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Grandarex

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Posts posted by Grandarex

  1. Ammo inefficiency has been a sore spot in this game for a very long time for every weapon that has rapid fire, like vipers. It is not limited to Kohm alone.

     

    This topic has been discussed several times over the course of couple years, but DE shows no interest in fixing it. Only changes we got so far were the introduction of Ammo Mutation Mods (band-aid fix) and adjusting the max ammo capacity of some weapons like the Grakata. 

     

    Don't expect anything big any time soon.

  2. Adding a couple archwing feedback of my own:

     

    - Loots are extremely hard to spot in archwing missions because they're very small (in scale) and they camouflage themselves with other random debris. Please have the mods and resource drops blink in noticeable colors please.

     

    - Reviving friends can also be hard at times. In this 3D playing field where we move at extremely fast speed, trying get to the small revive-radius is pretty annoying. There were number of times where my teammates died because we zoomed past them several times trying to get to them. Some sort of latch-on function or being able to heal them with short distance healing-beam would help a ton. 

  3. I think the loss of the relay should have meaning. That meaning should directly relate to the purpose the Relay actually served though.

     

    What is the thematic purpose of the Relays exactly? Access to the syndicates can be done from multiple relays and the Void Trader tends to frequent Relays at random and not often.

     

    Should all syndicate standings be reduced by 5% because Syndicate personnel perished in the Relay destruction?

     

    Should all players get resource and credit taxed until a new relay gets built?

     

    Should there be a standardized reduction (5%) in the amount of Syndicate rep that can be earned for a time to account for the relay loss?

     

    There should be a downside to having lost the Relay, I just don't know what it should be and I can't think of anything that would fit the loss thematically.

     

    As much as I hate the idea of punishing players for failing a section of an event, I think this would be a small incentive to kick players activity into higher gear and get this done!

  4. I have a few maxed out secondary weapons... Brakk, Despair, and Acrid. 

     

    Apparently, I have a thing for maxing out secondary weapons that suck in long range combat.

     

    So I sort of looked into Marelok. It's hit scan, single shot, and apparently it does good damage.

    So I built it and I'm currently leveling it. 

     

    I haven't forma'd it or potato'd it yet. But I wanted to ask you marelok users opinions before I do.

     

    How is the weapon at end-game?

     

    How well does it stack up against Brakk in terms of DPS?

     

    The recoil is absolutely atrocious. It's almost motion sickness inducing. Does it get any better?

     

    Share your thoughts!

     

    Thanks,

  5. Combine it with a Volt shield for hilarious damage.

     

    It easily surpasses the Boltor Prime in terms of raw burst DPS.

     

    I primarily use Rhino (prime) for the Iron Skin and Stomp (panic button). Enemies simply do too much damage for me to run any other frame.. in solo at least. How is the weapon without the energy shield? Does it, would you say, beat out boltor prime and/or brakk?

     

    Not only can it melt entire crowds from the damage alone, it's also a CC machine! I proc mine corrosive/blast. Knock em down and eat their armour!

     

    Interesting. Have you done any long survival runs with it? I'm also curious about the ammo efficiency and whether the ammo mutation will solve its problem or not..

  6. HOLY MOLEY this thing is expensive to make. EIGHT Fieldrons?? THREE Argons?? Does it want my firstborn son too?

     

    I'm a straight-forward player. I just wanna be able to hit higher mark on survival missions. 

    So far, my record is ~50 minutes solo T3 with Boltor Prime and Brakk.

     

    I guess I just want to know how well Amprex stacks up against our current meta 'best' guns, and whether if the cost justifies its performance. 

     

    I know the ammo efficiency is nonexistent and it relies heavily on crit. What I don't know is how well it stands up in terms of damage (I can not care less about status chance) in incredibly high levels.

     

    So yeah. Thoughts, Amprex players? 

  7. I think my expectation was a little too high.

    When DE was talking about warframe ability changing and weapon specific mods during the livestream, I was pretty excited.

    I felt like these mods could totally change the way our skills work and perhaps make lower-tier weapons much more awesome. Lots of potential!

     

    I admit, there are some mods that look game-changing, like the Tesla Link, and Scattered Justice (before the 'fix'). 

     

    I don't know.

     

    Anyone else feeling the same way? I feel like these type of mods have a ton of potential. DE just needs to tap into them and make them more than worth the precious mod slot. 

  8. It's hard to replicate this bug alone, so I'm basing this bug report on sample size of 1. 

     

    During Interception mission, our host left after the first wave. He grabbed his reward and the rest of us decided to stay until wave 4.

     

    But after the host migration at the end of wave 1, the wave 1 reward disappeared. We only received rewards for the wave 2, 3, and 4 when we extracted at the end of wave 4.

     

    I hope this wasn't too confusing to read. Please look into this. Thank you.

  9. I'm not sure if it's just me, but is anyone experiencing some frame rate issues?

     

    Is warframe taking up more graphic memory than it used to? I had no problem with this pre-U15, but I'm seeing some frame rate drop occasionally. 

     

    I just lowered the settings a bit to keep the frame rate smooth. Just wondering if there was any graphical update that puts more stress on our machines.

     

    Thanks!

  10. the higher conclave rating you have, the harder the bosses will be. so i recommend lowering your conclave rating if you have problems. a maxed marelok isn't needed, if you don't even pull that out during the fight, etc.

     

    if you have crimson dervish, equip your dakra prime, and nothing else (not even a sentinel). Equip a codex scanner at the start of the mission, so you can copter better, and before you arrive to the boss fight tile, switch back to your sword to get the damage multiplier.

     

    go in, 1hit the ~lvl10-20 alad V, and after that, 1 hit zanuka too.

     

    i'm using volt most of the time when doing this. not only speeds up the boring part, when you just rush through the enemies, but the speed also helps with the slow attack speed of the crimson dervish stance. And you can protect yourself from those attack drones that spawn during the boss battle with your shields

     

    Thank you! I totally had no idea the boss scaled with our conclave level. I just tried it with less equipments and they just melted in front of me. 

     

    +1000! 

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