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Larred

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Posts posted by Larred

  1. 43 minutes ago, irwinz said:

    Luck was really tough. I was scrolling through event page on wiki to see if there was some new info, and noticed that they mention event sentients dropping Shedu parts, albeit rarely.

    After reading that I checked my inventory and saw that I already had a handle dropped. And I remember clearly I got none from anomaly.

    Then I was in squad with Necro and after extracting I saw that we had three parts dropped (handle again and couple of barrels).

    But drops were frequent enough to lower prices on Shedu parts on warframe market, so I bought receiver and chassis for 16 platinum total, which is totally OK by my standards.

    i had completely forgot you can go to trade chat for parts, time to go see what i can score, Thanks man

  2. 9 minutes ago, irwinz said:

    I opened the forums to see if anybody posted exactly that message. Thank you for doing it.

    I wanted to write myself, that overall event was satisfying. Yes, we got standard problems, but the goal of testing new oplink mechanics and finding its weaknesses was reached, and we got our rewards.

    What have I noticed personally:

    1. I wanted to see more of sentient ship tileset. I saw a small spot we were forced to stand on. I guess to truly explore and enjoy the Murex I have to solo the Anomaly again.

    2. A lot of strange bugs I haven't noticed before (at least not in such abundance): sudden locking of jumps (cannot jump/bulletjump with warframe, but still able to jump and dash with operator) or all offensive actions (cannot fire weapons, cannot switch weapons, cannot melee, cannot cast abilities, cannot switch to operator — but able to jump and use gear). It was triggering suddenly and I never caught a sequence of actions leading to it. State of being either jump locked or offensive locked lasted from few seconds to few minutes and resolved by itself without any obvious trigger for release (self-stagger or stagger didn't release the lock, dying and being resurrected didn't release it either — it just passed by itself).

    3. "More ground please" — constant phrase in every chat of every flotilla I visited. After doing space part three times I switched to ground only. Yes, space is faster and more beneficial, but only if you have enough ground squads, otherwise you are stuck fighting waves of sentients trying to blow up you oplinks that are just sitting there doing nothing for minutes.

    4. After feeling kind of useless in first runs I spent couple of days farming and leveling Kuva Bramma and forming Nova. That allowed me to stay on pair with other players most of the time. Cannot say that's really a problem, it's just a way Warframe is: every content has its "meta" (traditional "highest pew-pew possible" with a generous dash of CC this time).

    But at last I've got my Shedu (without that "go-go-go, it's just half an hour, we don't get the drop, we abort" thing), upgraded my arcanes and actually enjoyed my time. Especially the squads in the last day of event: everybody learned how it's done, so we melted condrixes (or is it like "index" and therefore "condrices"?) like butter.

    Also a thought that I had through all that days: after all those years battalysts are still one of most formidable enemy types, as seeing couple of squadmates with a pet or two going down in a second surely means that battalyst spawned and made its merry-go-round. Nothing else made such a magnanimous entrance.

    i agree with like 95% of your opinion, however i will say i didnt get a single part of the shedu over like 25 runs of each side 

    • Like 1
  3. 9 hours ago, SpicyDinosaur said:

    Chambers or Lovecraft reference though?

    chambers, i have a complicated relationship with HP lovecraft, i think his world building and mythos is fantastic but when you start how it all ties back to his xenophobia it becomes a difficult knot to untangle so i am making an effort to look for other authors that write in the same vein without the massive racism 

  4. 13 minutes ago, (PS4)Hopper_Orouk said:

    Sooo am i allowed to ask whatever happened to owen and his hilarious last post?

    i kind of want to know as well, i fell asleep during that wonderful food laden saga

     

  5. 13 minutes ago, Captain_Vien said:

    The tile sets and game play for Rail jack feel empty compared to TennoCon. There were large asteroid fields, obstacles to navigate and Actual Dialogue screens from the Grineer Fighters. What we got was a hallow version of that, with wide vast areas with no asteroids and a linear path of a few, that pales in comparison to what was shown off. Grineer Galleons feel like a still, lifeless object rather than a massive battle ship.The Grineer fighters give off the same few repetitive lines. In the 2019 Demo for Rail jack there would be a reason to build your ship a certain way, like environmental hazards such as Void Storms, but on launch there wasn't really a reason to put anything other than the meta avionics, guns and ship parts. Also a small thing that irks me is the removal of the sector labels from the Demo, that added more life into the game, and I have no idea why it was removed. I hope you guys see my comment and consider adding these world building elements to Warframe.

    have you seen [DE] Scotts interview with quite shy on youtube? in that he mentioned work on a railjack re-visited, that should hopefully be a BIG step in the right direction 

    • Like 3
  6. 3 minutes ago, (PS4)GbHaseo said:

    Don't go play games like Destiny, which for years charged base game, dlc(still charges for dlc), battle pass for $10, where a single emote can cost you $15, a set of armor $15.. ESO buy base game, and dlcs, charges a monthly just to not have limited inventory, $20 for a tree for your yard, $50 for travelling merchants, spend $200 in loot boxes for a mount, FF14 charges you for base game, sub fee, dlcs, and has cosmetic shops, Apex where you gotta pay $20 a skin, and sometimes buy $300 worth of stuff for a cosmetic bc it's the final reward. 

    I could list so many more.. those also, are usually filled with bugs, lackluster content and angry communities as well.

    DE actually has one of the better monetary models in gaming for a live service. I swear some of the ppl in this community haven't went and played some of the other live service and MMOs out there. 

    ESO has a model that almost makes me sick it feels so predatory i tried playing it the other day and was pricing how much it would cost to catch up and just uninstalled and walked away

    • Like 1
  7. since we have seen in the focus 2.0 update thread zenurik (spelling?) is getting a reducer to melee channeling efficiency, it points out a glaring flaw, no one really wants to use channeling because, currently it is not practical to do so. So with this being an issue my suggestion would be to at least double both the channeling damage of all melee weapons, more so on some to make more channeling viable weapons, and the channeling damage mod to make it more worth while. another suggestion would be a blood rush type mod adding channeling damage scaling with combo counter.

     

    Any thoughts?  

  8. 1 minute ago, Urlan said:

    That is a good question. Honestly, I can't think of a melee riven I am interested in. Most of the weapons I use are either decently strong enough that they would have a pathetic disposition or weak enough that I don't figure anything outside of raw damage would make them better - and an actual boost would help them better in that respect - besides with limited spots, I have little reason to seek out rivens for anything but my most used weapons. Exalted abilities not benefiting from rivens is another reason for me to take a more what will come will come approach.

    i see your point and raise you one as well, thrown melee weapons. Most mods they use are not carried over to exalted abilities (power throw rebound etc...) and could get amazing buffs from rivens, think of an orvius with +channeling damage +flight speed

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