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1nn0m1ne

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Posts posted by 1nn0m1ne

  1. Делюсь опытом:

    1) Банши (все помнят про её пассивку, да?);
    2) Игнис (выжигать мобьё нужно сквозь все стены превентивно) с мутатором на патроны;
    3) Носитель с ящиком (да-да, патронов нужно много);
    4) Profit!

    Так открывал этот хитрый мод в соло против фракции гринир.

    Потом соклану выполняли такое же требование уже группой, там гораздо проще, конечно... И другой Лимбо поможет и Нова и прочие контролёры.

  2. Well, this "fix" is a huge mistake, imho.

    We had an opportunity to gain some tactical advantage with sacrificed mobility. That revealed potential in teaming, co-working etc. The sence of Assimilate mod is gone now.
    Nyx has never been a musthave in party frame, now there is litterally next to zero use of her in a party. Oh yes, we still have Chaos, the only ability to cast on purpose. By the way- let's make it use energy per each second of chaos active with accumulating consumption like Valkyr's Histeria - that also makes us close to NOT PLAYING my poor Nyx ever.

    Frustrated. Another interesting frame is crippled and reduced to one-trick-pony.

  3. Well, I dare to say that I would welcome this Saryna rework if only minor changes could have happened.

    In my humble opinion there are onlys slight tweaks needed:

    1st ability definitely needs AOE for its current energy cost.

    2nd ability - just imagine it leaving the bait while giving Saryna 2-3 seconds of invisibility, even not affected with duration modes this will give enemies an opportunity to switch their priority.

    3rd ability - please give us more significant damage multiplier & melee Saryna will see the light especially with the previous ability taken into account.

    4th ability - all it needs is range, leave aside it's current damage, ridiculous stun time, but seriously - give it more range.

    On having these modifications implemented Saryna would become one of the most enjoyable warframes to play with!

    WIth respect and hopes to be heard.

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