Jump to content

Sompero

PC Member
  • Posts

    49
  • Joined

  • Last visited

Posts posted by Sompero

  1. 1 hour ago, syni said:

    Been testing solo with boosters and smeeta kavat, lowest i've gotten was 12. Then this happened 412e635e76f938ab76dc31f782ce69c1  (https://gyazo.com/412e635e76f938ab76dc31f782ce69c1)

    Had the resource boost from smeeta active and it refreshed, so possibly it stacks? Never noticed nor read about it before.

    You got 29 traces. Booster 2x with smeeta buff 2x and second smeeta buff x2 = 232 traces. I managed get 96 000 affinity from spy vault because log in affinity booster and double stack smeeta buff.

  2. On 7/27/2016 at 10:43 AM, SleepingCobrox said:

    Hey Digital Extremes can I just say that syndicate reward points still aren't properly fixed back to original values despite what the patch notes of this hotfix says? 

    You need to get 10 Kavat Genetic Codes from scanning Kavats and not just "scan 10 Kavats".

  3. 31 minutes ago, Loswaith said:

    That is kinda what many of us have been doing all along with the change.  

    Though the comment I made isn't even including the time simply to get the relics in the first place, that simply is the time to get a single rare part.

    In old void if you used void keys that you stock piled while playing the game and if prime part was in survival C, defence C or even interception it took 15-20 minutes to complete mission for one 5% roll (20 runs needed to hit avarage). Only 3 radiant relics is needed per player to hit avarage (four player group) and it takes 5 minutes per mission to get four 10% rolls. If you have group that farms new relics have stock piled traces and run those relics with group grind is still almost the same or some cases even reduced, but its a lot of hoops to get there compared to old void. 

    If old void had prime part in faster missisons like capture, md, exterminate, sabotage then new relics needs to be also in faster missions like excavation, spy or survival / defence a or b rotation to balance out the grind.

    You still need traces, but you can now stock pile traces like you could with void keys (while you grind ducats example).

    The grind was transfered from void to grinding new relics and its the solo players who gets short end of the stick. If you are group player and knows what you are doing you should not be worried about grind at least for now.

    I cannot say anything about new relics weight (drop %) to compared to older ones because i dont know is there going to be different weight. If that happens it will chance things to more grindier.

  4. 1 minute ago, Loswaith said:

    While (presuming your calculations are even correct) that is still 36 players per 100 (over a third) that didn't get it in the average runs, that is being told they should have gotten it in their runs.  Which is exactly why average isn't all that great anyway.  

    While keep in mind 50 missions is an insane number of missions to have needed to be done and still have a one in three chance to not get an item.  Though maybe I'm the only one thinking that running 50+ missions is excessive for a single item when you have 100s of parts you need to do that 50+ missions for.

    I already made calculations that you should newer run relics without being radiant (if you need rare part from relic) because it takes longer time to get additional 4 relics than collecting 100 traces.

  5. 58 minutes ago, Loswaith said:

    With probability, average is very misleading, that is like using the average wage in a country to determine what is the normal wage everyone should be expected to earn, when the vast majority will earn significantly less than that.

    Simple fact of the matter is after 13 relics (though the 13 is actually for full groups of 4 players with the same unrefined relic, thus 52 relics, not 13) only 23.1% of people will actually have gotten a rare (over a sufficiently large selection).  Average implies 50% of people will have gotten it (over the same selection), which is a huge difference and why using average for any probability is vastly misleading (and why many people complain about not getting their rare on the average).

    Likewise the majority (by the odds) of solo players will have to do more than 50 runs to get that rare item, making the average not at all accurate in the least.

    Averages are good for number sets and occurrences of individual values but bad for compound sequential random occurrences.

    Avarage matters more than probability to DE bacause if you look into large number of runs avarage determinates how many times item will drop out of x runs. And its pointeless to compare probabilities because you really cant compare luck, but you can compare avarages.

    I did my time spend calculation and it was done using 10 traces per mission and now avarage is 18. Solo player still sees increased grind no matter the situation and group players who uses radiant relics the grind for certain prime can be lower or higher depends where new relic is located and how many relics is in same rotaion drop table.

  6. 10 hours ago, Loswaith said:

    No offence but that is way off 13 unrefined relics only gives ~23.10% chance of getting the rare at-least once.  Even if we presume a group of 4 for 13 tries (thus 52 relics) that is still only ~ 65.03% chance to have gotten the rare at-least once. Even 13 fully upgraded relics will only give ~74.58% chance of giving a rare at-least once (so refining gives a much higher chance but still no guarantee).

    100 unrefined identical relics = ~86.74% of at-least one rare
    150 unrefined identical relics = ~95.17% of at-least one rare
    195 unrefined identical relics = ~98.05% of at-least one rare (about the same as getting one on a single relic).

    (The general premise to work this out is the chance to not get the item, to the power of iterations, and subtract that value from one)

    .....

  7. Well i did time spend calculations and it depends on couple of things if grind was actually increased. Its based on avarages not probability because if you look into large amount runs avarage is going to be what ever the % is with small margin of error.

     

    Players could stock pile keys (relics) before new primes was added (by playing random missions and buying key packs from syndicates) and could go straight to grinding Void.

    Old "Void".

    defence C, survival C

    20 x 20 min = 400 min = 6,66 hours spend avarage to get one of the 5% rares.


    New "Void".

    If you run radiant relic shares with group of 4 only 3 relics is needed per person.

    Time spend depends on where new relics are located and if you do runs solo or group.

    Relic locations:

    defence C

    7 x 20 min = 140 min = 2,33 hours x 10 = 23,33 hours (10 new relics)

    survival B

    7 x 15 min = 105 min = 1.75 hours x 10 = 17,5 hours (10 new relics)

    Survival A, Defence A,  Spy / excavation (spy and excavation can have more than 7 relics in same drop table and if more relics is in same drop table it will take longer time get new relics same thing applies to other mission types)

    7 x 5 min = 35 min =  0.58 hours x 10 = 5.83 hours (10 new relics)


    Traces:

    5 min x 5 (18 because deviation is 6-30 so avarage is 18 traces and is rounded to 20) = 100 traces = 25 min (for one radiant relic) x 10 = 4.16 hours

    After that you sill need to run those relics.

     

    Summary:

    Old void if you had enough keys it took avarage 6,66 hours players to get one of 5% rares.

    New void worst case scenario (Solo player) you will be grinding 23,33 hours for 10 new relics and making those relics radian takes 4.16 hours and after that you still need to run those keys. Grind went from 6.66 hours to 27.49 hours. If you stock piled traces it will take 23,33 hours.

    In group play you only need 2.5 new relic per player (3 after rounding). Devide relic grind and traces grind by 3.33.

    27.49 hours / 3.33 = 8.25 hours and if your group already stock piled traces 7.00 hours.


    Grind is same or close to same if you stock pile traces and run radiant relics with full group if compare old void C rot and getting relics from C rot farming traces and using relics as radiant with full group. Solo players will see increased grind.

    If new primes was located in  Ext, sabo, cap, mobile defence in old void new relics (not all) needs to be located somewhere other than survival defence C rotation or grind will increase and it doesnt matter of you play group or solo. (example in excavation, spy or defence / survival a rotation)

    Do not run new relics without boosting them first because it will take longer time collecting additional 4 new relics compared farming 100 traces.

     

    Edited new avarage for traces per mission.

  8. 25 minutes ago, Vol4ica_ said:

    Now she's 100-150. She was vaulted previously in August 2015 and costed the same. Before she was return this year I've been selling (april-may) some sets for price up to 350, but not more.
    With the new system
    - relics giving vaulted items as drop will lay forever in your inventory (until you use it of course)
    - if you 're smart enough for saving relics you will have squad of four and only one person equiping radiant vaulted relic per run.
    From now on vaulted primes will low their price I think.

    I also think vaulted primes wont cost that much in future because veteran players has massive amount of relics and those contains upcoming vaulted primes and every time DE adds new relics for new primes those old relics gets stock piled even more when you grind for new relics.

  9. There are going to be nerf how much traces you can get from one fissure mission. Currently if you solo with Nekros you can have easily 20-30 per fissure and in dev stream i only saw 8 traces to drop when 10/10 reactants was picked up, but that might change or i missed the actual amount. I do like new gameplay with fissures and you can stock pile more traces.

  10. 2 hours ago, montz14 said:

    So I stopped playing shortly after Spectres of the rail, as all the keys I needed to get the unvaulted primes were gone and I needed to farm for artifacts to get the parts that I should have still had a chance at. so I stopped playing. I cant find any info on it, but did anything chance since then?

    I think your keys that contained unvaulted prime parts was gone because of the conversion "thing" and that was fixed. Go and check if you have those relics now. Relics that contains unvaulted prime parts are going to get removed from loot table, but if you already have those relics you can keep and continue grinding parts (mag, boar and dakra).

  11. If new Prime Access means new relics then.

    Old void system was backend. 

    You could use your old relics (keys) when new prime parts was added and if you didnt get new prime part you atleast got prime part for ducat fodder on you could have sold it for plat. Other rewards from void was forma bp, cores and decent amount credits.


    New void system is frontend.

    You cant use old keys (relics) when new prime parts are added and those old relics (keys) has lost value because that fact its not the same anymore like it was before. Only thing you get as a veteran player while you farm new relics are old useless relics and cores from excavation and decent amount credits, but no prime parts.

    There are massive amount of veteran players who has massive amount of those old keys / relics (hundreds or even thousands per key / relic) and even if those relics maintains old drop table value of those prime parts wont go up because massive amount of those keys (relics) are still been owned and prime parts farmed from those relics.


    What is the point vaulting and unvaulting primes when players can keep relics and relic drop table contains prime parts that are going to removed ( relics being removed from drop table) or when primes are added later date via unvaulting because there will newer be lack of prime parts in future?

    It would be DEs long term benefit to add conversion system to game where you trade x old relics to 1 new one because old relics will be phased out in the long run and vaulting and unvaulting primes actually has a meaning again.


    Excavation mission doesnt drop all of the relics currently if you want to get certain relic you need to run spy, defence C, survival C mission. In worst case scenario good luck trying to get one new relic from defence C or survival C rotation when there are 6-7 other relics that can roll also or even finding out where those new relics drops.

    SOLO. You will be farming avarage 2.66 hours (ODD / ODS C rotation) for one new relic with 1/8 chance. Multiply that by 10 for 10 relics (to get avarage relics needed to get rare part from fissure) it will take 26.66 hours for 10 new relics. On top of that you need to farm 1000 traces. With nekro 25 traces per run (1000/25=40 fissure mission). After that you still need run those 10 relics.

    All that time spend for single new prime part (or two if drop table has second more common part).

    If you can get new relic from spy or excavation it will be faster alot faster if new relics has same weight.

    Certain mission nodes also has +10 relics in same drop table (tier 2 and tier 3 relics / tier 3 and tier 4) and those tiers has different weight if same weights are still used compared to keys weight. That means drop rate can be as low as 5% for certain relic.


    New system prevents "void burnout" , but adds new "relic burnout". Currently there are ODS / ODD and couple excavation missions and couple of spy missions actually woth playing for relics and ODD / ODS are the worst if you compare time spend per new relic you can get.


     

  12. Does it actually stack with credit booster?

     

     

    Anyone know if this will stack with a credit booster so you have 4X credits?

     

     

     

    When its double credit weekend plat bough booster does stack (multiplayer x2 hoes x4) like now. When you need input x voucher plat bought boosters from market multiplayer doesnt stack only days stack

  13. Took me 180 runs... why did it have to join the 1% drop class of Blaze and Hammer Shot =/

     

    Its in rare tier.

     

    Blaze and Hammer shot was in rare tier 2% /2 = 1% for each so avarage is 100 runs to get the one you want (before new nightmare mods)

     

    But because rare tier has three mods it could be as low as 2%/3 =  0,67% for each so avarage is ~150 runs before you get Anemic Agility.

     

    I have done 110 runs and still belove avarage so need few more runs.

  14. got 2 blaze and 1 hammershot way back. Dont see the problem have run for drops far worst then that over the years. 

     

    heck i have ran runs for stuff that drop with around 0.0000160% chance to drop(high level runes diablo2) 

     

    still not sure any longer what the most effective frame would be to do the runs with.  

     

    I use duration Loki and i have been doing The Sergeant assasination because also need gallium for future. If you do bosses you can unequip melee and secondary weapon so your conclave will go down and bosses doesnt scale that much.

     

     

    EDIT: I also did daily standing rep scans  at the same time (first few runs).

  15. 8th run and got seeking fury.

    11th run and got second seeking fury.

     

    Between 12-26 runs no new mods, but 27th run was strange got no nightmare mod at all as a reward (i wasnt kicked to main menu or end up dead just no reward). Well i take that as sign to take small break.

     

    40th run and got third seeking fury.

    42nd run and got fourth seeking fury.

    48th run and guess what? Another seeking fury (fifth).

     

     

    It seem seeking fury has around 10% chance (or if tiered with other new mods /3), but getting four five six SF before getting AI or AA well if there is host seed that explains alot. Maybe i should start running in group so host changes and seed.

     

     

    58th run and yet another seeking fury (sixth).

     

     

    Its pointles to even try farm armored agility or animal instict because "bad seed" and how ofter game gives players another seed only DE knows. It could be run x times mission or time based (1h, day, week, permanent).

     

    These day almost every grind loot game uses seed lsit to prevent power farming when it comes to masses, but you cannot say every player has same chance to get certain item when on player 1 has item in seed list and players 2,3,4 dont have  (or with reduced drop rate) at least short term in the long term if seed list is designed properly it doesnt matter because it will balance out it self with time.

     

    How seed list effects short seven day grind fest "events" like last one. Some people did 200 runs and didnt get anything and they were above avarage runs by miles.

     

    I will try tomorrow again it could be tied to server reset or i could just run with random group so host changes.

     

     

    59th run and animal instict. Well timing atleast was ridiculous (after writing "seeds").

    80th run and second animal instict.

    ~95th run and seventh seeking fury (lost count of runs)

    97th run and eighth seeking fury

    103th run ninth seeking fury

     

    107th run was another "drop table blind spot" and result was i didnt get nightmare mod as a reward.

     

     

    Got one seeking force and animal instict between 108-118 runs and run 119th was the run got armored agility and i bealive avarage runs is 150 so it may have taken 119, but atleats it didnt take 150 or more.

  16. I went to the tellurium alert, completed the mission, the tellurium did not show up in the mission rewards and as the extract flew away it booted me to log-in, and it keeps telling me my info isn't correct. I am wondering if in addition to being booted if I just got boned on the alert reward?

     

    You just got boned because i think every time you finish mission game will try to connect server for "confirmation" and if game doesnt get "answer" you get killed in floor or booted, but anyway in that case you mission didnt count and you have to rerun it.

×
×
  • Create New...