TwitchFiC12012
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Ник: Oleg_Vostokov
Имя: АлександрВозраст : 19Онлайн: 22:00 - 2:00 МСК ( Могу и вечером, но не всегда )3 ранг, (Локи, Эш)Skype : aaaaaaa120122
Хочу вступить в ваш клан из-за того, что свой создавать дорого для начинающего игрока, а новые возможности, которые предоставляет клан получить хочется. (торговля, чертежи.... и т.д.). К тому же, было бы неплохо получить пару советов от опытных игроков.
RaidCall, Skype TeamSpeak могу использовать без каких-либо проблем. -
Ник: Oleg_Vostokov
Имя: АлександрВозраст : 19Онлайн: 22:00 - 2:00 МСК ( Могу и вечером, но не всегда )3 ранг, (Локи, Эш)Skype : aaaaaaa120122
Хочу вступить в ваш клан из-за того, что свой создавать дорого для начинающего игрока, а новые возможности, которые предоставляет клан получить хочется. (торговля, чертежи.... и т.д.). К тому же, было бы неплохо получить пару советов от опытных игроков.
RaidCall, Skype TeamSpeak могу использовать без каких-либо проблем.
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Ник: Oleg_Vostokov
Имя: Александр
Возраст : 19
Онлайн: 22:00 - 2:00 МСК ( Могу и вечером, но не всегда )
3 ранг, (Локи, Эш)
Skype : aaaaaaa120122
Steam : http://steamcommunity.com/id/YukihiroSuzuki/
Garuda Feedback and Discussion
in General Discussion
Posted
Garuda |
Passive : OK. ... [+] { negative status effects do not affect Garuda, while she is on LOW LIFE ( < 5% )} would be great.
1st ability: Do NOT summon a bone-shield. [+] Has [high] (?)% chance to apply bleeding on hit. [++] Grants 1 stack of "Rage" on hit.
2nd ability: OK
4th ability : |Ultimate Ability| {current floating pose\animation looks really awkward }
Garuda instantly enters a state of "BloodRage".
While "BloodRage" is active, Garuda summons (?) projectiles(blood\blades) per second;
summoned projectiles auto-target random enemies in a 180° cone with a radius of (?/?/?/~25) meters;
summoned projectiles automatically launch themselves in sequence [one at a time] with a delay of (?) milliseconds;
summoned projectiles has a low ?% chance to apply Bleed status effect on hit;
summoned projectiles deal damage to enemies on hit.
Summoned projectiles levitate(float) near Garuda until being launched at enemies.
Garuda can have up to a maximum of (10) projectiles levitating near her at a time.
Summoned projectile disappear after hitting an enemy or any other object\surface.
While "BloodRage" is active,
each summoned projectile will have a 100% chance to grant Garuda (1) stack of "Rage" on hit, if the enemy is NOT killed by this projectile;
each summoned projectile has a low ?% chance to grant Garuda 1 stack of "Rage" on hit.
Garuda loses all "Rage" stacks a few seconds after deactivating this ability.
For (10) stacks of "Rage" you get:
Each floating {levitating near Garuda} projectile grants you (3%) damage reduction.([30% for 10p, 60% for 20p during Rage, 90% for 30p (200% Strength) ])
Summoned projectiles DO NOT launch themselves at enemies during her (some) other ability's casting animations (+- 1sec).
{ // in case you want to stop shooting and get some damage reduction }
Projectiles auto-target priority: Higher priority will be given to enemies within close range, that have not been hit by this ability recently.
While "BloodRage" is active, you may HOLD ultimate ability button [default 4] to STOP shooting projectiles [until button is released].
While HOLDING ultimate ability button, you may PRESS the primary attack key to shoot ALL
your summoned projectiles at one enemy in sequence [one at a time] with a maximum possible fire rate and increased chance to cause bleeding on hit.
You cant move while holding ultimate ability button during "BloodRage".
Garuda becomes immune to staggers and knockdown, while "BloodRage" is active.
Summoned projectiles disappear upon deactivating this ability.
Projectile damage, projectile chance to cause bleeding on hit, increase summon speed per 10 "Rage" stacks,
increase maximum projectiles per 10 "Rage" stacks, chance to get a "Rage" stack on hit are affected by Ability Strength.
Projectile auto-target radius is affected by Ability Range.
Energy Drain per second, increase and decrease to Energy Drain per 10 stacks of "Rage" are affected by Ability Efficiency and Ability Duration.
3rd ability: While "BloodRage" is active, it removes less HP (~25% per cast) and [+] Garuda inflicts "Bleeding"[not status] on her-self, that deals flat amount of damage per each summoned projectile she currently has. That damage is (?) per second for (?) seconds. Casting the 3rd ability again will refresh this effect.