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RedVeilOperative

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Posts posted by RedVeilOperative

  1. Hey there.

    I use the Ballistica Prime quite a lot. I use a skin on it (Tekelu) but whenever I use a skin on a Ballistica weapon, it's always open (loaded) when holstered or put away.

    I've tested with Rakta Ballistica and Ballistica Prime with both skins and they both open when holstered when using either skin. I don't have the regular Ballistica but I imagine it would be suffering from the same issue.

    Screenshots: 

    boI35NfiGAZsKSzB1P3JqK3Oa?token=eyJhbGci

    mM68QR4ETDfGKrH4iV0OKkyDe?token=eyJhbGci

  2. 1 minute ago, (PS4)Scats_the_Odd said:

    It says it's not available, can you post the image via URL? You can do that by pasting the link of the image into 'Insert other media' in the bottom right corner of your text box, then clicking 'Insert image from URL'.

  3. I personally think Mag's passive should be an upgrade to maximum overshields for the entire team. At the moment, the limit for overshields is 1200, perhaps with Mag it would go up to 1800 or 2400. This could be backed up to a change to Polarize where Shield Transference is built in and works for the entire team. The new augment for Polarize could be damage done to armor restores health.

  4. On 23/02/2017 at 5:33 PM, MagPrime said:

    Post your build.

    Oh, jeez. Looks like someone outdid me. Welp, at least my name is exactly how it displays in game, for the frame at least, but I digress.

    Here's my build:

    MhqMatt.jpg

    I mainly use her 1 and 3, and when a large group of enemies spawn together I use her 2. I don't use Crush unless I really have to for whatever reason.

  5. I feel like I'd be the best person to explain it for you. Maybe. Idk.

    Pull is basically a cheap pocket CC. Use it when there's a big guy about to kill you, when you want to pull a platoon of enemies off a cliff, or to pull in enemies closer to your Magnetize that's about to explode.

    Magnetize is kinda self explanatory. Lock down a large area and make it a great big choke point. It also guarantees a headshot most of the time so you can use it to trigger your Argon Scopes easily. The explosion can be used to wipe maps.

    Polarize is good until about level 50ish. See that bombard over there? Boop, now he has no armor. Go nuts on him. Later levels like sorties and endless makes this... I won't say useless, but a hell of a lot less effective. It can also be used as an emergency shield restore.

    Crush is... disappointing. It's really fun to go to a mission, strip their armor with 3, then crush the entire map with 4, but that really only works until about level 40ish, and if you mess up then you may as well use those magnet powers to telepathically dig your own grave. However, with about 121 strength I can still cast 3, then 4, then wipe the map on missions like Hydron on Sedna. But overall it could be a lot better and I personally think the base speed of the ability should be Crush + Natural Talent. That should be how fast it is base.

     

    Overall, Mag is an overall good choice for mild crowd control with her 1 and 4, as well as damage with her 2 and 3. I'd recommend a mainly balanced build with slightly negative duration. If you want, I can post my personal Mag build to better explain how I got my stats.

    And for the love of god, please use Natural Talent.

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