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Medereyes

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Posts posted by Medereyes

  1. After the update the outdoors and simulacrum-style rooms became much brighter than what I remember. For me these settings helped return the visuals to how it was before Fortuna:

    High Dynamic Range: ON

    Adaptive Exposure: ON

    Glare: OFF

    Bloom: OFF

  2. 12 hours ago, PrwnStar42 said:

    They need to take some ideas from Valve then, Team Fortress/Dota 2 is F2P done right.

    I was thinking of Path of Exile as an example that the F2P design teams do not always have to resort to coercive tactics to wring money from their customers. They can just make a really fun game and have a reasonable expectation for their customers to *want* to donate for the sake of entertainment. If this was an impossible feat (like so many players believe) then Path of Exile wouldn't even have lasted a year and it's been running strong for 3 or 4 years now. That's about as long as Warframe has been around.

    Developers can choose to create a helishly grindy yet addictive second job or create entertainment. Both are profitable. I prefer the later.

  3. On 11/13/2016 at 5:21 PM, Phatose said:

    I'm more then anything astounded by this system making it into the game at all, when Steve and Sheldon both seemed to indicate their worst mistake was using numbers too large on the mod system.  This just compounds the problem of having huge numbers to begin with.

    This could mean that Steve and Sheldon didn't have a voice in the decision. Future features may not be under their control either. Remember that Steve sold all his stock in the company in the buyout.

  4. 17 hours ago, VampirePirate said:

    I disagree.  If you don't like that there is energy drain in the game, I can understand that.   However, this game is about using everything you have against incredible odds.  I'm not saying it's like that in all cases, but this game has many facets to its gameplay.  It's never just one thing.  I can't imagine why any gamer would meet the challenge of a video game by beating it's devs over the head every time something gets difficult.  Yes there are times when games have things wrong with them that need fixing, but i don't think this is one of them.  If you know the history of complaints concerning this game, one of the most popular ones is 'ability spam'.  When DE provides challenges against that, people complain that they can't spam the abilities when they want to.  I don't get it.

    Anyway, in this case you presented, why do i get the impression that you think the only way to play this game is to have unlimited energy and be able to use your warframe powers without hindrance?  I mean, assuming you have a primary, secondary, and melee, including the ability to do unearthly acrobatics and traverse maps with frightening speed, why would energy drain be such problem?  To me it's like the same thing as with the nullifiers.  All you have to do is either shoot the bubbles or enter the bubbles and kill the man inside.  Yes, they can be difficult to handle sometimes, but not impossible.

    What is a video game that is so easy that you win every time?   People will say things like "artificial difficulty" or "not challenging enemies, just annoying".  I mean come on now.  Meet the challenge and learn to win with skill, not by harassing the devs on a forum.  You can't always win.  That's the point of a game.

    You sir deserve an upvote.

    DE intentionally makes content that is designed to be played without powers. However instead of simply blocking your powers 100% of the time, they either drain it or block it for short moments. This is how DE cleverly gets players to dump their stash pile of energy restores (polymer bundles). I always chuckle when I hear someone in alliance wanting to do a polymer run cause they are out again. It's the system working to purge resources.

  5. 12 hours ago, RextintorZ said:

    Isn't there a better way to let people know that blueprints are still available in the Market? My clanmates keep asking if they were removed or something.

    That is probably intentional. Think of the brand new player looking at the market for the first time.. They won't even know they could buy blueprints and built nonprimes. Very rarely some new guy will be inquisitive enough to notice the little button with a credits icon on it, and find out how to buy the blueprint of the weapon. But for the most part every new player will buy and spend platinum on absolute junk. It was masterfully done. Gotta respect DE for pulling that off and getting pat on the back for it by the players.

  6. The build requirements are mounting and that is a problem that will drive away new players. DE will eventually notice that because it will effect their profits. Until that happens don't expect them to slow down the mounting resource costs for new weapons/warframes.

    However as some tenno have pointed out, there are ways to alleviate the grind. Part of being a veteran is knowing these tricks. Capitalize on free boosters or booster weekends. Trade away those extra primes/mods. If you can't trade them, fuse/vendor them. Sell your junk primes and T3/4 keys. Stockpiling in Warframe is unnecessary. (You never know when you might be unfairly banned from the game.) Play with friends and make friends in your clan. Never buy platinum outside of Prime Access.

    You do these things and before you know it you will have tens of thousands of platinum and you'll play for fun and only fun.

  7. 7 hours ago, [DE]Rebecca said:

    Nova: When Nova is down, she will knock down enemies in a 6 meter Radius

     

    Nova might as well not have any passive if this is settled upon. No warframe's passive should be based off being downed at all unless it's a self-revival mechanic. For Nova think atomic manipulation on a minor scale.

    An example of a useful Nova-themed passive would be something like the ability to highlight all enemies through walls within 50m for all friendlies to see by exciting their atoms.

    Another simple example would be the ability to pass through all enemies.

  8. engineer peon 3: "My nephew just called. The new Rathuum event you put in is a little too hard on the difficulty spectrum. Maybe we should test some new values?"

    engineer supreme: "Really? Ok how about reducing the health and armor by 50%?"

    engineer peon 3: "Hmmm that might work. We should test it though."

    engineer supreme: "75% then. Lets get an update out quick. I have to be at the country club in an hour. Oh and change whatever else your nephew thinks needs to be done. I don't want to be disturbed."

    engineer peon 3: "Yes sir."

    ---

    This really doesn't happen in the industry, but gosh darnit I really can't explain the events over the last 24 hours to my friends without thinking about the above scenario.

  9. Personally I think the Crimenet layout from Payday 2 would work really well for Warframe (or really any game with public match listings). Each planet could have a screen of available public games listed (and sorted by ping/current players in session/etc) and you could choose which one you wish to join, or create your own public game. This gives the most amount of freedom. In addition, players could add notes to indicate what their specific goals are.

    A modern system like this would allow host kicking and ignore lists to filter out players you never want to group with. Any grouping system with anything less is just...unfinished.

  10. On 4/3/2016 at 11:44 PM, jsnforce said:

    When you limit a resource people want, you increase it's value. OPEC does this all the time with oil. When oil is plentiful, prices go down, so they cap production and prices shoot back up. DE capped those prime items so that you're either paying excessive amounts of platinum (which someone bought from DE) to buy from players or you're paying $60 directly to DE for a trimmed down Prime Access pack (no bonus plat, no boosters, no extras).

    DE hypes a prime and sells it for, honestly, an excessive amount in PA packs. Players will pay a lot of plat to buy it from trade because it's new. As farmed parts flood the market, prices lower. DE kills PA, which is probably not selling well at that point anyway. Just when that Prime is losing it's luster, BLAM, vaulted. Now each component is insanely high because there's no other way to get it. Months later, those components are unavailable entirely and since Warframe's playerbase is comprised of obsessive collector types, we get twitchy. Then DE reveals the unvaulting: $60 for a gutted PA pack for a limited time. 

    It's a manipulation that freakin works. 

     

    But, it's kinda how games operate. 

    I really hope lots of forum-goers read this and become enlightened. However I would like to add to your last statement. Not all games operate under the cloak of deception for profit.

    It is how some games operate, yes. Like the oil companies, the developers of warframe choose to create this artificial scarcity to generate profit. I don't think it's paying off as well as they thought because player retention is horrible. In every clan all over warframe, there is proof of this. Oil companies don't have to worry about it. Most human's can't live day to day without oil so their retention is nearly 100%. Which brings me to my second point: while DE chose this method to generate profit, it is not the only method for game developers to choose from. Look at many of the MOBA FTP games like DOTA 2 and other games like Path of Exile. They don't create artificial scarcity for profit and they are immensely more successful compared to warframe. I constantly hear how players of those games (both PVE and PVP types) feel like they *want* to support those games.

    Warframe is still in beta so there's always the possibility of the system being reworked to benefit the player and the developer alike. I have faith they still care about their game's retention.

     

  11. I enjoyed your feedback. Reminds me of when I first started playing and how little I understood about how the game really works. It's a lot to take in and early on everyone is taken advantage of. As a verteran there isn't much to add to your feedback except pity. I really pity new players and how easily they'll waste time and platinum on mistakes they don't realize they are making. In between your praises I hear your frustrations and I can thank the feedback forums for that. I've always questioned DE's intentions for having a feedback forum without having a test server to develop feedback from. We are only allowed to provide post-update feedback, but posts like yours reminds me why this is a problem.

    It is odd though that a feature rich game like this would not have a test server downloadable by the playerbase. Isn't it? Many veterans still think that the PC server is the test server, but it doesn't fit the definition of a test server. However I can understand why they believe a test server isn't necessary. Officially it's an open beta.

    However my argument is that once you've been in beta long enough and have stability and a positive player experience hammered out, the developer needs a separate test server to maintain it. Maintaining the positive player experience is what funds further development and toys like the projector theater room (thanks ****** for showing us that).

    There is no test server for us to provide feedback about a change before the change permanently alters the gameplay. This lack of hardware/support cripples the positive player experience. Want proof? Remember when they changed survival personal life support drops? That was a nightmare for all players for weeks until they reverted the changes. Could have avoided that embarrassment and a lot of other poorly designed features/changes (survival, excavation, conclave, raids, focus) if they just had a public test server.

    It's as if DE doesn't have full time staff to support the feedback-modification-test loop that is needed before an update. Or maybe they do? When was the last time DE acted with any transparency? *shrugs* It's not crowd-funded right, so why be forthcoming to the playerbase?

     

    I really hope DE has good intentions and is not just going to sell their golden goose and walk away with the profits someday. Even if they do sell out I really do believe in the future of warframe. Afterall once the game leaves beta (it has to someday right? right?) someone has to still be playing no matter who the owner is.

  12. The problem with an overly generous community early on is that new players never learn to play like some of us who didn't get any help when we started. So you have waves of noobs who are MR5 to MR18 that still need to be carried eventhough they have the tools to help themselves now. So what happens when these noobs realize the truth, that they actually suck? They get defensive about any help a stranger tries to give them. That is where a lot of the crude behavior comes from. No one else is to blame but the community for coddling.

  13. My friend, I got two words: time played. Generally speaking, players get better at a game the longer they play it. Anyways it's kinda rude to look at someone's profile during a game. Nothing anyone has done that I've ever played with has piqued me into looking at their profile.

  14. 2 hours ago, Dante123pl said:

    why you refuse to build body count timer into melee system?

    why you refuse to make silva & aegis viable weapon?

    those 2 things triggers me

    >_>

    Because it's not as important as putting out a new skin ($$) for oberon.

  15. Bombard missiles were designed to allow players more options to kill their teammates. Don't expect it to ever change since DE loves this kind of player interaction.

  16. On 3/25/2016 at 3:23 PM, notlamprey said:

    "How much grind will they endure before they all just pay to skip it?"

    My friend, DE already has that data from Vauban. They are now applying it. If you don't like being treated like cattle then speak with your wallet and time. Complaining anywhere will only brand you and give more presence to Warframe on the internet. It's a win-win situation for DE.

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