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(PSN)CommanderRadec81

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Posts posted by (PSN)CommanderRadec81

  1. Is anyone else notice this glitch where the warframe(this is probably happening to the operator as well) would randomly move to the left while shooting? I noticed this while mining even tho I'm not touching the left thumb stick to move.   

  2. On 2019-04-11 at 8:31 PM, --END--Rikutatis said:

    Most of the lore and story can be found through codex entries, Simaris scanning entries, a few item descriptions, more recently off game comics, etc. 

    It's the devs responsibility for the player to able to understand the story(in-game) without the lore because lore is mainly to add backstory to the universe and rules of how everything works in that universe etc. just please don't make excuse for DE(I don't want them to explain everything to the player just don't make it so convoluted like WH40k) when they mess up because this is the same issue that Destiny struggles with.

    On 2019-04-11 at 8:31 PM, --END--Rikutatis said:

    It's like a jigsaw puzzle for you to piece together.

    It's Dark souls all over again isn't it?

    On 2019-04-11 at 8:31 PM, --END--Rikutatis said:

    Borderlands 2

    IDK I personally DGAS about Borderlands' story or characters except Handsome Jack.

    On 2019-04-11 at 8:31 PM, --END--Rikutatis said:

    Xayl and StallordD on youtube for two really good content creators that cover and discuss WF's lore in depth. 

    I'm been subbed to both of them for over a year already. If I wanted to read and listen to rich and in depth lore I would rather it be Mass Effect,Halo,Destiny,Star Wars(pre-disney),Star Trek,LoTR,Legacy of Kain,Elder Scrolls etc. Warframe just doesn't meet the standards of both quality & quantity.

    I don't hate Warframe I'm just disappointed that even after 6 years it still struggles to do anything well besides it's art style.

    • Like 1
  3. 3 hours ago, Lokryn said:

    makes the system feel small and the story a bit shallow

    Because the story(and lore) is shallow(I can say the same for Warframe in general even tho I love it),lacking any depth or reason to be invested to give a damn about this universe and is severely needs fleshing out but that won't happen anytime soon since DE is too small,seems to not even have a writer and don't have the time and resources even after 6 years. But back to topic, No Alad V is not overused because he needs A LOT more fleshing out and that Warframe could be so much more than it currently is.   

  4. Is anyone else having this bug? That the "Day Trader" Nightwave challenge is not registering even tho I did see it do it during the mission but when I return to the Orbiter it didn't. I'm not sure if this has been fixed yet but I did finish it yesterday and checked again today it still shows that I didn't. 

  5. Lets make this as short and simple as possible:

    • Add a "Episode" tab that keeps track of all challenges(except dailies) of the season of the Nightwave so that the player can still be given a chance to finish them without punishing them because of restrictions of IRL stuff .examples:70 

    85

    • Add at least 3-5 daily challenges per day 
    • Add a extra weekly challenge that always refreshes every week that requires the player to complete every challenge of that week and also appears in the "Episode" tab mentioned above
    • Add monthly challenges that refreshes every month during the season and appears in the "Episode" tab mentioned above  
    • Add seasonal challenges that last until the season is over and appears in the "Episode" tab mentioned above
    • Add a seasonal challenge that requires the player to complete a certain amount of daily challenges that appears every season
    • Add a seasonal challenge that requires the player to complete every weekly challenge of the the season and appears in every season  
    • Reward players stuff like credits,resources,focus lens etc. for completing these challenges not just standing
    • Bring back in-mission challenges that reward Nightwave standing
    • Add special event exclusive challenges that appear when events like Ghoul Purge,Formorian,Razorback Armada,Tactical Alerts,Holiday events,etc. are active
    • Reduce the prices on some of the items in the Nightwave vendor about 25%
    • Add Relic packs as a evergreen reward in the Nightwave vendor
    • Add a Nightwave color palette as a evergreen reward in the Nightwave vendor
    • Add the Nightwave music as a evergreen reward in the Nightwave vendor
    • Add a Nightwave UI theme as a evergreen reward in the Nightwave vendor
    • Add a Nightwave themed poster as a evergreen reward in the Nightwave vendor
    • Like 3
  6. 2 hours ago, DanujCZ said:

    More customization... Along with: choosable colors, ability colors, capes, 5 or 6 attachments that can be placed on the frame, the fact that you can color capes and attachments separately, ability to upload custom clan and aliance emblems into the Rift game, various badges, even more various sigils that are also customizable, different helmets for each frame, stances, skins, skins that can be used on multiple weapons, melee weapon keychains, ability to personalise your ship that only appears on loading screen, ability to put decorations into your orbiter AND clan dojo. Option to build your own melee weapons, secondary weapons and even a frickin robot chickens. AND TENNOGEN OH MY GOD. NEED I GO ON? 

    What you just listed can be basically just using a different skin/costume/armor set in other games, not what the OP wants which is adding an extra customization option on top of the current one(which I been wanting for years before Anthem was even announced and I have absolute zero interest for Anthem)(just look at some customization footage of Anthem on Youtube) that would make everyone truly look different even if using the same skin and gives DE & Tennogen artists a other way to get even more money.And DE should also add the option to customize the helmet separately so that you mix and match ALLOT better and there so many more ways for DE to improve customization.

    2 hours ago, DanujCZ said:

    This game is FREE

    Thanks Captain Obvious

  7. On 2019-02-05 at 7:47 AM, LightZodiac said:

    OP posts suggestion based on his own personal issues which could get other people upset

    How? Your suggestion was to change how an entire weapon class functioned basically turning them into a bunch of reskins(burston would just be a weaker Battacor that dose IPS damage) while my suggestions were mainly to change for the better. Why would that that make people upset?

    On 2019-02-05 at 7:47 AM, LightZodiac said:

    Proceeds to bash suggestion

    How was I bashing?

  8. On 2019-02-03 at 10:06 AM, LightZodiac said:

    Because I don't like clicking LMB like mad, my finger starts hurting

    I know that feeling but it's just not a good reason to change a game mechanic for your own personal issue that other players would possibly get upset.

  9. 21 hours ago, VenomousValentine said:

    I personally think gunplay is one of the best aspects of the game

    You can't be serious?I personally think that the only thing DE has done well for the game besides the art style is the movement but even that needs improvements.

    21 hours ago, VenomousValentine said:

    I can't even think of ways to improve on it.

    Then what was even the point of your post?

    21 hours ago, VenomousValentine said:

    Guns shoot bullets

    Thanks Captain Obvious

    21 hours ago, VenomousValentine said:

    What else should they do?

    That a lot effort and attention to detail goes into making gunplay to even be good at all.

  10. On 2019-02-01 at 3:12 AM, LightZodiac said:

    Change all burst weapons into auto-burst weapons.

    Why tho? That fire mode is what makes the Battacor differentiate from other weapons instead of being a reskin.

    • Like 1
  11. 19 hours ago, _Urakaze_ said:

    1. Combo system

    Why? The enemies in warframe can barely survive a few seconds for this system to work at all.

    19 hours ago, _Urakaze_ said:

    2. Customization

    let us choose the texture and condition of warframes

    Absolutely yes pls DE!!! I been wanting this for years but I don't think the current engine can did it given it's 10+ years old.

    19 hours ago, _Urakaze_ said:

    3. Movement animation

    It would be nice to have but would take too long for DE to implement but I would like if DE did some changes to the leg movement for Volt and Nezha when using their speed abilities instead of speeding up the outdated sprint animations and also add sprint shooting like in Titanfall & Wilhelm from Borderlands TPS to not interrupt movement.  

  12. Can DE bring back the original weapon designs as skins? Weapons like the Braton,Orgris,Burston,Ignis etc with updated textures that they can be bought with plat and give the original Lato Vandal design to the people who played the game in closed beta and the original Braton Vandal design to the people that played during the first year of open beta.

    Extra: Have the original Dark Sector Liset,Frost,Exacalibur and Trinity as skins.Reuse the original Dark Sector Jackal as a new design for the Lynx but still keeping the Lynx's color pallet.

    latest?cb=20120701235223

  13. 10 hours ago, (XB1)Thy Divinity said:

    So basically anyone who disagrees with any of your ideas is a white knight.

    When did I ever say that. You can disagree thats completely fine what is not fine is when you give me the generic "no" with no detailed explanation to why you disagree so I can understand you it's that simple.

    10 hours ago, (XB1)Thy Divinity said:

    I'm sure that now you've cleared that up everyone will just be overjoyed to hear those brilliant concepts you have from here on out.

    Ok then let me show you a simple one then: The ammo system needs improvement.How?

    • Remove shotgun and sniper ammo and just have primary ammo and secondary ammo
    • Remove shotgun,sniper and bow ammo mutation and make the rifle ammo mutation mod into a universal primary mod
    • Archwing missions don't drop ammo
    • Add a new stat: APR(Ammo Pick-up Rate)-a stat that determines the amount of ammo a weapon gets per ammo box and is effected by ammo mutation mods(example:Braton gets 50 while Tigris Prime gets 5)
    5 hours ago, DrakeWurrum said:

    You're hilarious. I don't care about you enough to go "white knight" on you, but you're still hilarious.

     As if I give a single damn about some random stranger on the internet especially a Life of Rio fanboy.

    5 hours ago, DrakeWurrum said:

    but calling it mediocre is just silly

    How is it not mediocre with all the unfinished systems and lackluster content with no replay value,lacking decent rewards,loot pool dilution filled with trash,barebones mission structure,bad level design,bad enemy design,braindead ai,artificial difficulty and lacking enemy variety that 99% of the enemies are just generic guy with gun or guy with sword and all use the same animations and that mostly all look the same with different colors but that doesn't work because eximus enemies exist.

    5 hours ago, DrakeWurrum said:

    2019 is already looking like it's gonna be one of Warframe's best years just with what they have currently planned.

     Yet barely any detailed info or footage of when that content is releasing,if it's gonna be any good or what kind of content it is.

  14. Give them some slack? I have been giving them some slack for years but look were the game is now that is mediocre at best that has barely made any meaningful improvements or changes. DE are a competent dev team but their are a few devs that are holding the game back from achieving its potential with their amateur game design.The game could be so much more but it fells so underwhelming and half baked in nearly every single category.I have ideas to improve them like movement and gunplay but I doubt any of you white knights/fanboys like you OP care because all of you just only give me the generic "no" "stop complaining""it's fine" that is doing more harm to the game and without giving me a reason to listen to anything what you say or tell me why you disagree for me to improve. And for OP,stop being such a oversensitive hypocrite trying to act like you're always right to make your self fell better just because someone didn't agree with you and call them immature because that just proves they are right and that you know they are.

    And just incase someone tries to act like a white knight/fanboy:

     

    • Like 1
  15. As the title said, you can only choose one and it will be given massive improvements to the game(like refinement to mechanics to modern standards),built from the ground up with the assistance of the original devs, and add new content(not DLC just stuff like cut content). For me personally it would be Soul Sacrifice (and for anyone that doesn't know of this game it's basically a Monster Hunter type game but you play as a sorcerer/sorceress using magic in a universe stuck in a endless cycle of armageddon) or Soul Reaver 1&2 as a single game combined together with a overhauled combat system.

      

  16. On 2018-12-17 at 10:18 PM, MysticDragonMage said:

    Doom Eternal

    There is no limb dismemberment in Doom Eternal of the what has been shown so far currently only battle damage which would also be nice to have(like other things like environmental damage and material change options for fashionframe but I don't see that happening with the current engine) in Warframe.

  17. On 2018-12-20 at 8:43 AM, DiabolusUrsus said:

    I'm just gonna take the time to point out/re-emphasize a few things...

    1. Even if challenging combat is rare in the looter genre, and possibly even nonexistent in looter-shooters specifically... Why is that a problem? There's always a game that does something first; it's not like the only option is to copy other games.
    2. It is possible to add challenging enemies without eliminating or impairing the horde aspect. All we need are an effective tiering (trash mobs/elites) system and better DPS balance. Players should absolutely be able to tear through trash mobs with reckless abandon, but nuking bosses without health-gating and invulnerability phases is a problem.
    3. Drawing inspiration from and taking notes on things other games do well is NOT the same thing as changing genre or transforming into those other games. Dark Souls does fair, balanced, and skill-based combat very well. Warframe could learn a lot from it when it comes to implementing telegraphs and manufacturing opportunities for melee counter-attack. That does NOT mean Warframe should copy its restrictive movement and limited healing options.

    OP's underlying complaint is that Warframe's combat is actually rather unimaginative and unengaging. This has nothing to do with not enjoying looters and everything to do with not enjoying the combat. If we're gonna be sticklers about a strictly arbitrary definition of what a "looter" is, Warframe doesn't even fit the bill that well.

    Most enemies don't drop meaningful loot, and there is no real random variation in the quality of what they drop. Warframe is rather far removed from games like Diablo or Borderlands or Path of Exile in that respect, which to my understanding is a cornerstone of the looter genre.

    This lack of loot-specific entertainment (i.e., the excitement of finding better stuff) means Warframe conversely depends more heavily on combat to be engaging and entertaining. And currently, that combat is very flat.

    https://giphy.com/gifs/clap-cheer-cheering-Rgn6cUfaN5zW

    • Like 1
  18. Weapons wish list:

    • Gun gauntlets
    • Gun tonfas
    • Gun shield
    • Gun staff(melee weapon)
    • Gun hammer
    • one-handed hammer(s)
    • Bladed nunchaku(s)
    • Burst-fire shotgun
    • Lever-action shotgun
    • Rail Shotgun
    • Over/under double barrel shotgun
    • Heavy gunblade
    • Spear
    • Shield and spear
    • Gyrojet
    • War club
    • Whip sword(example: Ivy's whip from Soulcalibur that it can change between forms as a short sword or a whip)
    • Ambulas' cannon
    • Lech Kril's hammer
    • Janus key
    • Sargas Ruk's cannon
    • Kela De Thaym's gun hands(rocket launcher & shotgun combo)
    • Lephantis' scythe
    • Councilor Vay Hek's Giant Hek
    • Orb spider's gun
    • Nox's gun
    • Infested shotgun based on the juggernaut
    • Bursa cannon
    • Shoulder mounted cannon(s)
    • Full auto sniper rifle
    • Burst fire sniper rifle
    • Bolt-action sniper rifle
    • Lever-action sniper rifle
    • Beam sniper rifle
    • Slug sniper rifle
    • Sniper crossbow
    • Scopeless sniper
    • Heavy flamethrower
    • Wrist mounted gun(s)/sword(s)
    • Dual/solo Arch-melee
    • Heavy sniper rifle
    • Heavy double barrel full-auto shotgun
    • Hook swords
    • Arm cannon(s)(similar to Mega man's mega buster and Samus Aran's cannon)
    • Heavy bow
    • Heavy crossbow
    • Pata
    • Rapier & dagger
    • Rapier & shield
    • Heavy grenade launcher
    • Heavy rocket launcher
    • Heavy claws
    • Full-auto rocket launcher
    • Shotgun rocket launcher
    • Burst-fire rocket launcher
    • Double barrel LMG(similar to the Villar Perosa)
    • Pole axe
    • Energy sword(like the soul reaver from Legacy of Kain series)
    • Pepperbox
    • Polehammer
    • Flail
    • Naginata
    • double-bladed claws(similar to X-23 from Marvel)
    • Full-auto revolver(single version:the warframe will fan the hammer with their left hand while firing the gun. dual version:the warframe will use their thumbs to fan the hammer one at a time while firing. Secondary fire: fire all rounds in the cylinder as a shotgun-like blast that the more shots are left the more pellets and overall damage increases and that the dual version will fire both guns at the same time. Passive:+15% headshot damage while aiming +30% headshot damage while firing from the hip and reduced recoil while firing from the hip.)reload animation based off this:

    Dual reload examples at 12:00 and 19:52 & single reload example at 19:16

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