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2krntoast

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Posts posted by 2krntoast

  1.  

    IGN: 2krntoast

    MR: LR2 | 5.5k Hours

    Country: Germany

    Previous Clan: TheSecondAwakening


    Languages: German/English

    Discord: 2krntoast

    I started playing in the beta :) back when steam wasn't a thing, so the 5.5k hours are probably a little higher. Did the hostile mergers event hardcore, and love to minmax. Had a big break of 2 years and came back 1,5 months ago. Since my old event focussed clan disbanded due to a lack of events I'm looking for a new one with a similar mindset.

  2. i'm trying to keep this brief..:

    You absolutely obliterated arcane energize.

    We farmed for literal days to get 2 sets of this arcane back when trials were a thing and also later when the eidolons were introduced. The double energize combo gave us the possibility of playing around builds with negative efficiency so that we could spam abilities which is and I can't believe i have to say that..: FUN

    I can't really believe you guys don't know what you did, since you very specifically chose not to disclose the cooldown in the workshop before the update hit.

    If you want to try out a build I am referring to feel free to copy my equinox prime and use the build "BIG $&*^ DPS" activate 2 energy plates, the damage form, then activate the "3" and the "4" and see how long you can run that without going out of energy.

     

    • Like 5
  3. 14 hours ago, [DE]Rebecca said:

    Client-Authoritative Changes:

     

    We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:

    - Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
    - Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced. This is likely going to ship, but in the event it's too risky we will polish and roll out later.

    What about going in and out of operator?

    • Like 1
  4. Hey guys what the title says, we tried it with amps, and hit scan weapons. everything is fine in the simulacrum, but once you go into the plains, you get the crit chance buff by shooting through it sometimes, but not crit multiplier whatsoever, which results in less damage overall. The alt fire is a mess right now

  5. Ok, CONSTRUCTIVE FEEDBACK TIME

    What's wrong with the Elite Onslaught?

    The intention was to create a challenging gamemode for veterans.

    As a team of veterans you don't have any challenge in reaching a high zone of any kind. You go until you hit a brick wall of not enough enemies spawning for you to keep the "efficiency" up to a level that allows you to reach the next zone. The Changes you did due to the scaling being wrong and enemies being way to easy to defeat lowered the focus gains and overall affinity and therefore focus that is possible to be gained.

    Honestly...   Not a problem, since alot of the veterans that you're trying to target with this new gamemode are and have been done with focus for some time now.

    Let's talk leaderboards now:     since warframe is primarily PVE you have to keep us interested with new stuff to do, one interesting way that fell out of favor for some reason is creating leaderboards that create a PVP-like competition between PVE players. NEAT just not being used properly. I'll try to describe why leaderboards like you are implementing in the onslaught game mode don't work as intended:

    There is no challenge in getting to the highest zone. You just run out of enemies to keep the efficiency up enough. This will result in the following:

    A Huge amount of people being at the exact same zone hitting a brick wall, just like we have been doing for the past couple of days.

    If you want to create a relatively short game of about 20 minutes that has an arcade like feel in terms of leaderboards, you're missing the point. hard.

    make it scale harder, make us use our minmaxed gear... make us not being able to get to the next zone because it was to damn hard to kill the enemy, not because we were running around in circles searching for the next crewman or whatever else is not spawning just to be disappointed because the last 10 enemies you killed didn't contribute anything to your overall efficiency. Because that is damn frustrating.

    Going down due to lack of spawn is the exact wrong way to get player interest to rise and to motivate the player to push even further the next time he tries. As it is right now, I don't want to push again, because I'm certain I'm going to run around again at a certain point not finding enemies.

    Hope this helps clear up the problems from a veterans point of view.

    Cheers

  6. greets jungs, wir haben ja "nur" 100 waves gemacht mich hats ja bei 99 rausgehauen, aber ich kann nur an alle hater und neider sagen, wenn ihr es selbst noch nicht ausprobiert habt, dann könnt ihr euch auch nicht ansatzweise vorstellen wie viel konzentration nötig ist um so etwas zu schaffen, echt $&*^en respekt leute.!

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