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j1r2000

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Posts posted by j1r2000

  1. I want to see more mission types for rail jack here are some examples I thought of:
    RJ rescue- docking into an enemy ship having half of your team defending it well the other half goes off to rescue someone

    RJ escape - If you fail a mission in your instead of getting off scot free you and your team get captured and need to be rescued. if it was your rail jack that got captured once your safe you're gonna need to retake your ship and the rescuers get a good reward for rescuing another tenno

    RJ survival - one team mate raids a ship(or multiples) and the ship come and go; and the rj crew make as much noise outside to keep fire off of the lone tenno inside but can acendly bite off more than they can chew

  2. With Naramon's focus on melee and the most powerful ability of Naramon being power strike. when melee 3.0 is added if Naramon doesn't change the update will be a major Nerf to Naramon. I was thinking a way of counter balancing this Nerf. what I came up with was a final level up to each starter nodes on each tree costing 3,000,000 focus and 2 brilliant shard (sorta like unbinding a way bound) which unlocks a second ability for the first node these ability being:

    Naramon: all melee attack damage scales with combo counter (basically what we have now but with melee 3.0)

    Madurai: primary's now have a combo counter that unleashes all power stored in the first bullet of a clip (similar to the charged attacks of melee 3.0 and be using melee comber needs to rise)

    Vazarin: nearby allies and you have 1%life steal link (works like the companion mod but for your allies, life-steal work off of your damage only)

    Zenurik: nearby allies share 50% of energy used to regenerate (say you use an ability that coast 100 and 2 allies are nearby then each ally gets 25 but if there was only 1 ally they would then get 50 energy)

    Unairu: 1% of damage to health is converted into armor permanently

    I know there is some need to tweak these but like Madurai and Unairu are overpowered compared to Naramon but this is more of a concept of a final ability that is expensive but game changing.

  3. ok so i was looking at Steel Meridian stuff and saw that thay gave a mod Scattered Justice which is for the Hek  they also give the Vaykor Hek BUT Scattered Justice DOESN'T work on it making the Hek much much better then the upgraded version of it the Vaykor Hek. so i got curious and started looking and then found that Justice Blades work on both the Dual Cleavers and the Prisma Dual Cleavers which I have to say make up your mined. so i found some more that made NO GODDAMNED SENSE like the Bright Purity that is for the Skana ,  Prisma Skana and Skana Prime but not  Dual Skana. there also Winds of Purity which is for Furis and MK1-Furis but not  Afuris or Dex Furis which makes no sense there's also Stinging Truth which is for the Viper but cant be used with Twin Vipers or Wraith Twin Vipers. oh hay found one:  Entropy Spike is for the Bolto but not Akbolto or Telos Akbolto (i know that this is a syndicate weapon so just make the +1 entropy not work) and those are the things that make no sense and there a probably more that i didn't find

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