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ManiacWolf

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Posts posted by ManiacWolf

    • TYPE: In game /Weapon (komorex) IPS damage behavior 
    • DESCRIPTION: Komorex modded for Slash is not aplying gore effect on killed enemies on both fire modes AND bullets dont affect corpses
    • VISUAL: No pics but Math
    • REPRODUCTION:just try it in simaris simulation, add slash mods, even on low lvl enemies
    • EXPECTED RESULT: The weapon aplying slash (gore) effect on all or most of its kills
    • OBSERVED RESULT: The weapon applying Puncture effect instead (arms just fall of regardless of area shot, sometimes a hole on the enemy's body)
    • REPRODUCTION RATE:a Komorex moded with only Fanged Fusillade shifting its IPS from 45 to 67 should activate gore mechanic since it now past the 50%
    •  required to, in contrast to a Sibarys Prime modded for 56.2 slash (fanged fussilade+Sawtooth Clip) cuts bodies most of the time and even when already dead
  1. 10 hours ago, Uthael said:

    I'd rather have consumables that revive my pets. One for each type of pet.
    Make it a long cast animation. I don't know... Order a box with and make your Lander drop it after a while.

    i was thinking something like that 😧 when looking for sashes or looting in general my sentinel gets blown up and im done for since i only use animal instinct for that.. and somethimes it is just a tiny mistake or an unfair blow that kilss them 😞 

    3 hours ago, NinjaZeku said:

    FWIW, my thoughts on this, copy/paste'd from a recent topic:

    Honestly, I still think complete immortality would be fine.
    Just have Companions enter a recovery state when they take what would currently be lethal damage
    (with current Bleed Out etc Mods modifying how long that state would last),
    during that period their offensive capabilities are deactivated but support stuff like Animal Instinct still works.

    But yeah, Shield Gating (also Overshields, beyond the limited amount Mag can give) should affect Companions, as well.

    so... basically they would play dead until feeling better? that's sounds interesting and somewhat balanced since kit mods sometimes rely on them so there migth be no way to cheese this, but when they ded real good it can nruin your kit set (like tek or mech)

  2. Excuse me if this is not bugg'ish enough but at least I feel some of Octavia's instruments for mandachord are not clean enough.. too much echo and distortion on Adau's and Druk's melody for example makes it hard to make rifts and scales properly, and even worse when all instruments are playing on the background of a battlefield

    And in other matters... can Octavia keep the light streaks from her hands in combat as well? they look cool :)

  3. hey no.-1
    if you complete a round in an endless void defense (happened to me in Uranus) using Titania's Razorwing mode you skip the reward at all, and even reactants remain at 10, forcing you to remember de-activate the skill to claim any

  4. There is place here to say about some issues regarding loli operator's clothes overlaping with zariman outfit when player is not Host.. plus being unable to run.

    Also.. mastery sigil not showing properly ( shows rank 0 and changes rotation and size while in navigation)

    also.. give hydroid a new skin plox! he needs it so badly 

  5. I was playing as Mirage on a dark sector defense with my Atomos because of hot obvious reasons and realized the weapon's beam sticks and sound still plays when Mirage's reflections (clones, shades... whatever) disappear.

    Another thing i noticed is how the beam was constantly following (like aiming) an ancient the reflection was shooting at before disappearing.

    It was noisy and not cool... i haven't tested but can it happen to other energy weapons?
    BTW i want prism gorgon twt

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