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Oryo4231

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Posts posted by Oryo4231

  1. On 2024-03-13 at 11:31 AM, -AoN-CanoLathra- said:

    1.6x is quite low. I was expecting 1.75 or 1.8. At 1.6, scaling with strength is low enough that you would need at least +400% strength to reach what used to take only +100% (at a nerf to only 1.75x, it would only require +300%, a far more reasonable strength value to reach).

    Unless the +100% was a typo and was supposed to be +200%, I believe you confused +200% strength with 200% total strength . What you would actually need is +233% strength (333% total) to reach the same value as what can be achieved pre-nerf with +100% strength (200% total). +400% strength (500% total) would be needed to match pre-nerf at +200% strength (300% total).

    • Like 1
  2. Dagath's Doom will steal kills from your weapons, preventing on kill triggers, such as from weapon arcanes, galvanized mods and similar. The duplicated damage from Doom will trigger as soon as it's enough to kill the enemy, meaning unless you kill the enemy in one shot at the moment Doom would trigger, your weapon can't get on kill triggers. One solution to this would be making the damage from Doom count as damage from the last weapon that supplied damage to it.

    • Like 4
  3. There is a bug that allows you to trigger a melee ground slam while Aegis Storm is active. This hinders your movement for a bit as well as prevents use of your Balefire Charger and "rolling" until you deactivate Balefire or Aegis Storm, activate Haven, or switch to operator.

     Steps to reproduce:

    1. Activate Balefire
    2. Switch to melee
    3. Switch back to Balefire Charger
    4. Activate Aegis Storm
    5. You can now trigger a melee ground slam
    6. Activating Haven allows you to trigger another ground slam (this can be repeated indefinitely)

     

     

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