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xsames3000

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Posts posted by xsames3000

  1. 1)SILENT SET:


    -Silent kill - cost 2-5 - Warframe
    Killing unaware enemies makes their body disapear after 4/3/2/1 seconds


    -Silent concentration - cost 4-7 - Bow
    Multishot 15/30/45/60%. Instead of firing multiple arrows, fires one that deals combined damage and can apply multiple status effects.


    -Silent Precision - cost 7-11- Bow
    Crit chance and damage increases while charging arrow up to 12/24/36/48/60%.


    Set bonus
    Aiming at enemy(rightclick) while charging arrow locks onto him. Arrows fired while locked onto will try to home into targeted enemy. Homing strength 10/20/30%.


    2)AGILE SET:


    Agile Rush(does not stack with Rush) - cost 8-11 - Warframe/Exilus
    +5/10/15/20% sprint speed.


    Agile Moves - cost 6-11 - Warframe/Exilus
    +3/6/9/12/15/18% chance to dodge projectile/bullet.


    Agile undercut - cost 4-7 Warframe/Exilus
    While sliding enemies in 1/1/2/2 meter radius will be ragdolled. +4/8/12/16% slide speed.

    Set bonus
    Enchance mods in this set(50/100% at 2/3 mods).

  2. ???, the manipulator

    [BASE STATS]

    Health: 75 - 225

    Shelds: 250 - 550

    Armor: 50

    Energy: 150 - 225

    Sprint: 1,15

    [PASSIVE ABILITY]

    Orb - ??? controls an orb of energy. Some abilities are cast from the orb. 

     

    [FIRST ABILITY]

    Command Orb - Orb moves to target location or ally dealing damae to enemies. Orb comes back to ??? after 10 seconds(not affected by mods by duration)

    If orb follows an ally it grants him bonus armor and increases shield recharge speed.

    Cost: 10

    Cast range: 30m

    Bonus armor: 30/60/90/120

    Shield recharge speed multplier: 1.15/1.30/1.45/1.60

    Damage: 75/150/225/300 Impact

     

    [SECOND ABILITY]

    Amplifier - ??? creates energy field that increases speed and crit of allied projectiles and reduces speed and damage of enemy projectiles.

    Cost: 50

    Duration: 10/12,5/15/17,5/20sec

    Field size: 4x7m (not affected by mods)

    Damage reduction: 10/20/30/40% max 75

    Speed increase/reduction: 30% (not affected by mods)

    Crit chance and damage: +0.15/0.30/0.45/0.60 (not affected by mods)

     

    [THIRD ABILITY]

    Protective reconstruction - Orb shields ally`s in area granting overshields and heals them over time.

    Cost: 75

    Heal and shield duration: 1,25/2,5/3,75/5sec (Higher the duration quicker the effect)

    Heal: 125/250/375/500hp

    Shield: 200/400/600/800

    AoE: 6/12/18/24m

     

    [FOURTH ABILITY]

    Overload - (If guarding position) Shocks enemies around it stunning them and dealing damage.  (If guarding ally) Orb empoweres ally granting him bonus damage, armor, reload and move speed (only one target at once can be empowered).

    Cost: 100

    Shock duration: 5sec (not affected by mods)

    AoE: 15m

    Damage: 10/20/30/40% of enemy max hp as lightning (deals damage scalling of hp but do not bypases shields) (not affected by mods)

    Bonus duration: 7,5/10/12,5/15sec

    Damage bonus: 30/60/90/120%

    Armor bonus: 50/100/150/200

    Reload speed bonus: 20/40/60/80% (not affected by mods)

    Movement speed bonus: 0,1/0,2/0,3/0,4

     

    I will try to add concept art later because i cant add them because of an error.

    Sorry for all mistakes and typos.

  3. I always wanted to see a wolf themed warframe. Some time ago i started thinking how would he look or work, so i created few concepts. This is my first concept and i wanted to show it to other people so feel free to comment, give advice what should i change, add or remove.

    So warframe i created is stance changing stealth or berserk character depending on your choice.

    I named him Fenrir because i think it would be his name if game developers decided to create wolf frame.

     

    Fenrir, feral hunter.

    Passive:

    -First unlocked abilities are Fenrir`s first and last ability(this ability lets you change your stance)

    -Hunter stance: Gains bonus movement speed. While crouching and not being detected gains reduced
    detection range.

    -Berserk stance: Gains bonus health and armor. Charged melee attacks are dealing bonus damage.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    First ability

     

    -Hunter stance "Leap"
    Fenrir leaps to location staggering enemies in small area. If cast aiming at wall fenrir attaches to wall with
    possibility of recasting ability with cost cut in half.
    Cost: 25
    Leap max range: 10-20 meters
    Leap damage: 30-120 impact
    Recast timer: 3 seconds


    -Berserk stance "Furious slash"
    Fenrir slashes enemies dealing dmg scaling of melee mods. Can be cast again to preform 3 strike combination.
    Cost: 25
    Base damage: 175-250 slash
    Combo timer: 1,5 seconds
    Range: 5-7 meters

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    Second ability


    Fenrir jumps at the enemy biting him and draining his health while dealing damage scaling of melee mods. Unallerted enemies are disarmed and silenced.
    Cost: 50
    Base damage: 200-500 slash
    Heal: 10% damage dealt
    Range: 2m

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    Third ability


    -Hunter stance "Sniffing"
    Fenrir starts sniffing detecting enemies and marking them. Marked enemies take bonus melee damage.
    Cost: 50
    Range: 25-40m
    Bonus damage: 30%                                                                                                                                                                                                                                                                    Duration: 15-25 seconds


    -Berserk stance "Rage"
    Fenrir howl`s and empoweres himself. He gains damage reduction and movement speed.
    Cost: 75 + 15 energy per second
    Damage reduction: 25-40% (cap 70%)
    Movement speed bonus: 20%

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    Fourth ability:


    Unlocked at unranked level. Fenrir changes between stances healing himself. Transformation takes 3 seconds to finish. This ability have its own cooldown of 30 seconds (Can`t be shortened with casting speed mods or duration mods). Passive bonuses are not affected by mods.
    -Cost: 25
    -Heal: 10-25% of maximum health. 

    -Hunter bonues:
    Detection range reduction: 7m
    Speed bonus: 0.1

    -Berserk bonuses
    Health: 25-200
    Armor: 15-100
    Melee charged attack damage: 75-150%

     

     

    I also had idea of warrior version of this werewolf warframe but i decided to share this one because warrior was incomplete.

  4. I was watching streamers on PoE getting achievements. After more than 5 hours of watching them i logged into warframe and checked my messages. I got 28 drops (not counting totem):

    • 19 starburst`s (68%)
    • 4 latron blueprint`s
    • 3 glyph`s
    • 1 nitain extract
    • 1 expirience booster

    I saw that many people were getting almost the same drop`s: latron, firework.

    Is the drop table unbalanced or is it intentional?

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