IX-44
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Posts posted by IX-44
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As a Corinth lover, I strongly disagree. As others have mentioned, it's more of a side-grade than straight upgrade.
The airburst is on a manual trigger making it hard to use in close spaces but it isn't meant for close quarters, it's meant to clear enemies out of cover. If you use it in a tight hallway, of course you'll get knockback.
Fire it into a room to clear out the doorway? Flawless.
For me, having the option of detonating it point blank or just a bit further than the enemy cover so I can get that extra hyekka is great. That's not even mentioning the massive 50% chance to proc Impact (a stagger!) on whatever the alt fire hits.
I'm personally still getting used to the clip reload. I much more enjoy the single she'll reload of the base.
Lastly, the spread on the buckshot tends to be much tighter in my experiences. This makes medium range use of the buckshot a semi-viable option.
I don't know about anyone else but I always prefer my guns to have a variety of uses and applications rather than just "fun DPS spitter" and Corinth Prime has filled this role nicely.
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Those were dark times...
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I'd take anything for them at this point.
I love playing with my operator (it's why I picked Vazarin) and I can barely wait for more uses.- 2
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Man, I'm gonna main Protea sooooo hurrdddd...
Volt Prime gonna lose most used after all these years.- 2
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As a person who has at least 1,000 hours in both games I can safely say that they both play extremely differently and have zero relation outside of space sci-fi fantasy shlooter.
I can also say that the two communities tend to understand this because there is a solid chunk of people who do, in fact, play both.They both have many overlaps in what they do well: story, power progression and general loot loop being appealing, small squads.
But they also do things very differently: Destiny's difficulty scaling is much more based on curated encounters and mob difficulty while Warframe intrinsically runs on hordes of mobs with randomly generated stats and weaponry (in some cases).
Destiny's powers are divided into three classes, each containing three subclasses and then four perks that change your playstyle (not to mention Destiny 1's much more interesting "pick from columns of perks to make a skill tree of your own"). Warframe's powers are four abilities tied to curated stat kits with a deep modular system.
I could go on about how Warframe's loot system revolves around copious amounts of materials being refined into time-gated inventory management and Destiny's is a chance a thrall enemy might drop an item that might give you one possible roll on the weapon you want out of thirteen other weapons, each with at least a dozen variable rolls on each and every one.
For all intents and purposes, Eidolons play like a lot of Destiny's boss encounters which means you'd probably enjoy the Strike list or Heroic Story Missions and that general style of combat.
But Eidolons aren't the main style of Warframe.
Something else that Warframe does well that Destiny does not is breadth of content type. Warframe has been able to mix sci-fi fantasy space ninja shooter looter with open world MMORPG elements AND still have time for projects like Shazwins, Railjack, Prime Warframes, and occasional non-mainline updates. With the addition of Nightwave, we have a decent flow of daily and weekly goal offerings to make up for the fact that DE don't put out regularly scheduled content. They're able to say "this isn't done yet, give us more time" even if that's upsetting, and then are also able to nail down things that stick out quickly.
Destiny does this in a similar way in their bounty system, overall mixing sci-fi fantasy space magic with classic action FPS with a similar open world MMORPG element, focusing more on seasonal content and crafting specific encounters for the players to make their way through. They're held to "we have to be done with X by Y date" due to their seasonal cycle and hence are held back on making sweeping and drastic changes by being prone to seasonal based metas and not as fast to throw "overpowered" out.
To dig deeper would then be to start explaining how the devs operate on different schedules and more...
To wrap it up, they're similar in many ways, different where it counts.
And as far as I'm concerned, I'd prefer it if Bungie didn't charge $20 for some Parazon animations.- 3
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It'd be funny to see mine just get a bunch of paint splattered all over it, we're redecorating so often.
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21 minutes ago, (PS4)Q7XR2-75B said:
That's a poor solution.
"I'm having a hard time farming X material and I hate doing it this way."
"Later on you will have an easier time farming X material in a different way and in larger amounts.""That's not good enough."
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I feel like a lot of people download the game, play a bit, get bored because they don't have a regular squad to play with and leave.
Truly, if I didn't have my group of friends to play with I probably wouldn't have stayed until a full year or year and a half later when there was more content. 😛
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The simple fact that there might be linked progression between surface and space missions is something that still blows my mind and it's all I want for my clan. We have enough players that a full squad of 4 isn't enough space.
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While I think that yes, prolonging the war is bad, we're also the key to keeping any one from winning the war.
All of those events we've taken care of? Bursas and whatnot?
If we didn't do those, X faction would come out ahead of the others and begin to take full control of the Sol System.
While it's bad we're prolonging the war, we're also preventing even larger losses I think.
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Personally never understood the "I want to make this weapon curbstomp everything and now I want to find out when it stops curbstomping" thing.
Gun can kill things? Good, I'll use it.
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16 minutes ago, ChaosSabre said:
Actual Floof kubrow skin when?
"NEWS ALERT: Corpus crewman gets leg torn off by plush fluffer!"
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No, I can see it. It's a joke! 😛
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404 Frame Not Found?
I'll dig up a nice screenie in a minute here.
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I mean, yeah, sure. Lorewise it fits.
But sweet baby Clem does that animation set take forever. I unthawed two kubrows to take prints today and it took a good two minutes longer than it should have just because that dome kept going up and down and up and down.
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Paracesis can go to level 40.
I'd check and see friend, but I'm on PC and don't have it yet. :c
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IIRC it does, it just only does it when there's essentially nothing else around to scan.
EDIT: Bonus points if you aim at what you want it to scan, I think?
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6 hours ago, (PS4)teacup775 said:
Sure but it will be dissonant for some part of the population. It may come across as artless.
>games are a form of art
>game studio makes artful takes on inspiration for in-game things
>"the gender does't match the name, that's artless!"
What they're doing is textbook definition artful, taking inspiration from a plethora of influences from around the world to craft into a sci-fi fantasy looter shooter with one of the best models for moneymaking without making a hot mess all over your fanbase on the market.
Like, seriously. They could be doing a LOT worse, and I play Destiny 2*.
*
SpoilerI use this in the context that I do enjoy Destiny 2 but they have a pay-system that is a fine example of what plagues the gaming community as a whole: rampant micro transactions.
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It's funny though. For all intents and purposes as a game that is set up to be time gated via craft times and pay-for-convenience, Warframe is really, really tame. Embarrassingly so for a good chunk of the industry out there, too.
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"I can do X damage after Y time, so Z must be broken!"
Classic.
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I'm a veteran because I play too much.
Or something like that.
It's not like I have an addiction... >.>
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2 minutes ago, (PS4)kamil_demon said:
Oh because the sacrifice told us why umbra has orokin/gold parts when its meant to be his skin? Suure
... Yes. They're metal.
Like his skin.
Shield lancers need a tiny little buff
in General Discussion
Posted
Shield Lancers can also be shot in the slot on their shield, essentially handing you a headshot.