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Azul

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Posts posted by Azul

  1. Building a Dojo from scratch is a tough process that gets worse the more complex you want the final layout to be. Miscalculating the dimensions a room needs to be built involves destroying a lot of your work and start over again, and believe me, it's not easy and takes a lot of time. This is why I want to address the problem some rooms have of being "too tall" to fit (mainly observatories, custom/default obstacle courses, and reactors).

    In the picture, marked in red are the rooms that cannot be built even though they've enough space to fit in the plain, but apparently they've not enough space to fit in height.

    Being unable to build certain rooms because there's another one in the storey above that blocks them totally kills the complex layouts and the purpose of the elevators; and building extra hallways that count towards the Dojo's room cap in the attempt of "saving" the layout isn't a convenient option either.

    So please, DE, try to improve this. There's probably a lot of work that got lost because if this, and there will be a lot more if this continuous to be a thing.

  2. Lately I've been trying different builds for my Excalibur and I came upon Radial Blind's casting speed not being affected by Natural talent or Speed drift. According to the Wikia, casting time and reuse delay are both affected by Natural talent, but this doesn't seem to be the case when I jump into missions or go to the simulacrum to make some test. Casting animation and reuse delay keep being 1 and 4 seconds respectively regardless of having Natural talent equipped or not. I don't know if it's a bug, or Radial Blind got changed, or if the Wiki is wrong or if I've made the wrong tests.

    I hope someone could clarify my doubts concerned to this topic.

    All feedback is much appreciated (:

    • Description: While using Mirage with the Synoid Simulor, the orbs fireded won't collide with those fireded by Mirage's decoys. This seems to happen only when playing as Guest.
      • Who: Mirage.
      • What: Synoid Simulor (haven't tested with the normal Simulor).
      • Where: Any public mission.
    • Can you reproduce the bug? Yes!:
      • 1. Enter a public match as guest with Mirage + Synoid Simulor.
      • 2. Use the ability Hall of mirrors.
      • 3. Start firing the weapon and see how the orbs stick to eachother without colliding and exploding.
    • Screenshots:
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