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C4Clan

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Posts posted by C4Clan

  1. So after playing a few rounds of SO I think I have some Feedback to give:

     

    Team: Efficiency levels are easy to keep, but if you are not the host disconnects are happening with a regularity that makes me wonder if this is intended to be a feature. In this state team SO is simply unplayable.

     

    Solo: no crashes. Yay. Keeping efficiency up? No problem when fighting infested or corpus. Corrupted are a bit trickier but still within the realm of theoretical possibility.

    When fighting grineer? Utterly impossible. They spawn in groups of one or two spread over the entire map. That's just too few.

    I can fight infested without picking up any of the efficiency things and still be constantly at 99%.  With the grineer the meter will drop inexorably no matter how fast I kill.

    End result: Getting to even just  rotation C depends entirely on when an how often rooms with grineer spawn. Two times grineer after room 4? End of the line, period.

  2. 37 minutes ago, Marvelous_A said:

    Why bounce? DE should have made it detonate on impact. The bounce mechanic is pretty useless and doesn't give any advantage.

    The Tonkor IS detonate on impact but it is rather selective in that a) the grenade must hit an enemy and b) you shoot a distance of at least 5m (or at least what the game considers to be 5m)

  3. 8 minutes ago, -_Highlander_- said:

     

    i was realy hoping that this mod would be accepted by tonkor .. due the same mechanic

     

    Tonkor and Penta do not have the same mechanics. Tonkor is Detonate on Impact (with enemy) while Penta is detonate on command. Ideally there should be no grenades lying around to tether anyone with the tonkor.

  4. 10 minutes ago, -_Highlander_- said:

    Tether Grenades can help you with that :shocked:

    Tether Grenades is a Penta only mod. Not much help with the Tonkor.

     

    Otherwise I remember a change some time ago that gave the tonkor a minimum arming distance, specifically to prevent accidental suicides

  5. Ahoi, I would like to check 4 rivens.

     

    Aklato Visi-toxitron, unranked, 0 Rolls, MR 12

    +7.1% Damage to Corpus

    +37.8% Damage

    +15% Toxin Dmg

    -18.9% CritChance

     

    Flux-Rifle Deci-heraada, unranked, 0 Rolls, MR 8

    +13.4% Status Duration

    +5.7% Damage to Infested

    +7.9% Zoom

     

    Zhuge Hexa-decicak, unranked, 0 Rolls, MR 9

    +12.8% Puncture Dmg

    +10.7% Status Chance

    +11.7% Status Duration

    -4.7% Ammo Max

     

    Sweeper Visinak, unranked, 0 Rolls, MR 14

    +19% Damage

    +9.5% Projectile Flight Speed

     

    Much appreciated

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