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InRainWeTrust

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Posts posted by InRainWeTrust

  1. He is right though, if not for his content. Me and a friend are at that point where nothing in this game is challenging at all and where rewards by doing whatever we can is completely irrelevant to us. The game actually has no endgame content that would challenge your BiS builds and therefore makes it absolutely pointless to even have the goal of getting the best stuff

  2. 41 minutes ago, Sajochi said:

    The only enemy that needed a soft nerf was the carpet bombing bullet sponge that even maxed gear couldn't take down at bounty 5 in a reasonable amount of time. The other enemies were fine, still killable but hurt enough to make you reassess the situation.

    Which one do you mean? I didn't encounter anything i could not kill within 5-6 shots (except teralyst ofc)

  3. Hey,

     

    first of all i want to say the plains look awesome, at least for me and you did a good first step in an awesome direction but there is a lot of work to do until it feels good as a package. Right now it has many flaws which sadly render the content extremely pointless at all.

    Standing/Fractions: Well, that is nothing new. The forum and reddit alone are full of posts ranting about the standing gains in the plains. Rewards are a joke comparing to the time invested. While fishing and mining has its fans and is fun overall, the time and gain does not match at all as well as the offerings. None of it offers any way to strengthen the Frame in a meaningful way. Sure, as a standalone fraction for just having fun that is not related to Warframes Coregameplay (fighting) it has its place, but Warframe is not Farmville. I really wish for offerings that would enhance us as players, offerings that have impact on our strength and make it worth gaining reputation there.

    Bountys: As stated above. The gain does not match the time and effort needed to complete it, not by a long shot. You need to increase it by a lot to make it worth playing. The core concept of exploring the plains, doing mining and fishing while these missions appear is nice and not wrong at all but the rewards are insulting.

    Materialgain: Another topic that is yet familiar, is the gain of materials. All of the materials in the plains are a pain to farm for. Drops yielding 1-3 mostly while needing 100 or more for almost everything to craft is another joke that is not funny, it is annoying and frustrating. To add insult to injury, they are so well hidden in the plains, it is pretty hard to see them, further annoying players that want to farm them. There is nothing wrong with it spread across the plains but it should drop from enemies as well and in larger quantities to make it less frustrating.

    The plains: I am not sure if you plan to expanding the map, but i really hope so. There is little to explore, the map is pretty small for an open world update once you get your archwing. I am sure it is just a first peak at what may come in the future. if not, that would be sad and wasted potential.

    Teralysts: One of the big features at least i was very exite dabout, since i got bored with every other content before PoE, was to fight and hunt big Creatures that pose to be a real thread. But what we got was a lasersponge with a pointless fraction attached to it. The whole Teralystcontent is a joke in itself where you get rewards that give you the ability to kill the Teralysts quicker and that is the joke. There is nothing else besides upgrades for your AMP and why should you grind for that in the first place? To kill Teralysts faster, to gain rep faster, to get stronger AMPs to farm Teralysts faster. It looks like the whole thing is there so you can kill Teralysts quicker, but why would you do that when there is nothing else it offers? You get nothing out of it in the end. Imagine you are playing Pokemon, after you are done with your first playthrough (title in terms of Warframe) you trade all your Pokemon to a new save just to play through it with your stronger pokemon again, so you can trade them to another save file again and play through it again. There is no point in doing this, there is no goal to achieve, nothing which made you think "this is worth it, this i want, this will improve my frame". It is a cycle that closes in itself. Rework everything related to Teralysts so they are worth fighting.

    Operator: Well, this one is a topic that comes out of its shell everytime something related to the Operator comes out. They are still useless, boring and annoying. There is no fun in its gameplay (i will make my point here regarding fighting Teralysts, because that is the only time where you actually need your operator for more than 2 seconds). Using laser pew pew on Teralysts until their shields are down is just boring as hell. It is not challenging, it requires no tactics at all, it is not fun. The whole Operatorstuff is missing a quadrillion features to make it actually nice and fun to play with. I can't even point out its flaws because the whole system has no identity in it. It is better left forgotten, never to be used again up until you guys make it worth it. If i wan't to laser something for 10 minutes i'd go play some Ghostbustergames. Give us cool abilitys like the frames have, only Voidthemed. Give us mods for the operator, give us Weapons that feel unique and then give us Content where it makes sense to switch in and out of the Frame and to fight as the Operator. Basically make the Operator another Frame you always have with you with completely different abilitys and mods and THEN let us use them in an environment where they make sense. I for one would really love to see maps and fights where it is required to switch between both to overcome your enemies, Teralysts are a good start regarding this style, now make it good at last.

    Endgame: This not only PoE related, though i was hoping for it to bring challenging endgame with replay value but it did not. At least for me the game got extremely boring for months now. There is nothing i can't overcome with my Friend together. No content offers even a slight challenge. Enemies are underleveld to withstand us all the time, except for when we do hours of Survival but this does not feel right at all. Doing hours in survival only to have enemies that are challenging just sucks, the fact that the rewards given are pointless as well adds to it. Why not design the whole Plains around scaling level? It would offer challenging ways with good rewards that way. Level 20 teralysts? Pff, joke but now imagine you can choose which level range the plains will have upon entering them? A level 80 Teralyst would be a real thread now, it would offer an epic fight worth fighting, because there will be rewards that make up for it. Bountys could be real missions that you need to overcome, where you need to be more active than just oneshoting everything. I can imagine that the airships would be such a threat, you may want to take cover in buildings and not just hear them come, aim at them and shoot them down before they even approach. With scaling the community can change by itself this whole update would offer so much more in terms of what Warframe is: A game focused around Combat!

     

    P.S.: Keep your "stop whining, don't play if you don't like it" to yourself. I mainly pointed out what i dislike and what i hope could be noted and changed. Lets discuss my and your opinion here instead to provide valuable feedback, thanks.

  4. Great.... Awesome fishing update it is then. Sad that there is so much potential and it all goes to waste. Bountyrewards are a joke, Teralysts are a joke, the whole Oddofraction is basically a joke in itself which makes no sense... All we have right now is an awesome open world (though a bit small) and fishing. I really hope DE adjusts the whole content by a lot very quickly, else it all seems to be a totaly pointless AddOn :(

  5. After killing like 30 of them i start to wonder: Why am i doing this? Maybe i am missing something, but it just looks like we kill them to get standing for a fraction that allows us to kill them quicker and upgrade the focus tree with upgrades that aren't usefull anyway because, who actually fights with the Operator anyway? And those upgrades offer very little for the effort it requires to unlock them plus killing Teralysts does not even provide us with focus, so we need to grind even millions more AFTER we played countless hours killing Teralysts. I get that the game is designed for grind and i'm ok with that, else i wouldn't have played it for nearly 1k hours, but this? It seems absolutely pointless to me. Please tell me i am missing something great regarding killing Teralysts.

  6. Since DE already mentioned that Shield Dischrage in combination with Drift is not intended to work on Teras like it does, everyone canassume DE will just plain disable it instead of adjusting it (its easier and we all know DE is not know for their fine tuning).

    Regarding this (very likely) change they should as well get rid of the Shieldrecharge from Teras or nerf that hard as well. The amount recharged and it should have a cooldown. It just happened that the Tera did his Shield recharge 3 times in a row mere seconds after we depleted the shield, resulting in us not having enough time to actually defeat it. (Phase 4) This behaviour is just bullS#&$ and should NOT occur at all. I get it that the recharge happens and i am ok with it, but NOT with it having no cooldown at all, thanks for reading.

  7. Hey guys,

     

    i just noticed this on my first fight against one of those. My Aklex dealt 799 per bullet as well as my Vectis. So my question is: Is it confirmed that the damage is caped?

    The thing is, my Aklex would deal WAY more damagethan my Vectis, that's why i am confusedabout this.

  8. I just can't get a good build somehow. I got a good Riven and moded for crit/critdamage, but i only score like 90k orange crits which i could use my Aklex for as well... Please help D:

    I'm using: Speed trigger, Fanged Fussilade, Bladed Rounds, Vital Sense, Serration, Split Chamber, Point Strike and a 88% Critchance, 53% Multishot, 79% Critdamage Riven

  9. Hey guys.

     

    I got my hands on a good Aklex Riven with High +dmg and multishot and now im wondering: How to build? I used to go with a crit build that only used 2 elemental mods but now im not sur if i should go with a raw damage build using more elementalmods and no crit stuff

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