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Lamianoemi

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Posts posted by Lamianoemi

  1. The difficulity of the game is always be levelled to the casual players or semi hardcore players whom want just have fun without using their braincells. Except some whom despite casual using their head and figuring out the things it themselves. There is a line between poor design and catering someone but as always happend the entertainment always downgraded into the simpliest levels just to cater peoples because in the real life they may or may not meet with challenges and their brain capacity ends after so they seek easy things. This is viewpoint question because everything is searchable and you can figure it if you wish but there is a thing if the devs once deciding to give helpful hands that mean they need to make good hints and tutorials to practice the game as a whole.

    I personally not really paid attention to the nigtwave or other quests because I prefer to play what I like to do but I don't find these hard at all and the majority of the missions is doable if you reached a certain level and acquired a gear level which can help you in later game.

     

    Game design is a hard task because they need to decide ultimately they want easy money and a lot in short time or they want money in long term. For this they need cater different groups and provide challenge, and puzzles so those whom want challenge can get some while the casuals and other non serious playing groups play the game can also have some fun. DE is not good at balancing and not good either at endgame so they cannot really provide that what the different groups wants and this slowly will push away these groups in time.

     

    I personally a type whom likes challenges and puzzles but not spending too much time on the game unless I have the mood to do it. I do not farm the game for items I just play for the pure fun.

    • Like 4
  2. 17 minutes ago, Mach25 said:

    I wouldn't say that because that'd be a lie. On the devstream overview, one of the points were as follows:

    • Difficulty scaling will be here for those looking for the regular Warframe experience, as well as extreme challenges for those who like to push the Meta its limits, and let them rise up.

    Read more here: https://www.warframe.com/news/devstream-122-overview

    This supposed to be the kingpin system which it seems scrapped or shelved.

  3. It would be boring if the enemy count lowered because this is a horde shooter. This was not supposed to be darksouls or other hardcore extra difficult pve game. This supposed to be fun and mass number elimination. If you lower the number that means you destroy it's souls it's meanings. I can agree with tougher enemies but personally the AI is what I wish to boost and add more tactical option to the mobs.

     

  4. I am on of those tennoes whom like to be generous but with small thing and I used to help the new players when I can afford it. It is a nice thing still there are peoples on this forum and in this game whom like to help others and don't want back nothing. I guess if you have more money what you can spare then you are more generous but if you poor you can be still generous in other ways.

  5. 17 hours ago, (PS4)big_eviljak said:

    Status and cc of latron Wraith is perfect...just needs more base damage.

    Latron prime needs higher status like at least 30%, base dmg is fine...needs a larger mag, and a secondary burst function.

    Same with the basic latron. Also on tiberon would be nice a single fire mode addition like how on stradavar. So you can switch from burst to single with an increased crit and damage type or just crit.

  6. I think his ablities could be more interesting like the first and his ultimate. 

     

    I would like to see this attack animations for the first and fourth abilities. Worth a time to look the other abilities too because in dota2 he is a solid hero in warframe could be more interesting with tweaks and ability changes.

  7. Almost every frame can be tanky with a great build but if need to choose one I could say Mag. Mag can pull enemies when trouble mag polarize strip armor and shields her ulti can crush prior targets but her magnetize is good also to save her just go inside the bouble then you can avoid hits.

  8. I am happy I am not alone with the kubrow degradation mechanics but the game in some points still needs changes and tweaks and a lot of other things more annoying than this one.

    Overall good to hear you like this game hope you will play long with us tenno.

  9. I would like some extra status and crit chance on the latrons and then these could be a semi sniper accurate rifles. Damage wise these aren't bad but out to date a bit. More magazine size maybe would be nice too but the current one okay too. 

    Personally I want some tweaks on tiberon because it is one of my fav and it is also a bit out to date.

  10. 2 minutes ago, LordLokai said:

    this is a good attitude to have, i've never rushed anything, but even if i decided to do 3-4 ODD runs a day it'd still take my clan and i months to get the hema... so its sort of out of reach...hell i'd get it faster if i just sold prime parts for plat which shouldn't be the case. This feels like a cash grab, they wanna get as many people to throw plat at that hema before they go " OPPS our bad " and then change it...  down the road... which is what irritates me the most. I like the Hema conceptually but not enough to pay plat for it, i'll stick with my synapse for now.

    I am not sure if I will get this weapon or not because in free to play games almost everything can change then your money wasted. They can say this game is beta so it is "your fault" to buy something which still in change.

  11. 3 minutes ago, injustible said:

    The problem with that though is that you instantly have to change up the amounts for every other weapon in the Dojo to accommodate this, because otherwise you'd be funding all Bio Lab weapons in 2 drops of Mutagen Sample.(aside from Hema, of course) Hence why the more logical approach is to lower the amount required for the weapon itself.

    Not that the other way around is "wrong", just takes more work, if you think about it. Easier to change one number than 10, no?

    It is logical as you said, but you know DE and how they face with the simple things. Like the old weapon stats boost and riven mods :)

    They doesn't like the easy way only the cheapest way but I am not here to critize their behaviour and attitude I just said it is a possible solution to boost the drop rate then but also the same reducing the needs. Both are viable solutions but it is depend on the devs and the business part.

  12. Just now, LordLokai said:

    They would really have to boost the drop rate by a metric tone... i'm talking 100-200+ samples per 20 waves of ODD without a booster... ya know i've never used boosters in the game i probably never will but, this certainly makes me consider it...

    me neither used boosters for it but not really wish to go farming this. I am okay with the grind if they adjust to a level it is bearable. I am more like casual player and I am not farming intensively but my needs are on the minimum too so not rushing anything.

  13. The 5k mutagen samples won't be a problem to get if they adjust the amount what we can get. Remember how the oxium was a teribble material in it's time and how hard was to get this is the same with mutagen/detonite/feldron samples. Instead of getting one or two unit we could get at least 10-15 max / kill with the chance what it is currently have.

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