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Tango_Alpha

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Posts posted by Tango_Alpha

  1. Please please please make it so that Kinetic Plating is a (slow) drain per second on his battery rather than every single shot eating into it. On higher level content you may as well not even have it active because it gets eaten into so fast. I feel like it was an attempt to stop him being too tanky but you've definitely gone a little over the top with it.

     

    Apart from that there's nothing that needs addressing as a matter of urgency, imo. 

     

    Thanks!

    • Like 1
  2. Same issue as many others,

    Playing on a 1440p Monitor Dynamically Scaled to 4k. - Unable to use the bottom right-hand side of my screen (basically the extra space made by the dynamic resolution, I'm guessing). 

    Unable to even log in properly as I cannot get past the updates welcome message because enter does not skip it.

  3. 10 minutes ago, seniledark said:

    4: I certainly had no problems with this one to be honest. The drain of energy is where it should be, while the damage might need to be lowered just a tad. Overall, this one seemed to come out quite okay.

    The damage is fine because it's inconsistent and misses at times, the energy drain is high no matter what and we shouldn't nerf Frames that actually have the ability to do scaling damage. 

    I agree which pretty much everything else you said though.

  4. 5 minutes ago, Droopsie said:

    the vfx on his 3 are actually horrible, looks like a placeholder to be used during development that you forgot to take off. Aside from that there's a lot of great ideas on how to make his kit more coherent so I won't add anything to those.

    Yeah I wondered that too, it's like a solid square of fog. Not pretty at all.

    • Like 1
  5. 2 minutes ago, atejas said:

    Because unlike Nyx or Nekros' minions, Revenant's thralls are supposed to die quickly. They're for brief cc, the overshield regen and the damage zones, not like Nyx's chaos or Nekros' shadows.

    The damage zones need a buff, reaving through thralls actually needs to be useful, and there's no reason not to increase the thrall cap, however.

    That's what I said. What I should have clarified though is that you as Rev should still be able to kill them instantly, to obtain the over-shield buff.

  6. 1 minute ago, Camberwell said:

    they're only supposed to get stunned, when they're stunned it allows you to enthrall them at no energy cost, except you cant because your capped at 4

    And also because your teammates killed them before you even had a chance. Which they're supposed to do, so why not actually give the Thralls some form of DR or invulnerability to damage.

  7. 1 minute ago, (XB1)SilverWolf198 said:

    4: This ability is good and lots of fun, not sure how it will do in higher level content, so it might need some better scalings.

    His 4 is easily his best ability and from the testing I've done scales quite well. Pretty much spot on with the other descriptions though.

  8. So I'll preface this by stating that I've had an account for years, but literally posted like one other time and I thought I'd drop in and provide some feedback - in order of what I believe to be the best to worst.

    personally quite enjoy Revenant, and I think that his 4 is in a good place. The damage is satisfactory without buffs and seems to scale quite well, and when built correctly even the extra channelling drain isn't too significant. 

    His 2 is disappointing to me only in the way that instead of it being a DR effect, it's charges of invulnerability. Otherwise, it's quite useful when used in appropriate circumstances and seems to last longer than I thought it would.

    His 3 provides nice mobility in his 4, but it's a shame that the health drain effect caps out so low. Being able to mod for increased drain would provide further interaction with his 1, and bring a few more gameplay oppurtunites to the table such as nuking single targets at high levels (being able to instantly reduce a level 150 Nox's health to 0 would be very satisfying).

    His 1 is the biggest issue here, and from what I'm seeing on this forum, Reddit and in game it's the ability most people have a problem with. Simply stated, 4 thralls is entirely too low. Especially when you consider that not only are enemies dying rapidly around you from your teammates, you're also supposed to kill enemies affected by your 1 with your 4 so you can get overshields. My suggestion is to increase the cap back to 20 like you were toying with originally (you were on to a good thing!) or make the ability an AoE burst that maybe caps at 4 but allow your Thralls to enthrall other enemies beyond the cap.

     

    Thanks for all the hard work you do. 

    • Like 2
  9. This is something I've been wondering about as well lately, I tried 4k two years ago and had to play at a lower resolution because the UI scaling was awful. Building a new PC and was wondering if native scaling had been implemented. Obviously not...

  10. I'm not sure if you've already gone ahead and bought it as this has been unanswered for a while, but if you buy weapons or Warframes through the Vault/Prime Access system then it bypasses the MR requirements of those items.

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