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k1sam3

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Posts posted by k1sam3

  1. In the instructions of uploading clan emblem there is one point where it says that if the emblem gets rejected they will explain why in an email. If your email box is empty maybe you should ask them why.

  2. I came up with a pretty good idea of Endless missions. When playing survival, defence or interception at the end of the round/wave it could give us random relic and we can continue playing with it or to give us a random relic and update it to Exeptional and every other round updates the relic more and more until it reaches Radiant, then it goes back to intact and then again going up and up. To make the process difficult so not everyone is playing if players don't manage to collect the radiant until the game round/wave is over he won't be able to choose any reward like he failed the mission, but he/she can continue playing with the next one. This way it will be almost like the old void.

  3. 7 hours ago, 3goats said:

    certain missions are not spawning enough reactant. just ran a mission (lith exterminate fissure) and ended up with 9 reactant at the end of the mission. the tenth reactant, of course, spawned in the wall.

    Yeah, happened to me too. That is one more reason that reactant should be obtainable with Carrier's Vacuum.

    Also If all enemies were killed I think an algorithm like checking if on the map there are enough reactant for everyone to achieve 10 if not it should continue spawning fissures and more enemies.

  4. Hello,

    I hated the new void system, but I have to say after I played like a lot of missions with the new system I kind of get used to it and saw it benefits and now I kind of support the idea for it except there are few problems. One of the problem is when you play in the void tilesets and you fight against corrupted enemies, when a fissure appear it is trying to make the corrupted enemies - corrupted which is kind of nonsense which leads to my second problem and that is the fissures itself. I think we can have enemies spawn on the map at the start of the mission instead of spawning them or turning them into such, because not only their texture get glitchy, but no matter that now invincible time when turning into corrupted is shorter I still find that i try to shoot an enemy and it turns invincible and after that it has it full health back. I'm saying this also because spawning multiple nulifiers in your face regardless the fact that they are with a smaller bubble range is OP since their bubbles cross each other and whenever you try to shoot you are shooting a bubble and you can be screwed up pretty fast. Also if we have pre-spawned enemies we can have more void tileset missions and it will not turn the corrupted into corrupted. Also one more problem is gathering reactant. Almost everytime when I pass over a reactant I don't obtain it. This is some kind of bug and I think it should be fixed and also Carrier should be able to obtain it via Vacuum.

    Also I have talked to couple of players and they all complain about low framerate when playing relic missions (supposedly they don't have that good PCs), but don't have any problem in other missions no matter how many enemies and so. That may be a problem because of fissures.

    Other than that everything is good as it is.

  5. I agree with above 3 posts about the issues with the new Void 2.0. I myself was a very frequently playing user until void 2.0 was released first. At first it was ridiculously stupid and then we received a last resort fix which apparently was something to shut the players mouths so we don't ramble about it and DE was hoping that the new fix is good enough to do that, but NO. Every player I talked to is extremely pissed off about the new Void system and they said that old Void was hell of a better one. DE why did you have to change that? I understand the issue with the reward table, that could be added, so void keys could be replaced with relics too and void tracers could still drop in void missions and have your relic updated, but those fissures and gathering reactants ruin everything. You cannot Capture the mission without killing dozen of NPCs. Everything is ruined now, void missions are now worse more than ever and I don't see how that makes you enjoy the game since half of the time playing warframe is farming in the Void and if we don't have a decent enjoyable to play Void then what?  So to sum that up the main issues with the new Void are:

    - Missions are no more what they used to be. What I mean is that capture mission goal is no more capturing the target but gathering the balls first and then capture that target or vice versa which for me is not capture mission, but some kind of exterminatish-gather-ball-capture.  Every mission now is about exterminate and gather balls + complete the other task that you came for.

    - Damn multiple rewards. I liked that man. I liked to play survival, defence or interception and stay like 60 waves just to get multiple rewards and having fun at the same time. YES we can stay now in the mission when we complete gathering the balls but why do I have to do that since we don't receive any rewards. When we asked for endless missions to be returned we didn't want a normal Survival which can be played on any other planet, but for multiple rewards, why didn't you understand that.

    - Fissure itself is very thoughtless you know ? I know you wanted us to play on different tile sets other than the good old void, but you know spawning nullifiers right in your face is not cool especially when you have few bombards and a bursa or a napalm and I hate the fact that when monsters turn into corrupted they are invincible for a seconds and you waste bullets and energy on them, or you cast anything and they don't get affected by anything and next moment you are already wrapped up by couple of nullifiers and they are raping you up.

    I don't want to give up playing the game but every time I log in and I play the sorties I don't see any other reason to stay and play the game. Damn I miss the old Void. Hope you do some changes and make the Void playable again.

     

     

     

  6. 1.Ash p - exterminations and spy master

    2.Frost p - mobile defence, excavation and static defence master

    3.Wukong - survival machine / sortie defence + furis + winds of purity have never been so easy for me. 

    4.Volt p - speed captures / deceptions / sabotages

    5.Vauban - infested have never been so easy ...

     

  7. On the topic, yeah, should be good to add 1 more slot for augment only, cuz that will surely make players put more formas on their frames, so one way or another this will not be that easy to put an augment there, also it would be harder if exilus mods cannot be put in regular mod slots as regular mods cannot be put in exilus one and same with new augment slot if there is such. So if that happens then surely everyone will need from 4 to 6 formas to max everything and it will change one way or another the way we are building our mod arsenal.

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