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Budwizerd

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Posts posted by Budwizerd

  1. I haven't seen this one yet, but I have over 500 fusion cores from when they got converted from the old mod system (before the cards) and had over 100 cores rare6 and higher (even one rare10).  

     

    Bug 1. It takes over 15 seconds for any mod/fusion/transmute click to get processed.

    Bug 2. All of those old fusion cores got turned into common with no rank, which is tons of lost fusion experience.  

     

    For bug 1, I'm guessing using my cores will help, however I didn't have a problem until now.  I need a ton of credits to use them all though, so it's going to be a while until I do.

    For bug 2, Is there anything that's at least comparable ?  Really feel gypped here.

  2. I actually liked this game because it wasn't like the skill trees in every other game. You specialized as you leveled and you had different mods than other people to make you different.

    With 10 frames and up to four people in a team, you already have 210 different combinations of frames alone. On top of those are the very unique long weapons, short weapons, melee weapons, and cards. Add those in with the mods and you get a lot of customization that's very fluid. Adding builds for your end-game points removes from the fluidity of the game.

  3. @Bud Considering most of the "good" powers are low level (when it comes to bosses) i don't see how variable frames would be an issue. If you choose mods over powers or health over everything else, you will still be able to contribute to the team.

    @Fresh

    Most of the low level powers are geared towards one enemy. I've mainly played as Volt and having Overload is almost essential when we're being overrun. Downside to it before was that it cost 100 energy, so I had to ration out my energy to make sure I could get that back in case we got into another sticky situation. Maxing that skill uses 14 points already, and getting all the Power Maxes cost me another 14. I only have 2 more points (1 to get my speed ability unlocked and the other for my 10th modslot) to use to branch out and try other things in unless I want to respec. Downside to it now is I don't have as much power in my Speed and Electric Shield to find a better use for them and to try and use them more efficiently. That's my 'build' that seems most essential to me, but makes me feel limited in my other skills and stats and makes me feel like I can't play Volt to the best of his abilities. If I try and move one point, I have 8 spots to choose from:

    Power Max: x4

    Overload: x2

    Mod Slot: x1

    Speed: x1 (Lose ability)

    If you don't think I put his 30/45 upgrades right, do you have another build you think would be better? :)

    I do think there's a better way to address putting your points into your frame, but I think as far as the two methods we've had so far, the ability to upgrade everything was the better choice. Does anyone have any other thoughts on a good way to implement this?

  4. The specialization is already in place with different frames. I usually play with two of my friends, and currently we're running Volt, Excalibur, and Ember.

    Volt: Shock and Overload are most used. Electric Shield is situational and Speed is more used for fun.

    Excalibur: Slash Dash is what he uses most often. Super Jump if he has an issue getting up somewhere and rarely uses Radial Blind and Radial Javelin

    Ember: Fire Ball and Fire Blast used most often as World on Fire wasn't as amazing as Fire Blast (could be wrong, still trying to figure that last skill out)

    So now, since you've added specialization, we can do:

    Volt: Focused on Shock, Overload, and Power Max

    Volt: Tank focus with lots of shields and health

    Volt: Focuses on mods

    And where do we get the people wanting different frames? We already have different play styles with weapons, mods, and cards to where I won't be playing the same Volt as my friend even if we have all the upgrades in how it used to be.

    I honestly think this will just turn it into a "which build spec is best for [frame]?" type of deal. Some posts might even pop up asking for certain frames with certain specs, making anyone who didn't go that spec either have a more difficult time getting in with a group of people or forcing them respec (60k credits) and go in a direction they didn't want to do. Currently, you can join anyone that has "public" on, so that's not the entire issue as that'll just show up more on the forums than in-game.

    "Playing against the infested? Bring an Ember! ...but not that one, the one that has his Fire Blast at max... oh? He's willing to respec for it? Cool! Let him in!"

    Frankly, I'd just like to see a game where your play style is based on what class and weapons you have, not something based on where you put your points at end-game levels. Once you get that, you can actually focus on making yourself a better player rather than making sure you have the right build. The ability to have different weapons and frames, and to be able to change them out between each level, is what makes this game fluid between one level and the next. That alone is what set you apart from other games I've played and what kept me coming back. Please reconsider making the choice about how you want to spec your frame, but rather make it on which frame you'd like to play as. You've just released two more frames which look amazing to play and show that the team is interested in making more frames. Personally I'd rather see the focus be on the frames themselves and the differences between them, than for the focus to be on which 'build' to have.

  5. But that's the beauty of it. By not being able to get everything, you have to choose carefully which upgrades you want to get. That way, whenever you see another player with the same Warframe as you, quite probably you are going to play differently than him, now not only because of your weapon loadout, but because of the upgrade path you chose.

    In my book, this is a GOOD thing. I expect them to do the same thing for weapons in the future.

    And I guess that's where the crowd pleaser part comes into play. I felt specialized as I was leveling, but was still able to get everything in the end, so to me it's a step backwards. The thing is though, not many games ever allow you to do that which is why I did like this one.

    I'll still play, but hopefully i'll be able to get more than 2/3 of the upgrades at some point in the future.

    Also, I'd like to point out, that is the only part of the patch I didn't like. Everything else was awesome!

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