Jump to content

RoninStorm

PC Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by RoninStorm

  1. I've not been doing much open world stuff recently so I don't know if this is the current patch or happened since an earlier patch.

    On PC, running solo, on Deimos in Cambion Drift.

    I'm actively mining, killing enemies when they get in my way, and breaking "crates" for loot.  Then, for no apparent reason, mining spots all stop spawning and when I break things (e.g. Fass residue nodes) I can see I collect the loot visually but it doesn't drop into my inventory nor does it appear in the mission summary result when extracting back to the Necralisk.

    This has happened twice to me today, most recently about 5-10 minutes ago.  If I leave the Cambion Drift via the Necralisk and then go back in (via the Necralisk door) then the mining points reappear and loot collection works as expected, but then stops after some time (10 minutes? More? Not sure...)

    It's almost as if I'm being detected as idle and no longer qualify for loot, but I'm continuously moving, mining, occasionally fighting, enemies continue to spawn and I can kill them (and vice versa).

    Happy to provide more info if it helps.

  2. Also experiencing this, solo, on Xini (Eris).

    I agree that it looks like rounds are being skipped.

    • 1st round played, A reward correctly received.
    • 2nd round, reports 2nd round ineligible but provides a B reward for the 3rd round (that I've not yet played).
    • 3rd round, reports 4th round ineligible but provides a A reward for the 5th round (that I've also not yet played).

    I assume the ABAB pattern would continue.  For Xini, this is oddly beneficial as when looking for the B/C reward (which are identical on Xini) but is still very much broken.

    I have a feeling that the "ineligible" flag on the round is not the real bug.

    In any case, I've reported it as an issue to Warframe Support.  I suggest you all do the same.

  3. I regularly go on mission where myself and my cell have at least two Kubrow companions with the Scavenge mod.  We've tried to keep it so that only two have Scavenge, and those that do have it fully upgraded (i.e. 90% chance of success opening a locked locker).

     

    When one Kubrow starts to Scavenge a locker, the other Kubrow teleports to the same location so that both start Scavenging the same locker, even if the other Kubrow was dozens of metres away.

     

    Once the Scavenge completes, the other Kubrow runs back to its owner, though if another Scavenge starts while it is returning, it can be teleported to the next locker again.

     

    It almost seems like there's only a single Scavenge logic thread running that both (all?) Kubrows sync to, and thus end up focusing on a single locker.

     

    Additionally, it seems like if the first Kubrow succeeds at opening the locker, and then the second one succeeds just a fraction of a second later, the locker is open but the lights are toggled back to red as if it is still locked.  It can be opened regardless; it's just visually incorrect, probably meaning the lights action is "toggle light" not "set to light to green".  I'm unclear whether this is related to the overall Scavenge issue but it presents (effectively) simultaneously.

  4. Quick +1 on scavenging Kubrow falling through the fall while scavenging.

    I particularly get this on Europa ice maps inside the portacabin buildings. Kubrow stands up to break open the cabinet, slips through the floor, completes the breaking (which may or may not succeed) then is stuck beneath the floor requiring that I run away 'til he telespawns next to me.

    I think it mainly happens when there's space below the floor where the cabinets are located (i.e. an elevated floor above the actual terrain surface).

×
×
  • Create New...