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Wgni

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Posts posted by Wgni

  1. 15 hours ago, yarash2110 said:

    i see, the damage is applied to your weapons? (from your 3) or directly to enemies? if it's applied to your weapons i really like it, different from link and shatter shield, original and scaling.

    The damage is directly applied to enemies, think LoL's Thornmail, but it works on all received damage as long as that damage is caused by an enemy.

  2. 26 minutes ago, yarash2110 said:

    sounds pretty cool overwhole,

    besides for the fact that his 4 is nyx's 4, just that he can move while she can't.

    and his 3 sounds a bit useless, tiny amounts of damage in comparasion to any decent weapon of ours

    Well, that is embarrassing. I've never really played Nyx, totally forgot about her 4.

     

    And his 3 is a buff. It doesn't stop you from using your weapon and it scales with the enemy damage, I wouldn't call it useless per-se

  3. Just a few ideas I came up with over the time. 

     

    1. Dogma, the "Judge" Frame

    Equipped with an unyielding sense of Justice and the power to carry it out with no remorse, Dogma is the highest authority his enemies will answer to - aswell as the last.

    Dogma is supposed to be a fairly tanky damage dealer. He has a similar playstyle to Chroma as his abilities reward him - or rather, punish his enemies - for getting hit.

     

    Passive: 

    Dogma deals x% increased damage to enemies with higher %hp than himself.

    Dogma receives x% less damage from enemies with lower %hp than himself.

    The buffs are dynamic; their strength increases with %hp difference.

     

    1. Ability: Hammer of Justice

    Dogma slams the ground with a devastating blow. Standing enemies will be knocked to the ground, while enemies that are already knocked down will receive finisher damage.

    Intended as a bread-and-butter crowd control / damage ability.

     

    2. Ability: Pledge

    Dogma taunts every enemy in range, causing them to attack him. He also receives an x% armor increase per affected enemy.

    The main tank part of his kit. He can get a whole lotta armor from a crowd and afterwards mow them down with Hammer or Justice or Judgement Day.

     

    3. Ability: An Eye For An Eye

    For the duration of the ability, enemies who deal damage to Dogma will receive x% of that damage themselves. (The damage the enemies receive equals: Damage-they-would-deal-to-Dogma-before-his-own-resistances * x% * their own resistances )

    Augment:

    An Eye For An Eye also affects the targetted/closest ally.

    Practically the thematic core of Dogma. "You hurt me. I hurt you." Think like League of Legends' Thornmail.

     

    4. Ability: Judgement Day

    Dogma passively stores received damage. When activating this ability, Dogma casts down divine judgement, releasing all the stored damage in the area around him.

    Augment:

    Dogma stores the received damage of close-by allies aswell.

    Tactical nuke incoming. This ability hits hard, but thank god it is impossible to spam. It has some sort of wind-up time before it is the bomb it can be, and it requires Dogma to do his job: Get hit.

    dogma1.PNG

    I know it's meh and you can't see him completely, but that's the best impression I've got for him.

     

     

     

    2. Etherna, the Spirit Frame

    Be the shadow that haunts your foes, with this ghastly fiend. Both gracefully and terrifying, Etherna dances into the battlefield and reaps the souls of those who oppose her.

    Etherna is a squishy dps frame with a bit of survivability focussed on her shields and melee attacks.

     

    Passive:

    Finishers refresh shields.

    I guess this one's pretty simple and straight-forward.

     

    1. Ability: Spectral Swing

    Etherna swings her scythe in a circle to deal damage. Enemies below x% hp are executed.

    Augment: Spectral Dance

    Recasts increase range.

    Cost: 25 Energy

    A simple damage-dealing ability. Also very useful to kill off high priority targets like Bombards and the like.

     

    2. Ability: 

    (Still missing)

     

    3. Ability: Ghastly Form

    Etherna becomes intangible and cannot be hit by enemies. (Stuff like Toxin that was applied before activating the ability still works.) Etherna is unable to use her primary and secondary weapons during this ability.

    Augment: Harrowing Form

    Moving through a unit opens it up to a finisher.

    Cost: 35 Energy on cast + 15 Energy per second

    Maybe some higher energy cost. You're not supposed to use it for the entire mission.

     

    4. Ability: Exalted Scythe

    Etherna produces a large scythe of Void Energy that utilizes a wide, arching moveset with low attack speed but high damage per attack. This ability desintegrates corpses akin to channeling kills, it can still be channeled to increase damage though.

    Cost: 25 Energy on cast + 5 Energy per second

    Just to clarify: Ethernas scythe is not one of those willy-wimpy one hand scythes like the Anku that looks more like it's a Kama. It's a full-blown, life-reaping scythe of death and kill-ness. Think along the lines of Sister Friede from the Dark Souls III DLC or a Dervish from Guild Wars: Nightfall.

     

     

    I don't have a picture for her yet. I'm fairly certain for her to have some flowy bits like Equinox or Nekros Prime, think it could look pretty swell with a moveset focussed on twists and turns.

  4. So, right now there are about two reasons to visit the Dojo:

    1. You want to trade.

    2. You want something from the research labs.

    After the first or second time you did it, you probably won't do the Obstacle Course course again. I haven't spend a lot of time in a Big Clan, but the time I were in I've dueled once and never saw someone use the Duel Room ever again after that.

    So now that I explained my reasoning, here are a few things I'd add to Dojos:

    1. A Hangar similar to the ones in Relays. Makes sense, you need to get into the Dojo somehow. Also it's a better starting point than an empty corridor, when you first start building the Dojo.

    2. Make it possible to access missions via the Observation Room. We can do that from any Relay, so why can't we start missions from our Dojo?

    3. Access to Arsenal and Foundry would be awesome too, but not necessary. If that'd be the case we could basically spend all our time in the Dojo, and wouldn't need to switch between Orbiter and Dojo to do a few things (Get Blueprint in Research Lab -> Start Building in Orbiter)

    4. Last but not least: Some kind of trophy room. Or something like: You can 'donate' Decorations of your own, so they can be displayed in the Dojo. Especially the new Ayatan Treasures could make some good rooms.

    To make things like Mission access work, a feature could be added, where the Dojo orbits a certain planet, which you can visit. Other planets are then unlocked via a Solar Rail, but that's just me speculating and not the things I think'd be necessary to make Dojos a little bit more 'lively'.

  5. 6 minutes ago, Koldraxon-732 said:

    Crazy concept: the Cephalon and Pure Infested frames could be one very weird Warframe, as powerful as it is unfashionable, it can cause glitches, steal control of things, teleport in erratic, alien ways, and then steal traits from it's enemies.

    Style: A failed Warframe prototype which somehow works and can be controlled, but is not built like any Warframe. It requires resources and materials typically used in building Cephalon/Infested weapons, followed by an Orokin Cell, one Forma, and a single Exilus.

    Stats: 

      Reveal hidden contents

     

    Light-medium armour (about 100 to 150).

    Low health (about 10, or so).

    Absurdly high shields (about 600 right off the bat).

    And an energy pool of 100.

     

    Powers: 

      Reveal hidden contents

     

    Crash: Causes the enemy to be unable to attack. Any attempts to attack will inflict the damage on the 'crashed' attacker. Dying from this effect will yield an explosion and if another is damaged, the effect is passed on. Each time the enemy tries to attack, the [PSEUDO-WARFRAME] regains shields at an accelerated rate for a brief time. 

    Also known as 'Virus'; inflicts DOT that adds any self-damage onto it until it disappears, or you die. It requires a moment of exposure to apply to enemies.

    Glitch Strike: Impales the ground, sending horrific spikes up from any viable surface (no surface? Teleport), impaling and applying a weaker instance of Crash/Virus.

    Stutterwalk: Select destination, and be moved as if lagging. Any enemies that you pass through will get an application of Crash/Virus.

    Godmode: Toggle power. Makes user invulnerable, but energy will act as the overshields.

     

    Passives:

      Reveal hidden contents

    Health cannot be damaged until all shields are removed; shields benefit from armor stat; immunity to shield removal abilities, can run/walk/do stuff on any surface (will slowly slide/unstick from walls/ceilings at a slower rate than other Warframes).

    Design:

      Reveal hidden contents

     

    Think of a demon. Think of Infested. Think of a Cephalon weapon. Now merge them. It's not even a Warframe, yet has all the necessary systems to be commanded by a Tenno without getting messed up in the mind. It could have many names, but mainly something relative to corruption, hacking, and being an abomination.

    It's only sufficiently humanoid, meaning cosmetics can still be applied. Colouring this 'Warframe' will be difficult due to the weird design it has.

     

     

    The Infested and the Cephalon Warframe were actually supposed to be two different things. Not one Mutalist mixture, but I appreciate the thought you put into it

  6. 1 minute ago, NeithanDiniem said:

    Warframes cant be infested because they are already infestation based, but they are unable to be connected to the hive mind. and Zanuka isn't a Warframe since its just a robotic unit that has Warframe suit components built in. Warframes are also controllable by Tenno via transference, which Zanuka cant be since he lacks a key aspect.

    It's not an Infested Warframe, it's a Warframe who's key aspect is infestation. My apologies if I worded that wrong.

    And what I was trying to say with Zanuka as an example is that they can work with Warframe parts. They may not yet be able to build a Warframe from scratch but they're darn close to it, maybe even close enough to patch one together.

  7.  

    9 minutes ago, NeithanDiniem said:

    Eh, a frame without health wouldn't be able to work because the health determines if the thing is still alive or not. Shields also have no resistances, so they would take pure damage compared to having the innate resistances all Tenno have. Shields are just an overlay to the health that dies quickly but regenerates, so that is how it balances out. Innate immunity to a proc type, thus a damage source, without the use of a skill is problematic. It can create a meta with that frame against situations that have heavy use of those elements. Infestation based Warframe wouldn't make sense since Warframes are  all infested based. Warframes also tend to avoid being based off of any one faction (Valkyr only have corpus elements to her appearance compared to a thematic aspect throughout her design) since they are their own faction. Lastly for the weapons, we already have those in the works, the sentient arm weapons are basically that without requiring the use of multiple weapon equip slots that you pick up in-mission.

    The intention behind the first Warframe is to create something new, like how Inaros doesn't have any shields, but I see why it wouldn't work.

    About the Warframes being infested based: Up till now, every Warframe is of Orokin origin, but with Zanuka it's proven that a new kind of Warframe is lorewise actually possible for the inhabitants of the Origin System to create. Also, it could be a Warframe that actually is infested, but the Tenno is still able to use it.

  8. So, first of all this is my very first Thread on these Forums, and I have no idea if these things were thought about before. Maybe I'm just an idiot thinking he'd be original.

    The first idea would be a Cephalon inspired Warframe. Once, because I like the theme and second because it could thematically fit another idea I had, which was a Warframe without health, but lots of shield. This WF would then of course be immune to Bleed, Poison and Viral procs, but, to function properly it would also need a resistance against Magnetic procs (because else it would die in seconds). The problem I'm having with making actual abilities for it, is that almost all the thematically fitting things, like Electricity powers, Mind Control and Copied Enemies are already used in Volt, Nyx and Nekros. So, even though I may not find a fitting setup for that idea, maybe someone else does.

    The Quest could go like, Ancient Orokin Blueprints uncovered during an Extermination Mission inside a Derelict/Void Tower -> Bring to Cephalon Simaris -> Find more via Excavation/Survival/Spy missions in Void Towers/Moon -> Rinse Repeat.

    Another idea for a Warframe would be one literally made of Infestation, but I didn't put much thought into that yet. Maybe a focus on Viral damage (since Poison is occupied by Saryn) or overtaking enemies (even though that is occupied by Nekros and Nyx).

     

    The weapon idea would be the Juggernaut weapons. I just came up with that name as I wrote it, thought it seemed fitting. These weapons would be the Warframe equivalent of really heavy duty weaponry. Since a Warframe is almost like a small tank, why not give them a bit of Artillery with it? Think of it like Archwing weapons for normal missions. Meelees would then take Meelee and Secondary Weaponslot, while ranged Juggernauts would take on the place of Secondary and Primary Weaponslot, but give you extraordinary firepower.

     

    The latter concept is just to look badass, while the first is a thing that would even be really cool lorewise (if you ask me).

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