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(XBOX)SoullessRaptor

Xbox Member
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Posts posted by (XBOX)SoullessRaptor

  1. 1 minute ago, AzureScion said:

    At the moment? Nope. Veeery hard to dodge. I've seen a bombard rocket turn 180 degrees and I've seen one turning upwards with a perfect 90 degrees angle. But for me I like to play Volt and camp the corner with 3-4 shields covering my front so the rockets wouldn't be much of a problem to me anyway.

    I've managed to dodge a good amount with bullet jumps or sliding when they get close. It's not the easiest to do, and really tough in a hectic fight, but you can

  2. 4 hours ago, VanFanel1980mx said:

    I can't believe I forgot about self-damage, so they don't want us to shove rockets or grenades on the enemy's face for some reason since this isn't a PvP game, I am not bothered with nuke frames but the rest can't even hold their ground in some cases, Banshee with or without quake augment is neither crowd control or mid level CC, the silence ability stuns for a while and allegedly gives the enemy less accuracy but once the higher leveled enemies come around accuracy "reduction" is meaningless, let's not even forget about things like Bombard's homing missiles, why are they homing missiles if they are using an ogris too?

    Then they got rid of the self-damage "exploit" tactics like Trinity's Link and some others, you know what would have solved the issue without arbitrary changes? getting rid of self-damage.

    My take on it is that Tenno-version weapons are tweaked to fit the needs of our forces. The Ogris has better magazines, higher rocket velocity, and a better fire rate to accommodate the Tenno's needs (fighting hordes of enemies without logistical support or backup), rather than the Grineer version, which can be used by their atrophied troops. 

    Alternately, the 'Frames aren't fitted with the needed cybernetics to have the Ogris track

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