot and melee while shooting I just bound my quick melee action on mouse wheel up and mouse wheel down, and my left mouse button is left for shooting and right mouse button bullet jump. (I can fire my gun while spam mouse wheel)
    When I switch to melee mode (hold down the switch button in my case Q) I have my left mouse button as my melee attack action and my right mouse button for block action. As for channeling I rarely use it (only for lifesteal builds), I think is a wise decision to get rid of this old unused mechanic.
    In the meele mode, u can tap of the button as a quick attack action and held attack button as a heavy attack action.

    These changes will also impact the naramon tree as u have mentioned the heavy meele will cost us combo points (i think it will need a buff), also I don't like the idea that my attacks will be dependent on a resource pool, in this case, combo points (is like munition but for melee which is absurd). I think in fact this should be opposite, by doing the actual combos specified in stances mods you will gain a bonus in combo points not by mindlessly smashing the meele button and from time to time use the heavy attack when u have built enough combo points. I want to have the liberty to swing how I want. (pun intended )
    I think you should unveil more about the melee system as blind faith was never my strong suit.
    As for now, I am pretty happy where warframe is and keep doing what you do :)

  11. Hello guys, I remember when I played warframe in the old days, we had a smooth wall running animation ( Prince of Persia style ) now we have the sort of hopping animation , I personally think the old one was better and looked so natural and smooth  also locked really really cool , would you care to bring it back, please ?

    The old running animation.

     

  12. There is a wired problem when I try to forma with the new umbra polarity, it won't appear also there are also unlucky people wthat formaed the umbra slots and they cant go back...

     

×
×
  • Create New...