Senechaux
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Posts posted by Senechaux
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Happened to me as well. Failed 5x in a row solo just as I was leaving the gate. I restarted the game and tried a 6th tiem and it failed.
I tried twice in pub and it worked succesfully then.
I tried a third tiem in pub and got stuck in infinite loading of the plains, all i could do was chat with my squad. I think it's because they finished the first stage while i was loading in.
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Hi all, I posted this on reddit, but didn't manage to get a discussion going so I thought I'd try here. I don't post on the forums often so I apologize if this is in the wrong section. These are some buffs/QoL tweaks that could go a long way in improving Mag's gameplay.
Passive: Once a slot on Mag has been polarized (with forma), mag can switch it anytime in the arsenal without requiring more forma/levelling.
Skill 1. Pull
Targetted skill that pulls mobs towards an enemy instead of you. Targetted enemy takes impact dmg depending on the number of enemies that collide. All enemies collapse in a heap at that spot.
Augment: enemies pulled in the heap take 20|40|60% more dmg from magnetic type. Casting on a teammate gives them additional magnetic dmg.Skill 2. Magnetize
Mobs entering the bubble should not be able to escape it. Holding 2 while targetting the bubble should detonate it by default at 50% energy cost (no augment required). Detonating the bubble early leaves a zone of residual magnetic energy that slowly drains shields of enemies in it. Mag can have upto 4 total bubbles + magnetic zones
Augment: Magnetic Aura 15|30|45% of the dmg done inside the bubble is done outside the bubble in a 2x radius. Eg. If bubble has a radius of 3m, the 50% damage radius will be 6m (12m diameter)Skill 3. Polarize
Reduce enemy shields and give them to mag by default.
Augment: Teammates get 20|40|60% of the overshields mag got.Skill 4. "Crush" Rename to "Zero Gravity"
Quicker Animation. Suspends mobs above the ground in T-pose. (Similar to Nezha's divine spears but doesn't do dmg).
*Augment*: Strips 35|70|100% armor on suspended mobs when cast a second time. -
Warning: Contains many spoilers
Song: Carol of the bells
each line is meant to be sung with a four syllable cadence
There is a slight delay after the first syllable
After which the next 3 are said in rapid successions
one, two-three-four
one, two-three-four
six, seven-eight
six, seven-eightSpoilerSong repeats 3x
Hark how the void, (Hark how the bells)
Stu-died and toyed.
A-dults deranged.
Chil-dren were changed.Fear of the young.
Cry-opods strung.
Tool meant to keep,
in cryosleep.Sen-tients went.
Back in dissent.
This stage of lore:
One sided war.Send in the clones.
Go-lems to own.
Trans-ference link.
Ten-no in sync.Children of which,
must not be ditched.
Marg will soon find,
death most unkind.Hope for tomorrow?
Pro-tect the oro.
Rel you must stall,
Man in the wall.Corpus Corpus Corpus Corpus saw fit
Growth &, Growth &, Growth &, Growth & ProfitKarris forlorn
Ordis is born
Mem-ories are battered
Frag-ments are scattered(main song repeats)
O-rokin haught, (Hark how the bells)
switch mind and bod.
En-fants en grosse.
Thanks In-a-rosHun-how will plot,
Na-tah will not.
He fakes demise.
She will cut ties.War has been won?
Kill all the sons
Coup to contend
Em-peror's end.A consequence,
with dominance.
Stalker has might.
Six acolytes.Sleep out of guilt.
Moon as a quilt.
Wake up to Vor
Bra-ton and more.Hear mothers voice
Giv-ing us choice
Which school to choose
Lens will be fusedfash-ion, fash-ion, fash-ion, fash-ion, endgame
DE, When-will, you-make, Dakka, Clem-frameWhat is that sound?
Vor fleet inbound.
In-vasion force
Arch-wing of course(main song repeats)
Hark it's a pair? (Hark how the bells)
For-tress as lair.
Mem-ories raw.
Rav-enous mawStealth-ing to dash.
Tesh-in will clash.
Snow mountain top.
Drink it or stopHek's grineer clones
Earth overgrown
Ci-cero tox
Watch out for Nox.Al's pet project
Taking effect
Pod's collected.
He's infected.Sents are on earth.
Fight without mirth.
Bones and remains,
caged on the plains.Si-rens will blare.
You in the air,
me on the ground.
Ter-ralyst boundfishing fishing fishing fishing forecast
open open open open at lastTwen-ty eighteen.
Yet to be seen
Thank-you D.E.
Nin-ja's play freeTwen-ty eighteen.
Yet to be seen
Thank-you D.E.
Nin-ja's play free -
I've got over 1500 ingame hours now (3000+ login hours) but I still vividly remember my experience as a new player. Some of the aspects of the game that are not well defined are: mastery, inventory slots, and how to improve the damage we are dealing.
When people normally play shooters/looters, if an item isn't dealing enough damage and your inventory is limited, you discard it and get a different one. If I was to discard the mk1-braton for the regular braton before I got the original to rank30, i'd lose the mastery from the missing levels and i'd have to level the weapon again from the start. Considering I have only 2-3 weapon slots to begin the game, it doesn't make sense to me why I shouldn't delete the mk1-braton and get the regular braton as soon as possible. Why would I care about something like "Mastery Rank" when I may never play this game again.
I recommend that all mk1 weapons be given to new players by default in "locked" weapon slots. Players cannot delete the weapons to free up the slots. The added benefit is if a player chooses the mk1-braton, they still can play with the mk1-paris,, strun, kunai, lato, bo, & skana. This takes some of the pressure of the initial "choice" of choosing the right weapon. A notification could say something like "choose which weapons to take with you, the rest will be delivered to you after the tutorial." Since the weapons can't be sold, there's no risk of a player losing mastery, and no aggravation from having to re-level a bad weapon from 0-30 just because you deleted it at 25.In addition all these "free" weapons are enough to get a player to beyond mr3. From a graph I saw a while back, 75% of players who try warframe quit before reaching mr3. It would be nice to give people all 3 starter frames as well. Some people regret the choice instantly because the descriptions of game items are poor. (Eg. "Volt is an alternative to gun play") I suggest Nezha be moved from Dojo to Pluto and excal, mag & volt be given for free (locked warframe slots you cannot delete). A lot of popular mmo's allow you to create multiple characters even as a new player.
Other than the above, the game could use some more concept-differentiation between item level and account level. When I was a new player, I didn't understand why my gun kept going up in level but my account stayed at mr0 especially since they are both called "Rank."
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If you type a tagged item like [Meso s6 Relic] and then click on it right before extraction, the chat bugs out. You are able to move around your liset and interact with things but you cannot activate the chat by any hotkey.
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After a host migration on xini - eris, The door to interception point C was locked. I was already on C so I could take it but I also couldn't get to the rest of the map.
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Reticle: When I turn on Mesa's ultimate skill 4 peacemaker, and then turn it off the reticle always diappears. Before | After
Matchmaking bug.
I have a potato machine so I don't like to be host. If i click a node and it doesn't put me in a party, it starts counting down to missions start Normal.. I normally cancel and click again. However the second, fourth, sixth, eigth (etc) times you click, it will not search for a party, nor will it join people to you, nor will it start a mission timer.Other:
Please set a restriction that mission start timers cannot be activated from the liset until all people have extracted from the previous mission. Players with fast computers/hard drives can extract, and select a new mission and start the timer. Players on toasters like myself are still extracting and get bugged or pulled into the next mission causing the game to freeze.In addition, when a host is running through a mission and players are loading in, everytime they run through more rooms, the load time for players loading takes longer and longer. If the host runs fast enough, they can end the mission before players have loaded in leading to the extration screen and loading screen occuring simultaneously Example1 | Example2
Flashlight:
Flashlight turns off in stealth. I'm not sure if this is intentional. Flashlight on No Stealth | Flashlight off in stealthSimaris Scanner + Stealth bug
When you have the scanner equipped and you are looking through it while stealth runs out, you are invisble on your screen but enemies can still see and shoot at you.Reflections in image decorations don't match actual light sources. Reflection
Rank 3 & 4 Sunika Kubrow unleashed mods need to be rounded up/down. Rank 3&4
Arm on Relic refinement station disappears at a certain angles Present | Absent
Teleport to hostage in Lua is not visible on lowest graphics settings Portal not visible
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Could we get additional reticle shapes to choose instead of the standard dot/half circle. (+, x, o, chevron etc.)
Can you show separate indicators for vaulted/active relics?
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LF for a new clan.
I'm an active, MR18 player with 1000+ hours, 90% of which are in pugs. Scored 800 in a clan team (2 limbo 1 trin 1 equinox) during Pacifism (had to leave because of hotfix). I"ve never done raids but plan on starting soonTM
Timezone: EST (Canada)
pm me in game or on discord(8420) in a few days/weeks if recruiting opens up.
edit: grammar
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Could we get additional reticle shapes to choose instead of the standard dot/half circle. (+, x, o, chevron) etc
We can sell our ayatans to Maroo for endo, but could we buy ayatans from her also? Eg. Maroo will give us 325 endo for an unslotted Ayr so maybe we can buy an unslotted Ayr from her for 375 (15% increase in price) They could be additional ship decor, or given to clanmates (etc)
Passives 2.0/? Some frames are awesome but others are just brutal.
Any hints on the 4th anniversary item? Did it have anything to do with the star wars shirt @DE_Steve wore on his Twitch stream Sundays at 12:00? ([DE]X-wing?)
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Looking for 50p or any reasonable offer. They're all unrolled so the stats will be whatever hodge-podge.they came with. Leave a message here or you can try PM'ing me in game if I'm online.
Edit: Kohm sold.
Edit. Zhuge sold -
The nitain is really aggravating. There have been more than 100 nitain alerts since TWW was released. In that time i've managed to get 10 sortie rewards of 2k endo and 2 lenses. I understand that people log in at different times of the day and don't always see the alerts.
Puting nitain in sorties doesn't help anyone because it's not a guaranteed chance of getting it if you do need it. It's a minimum 30 minutes for a chance at it. If you don't need nitain you just got screwed out of an actually useful reward.
Why not just make nitain alerts like syndicate alerts. Give people 3 alerts a day and if they want it they can do it. If they do't need it then they don't need it then they don't have to.
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I think there are 2 separate problems. The first is vacuum and the second is the overuse of carrier. Please don't try to fix them both with 1 solution.
We don't need 3 mods for vacuum or even 1 mod. All drops should be auto-collected except for power cells, syndicate medallions, corrupted mods in vaults, drift mods, dropped weapons and things like this. This should not be tied to companions and should be a default feature of the game.
Ammo bonus/mutation is a niche change (primarily for bullethose secondaries like the wraith twin vipers). It just not applicable in many instances. If you'd like to keep Carrier "loot" related, consider some kind of radar ping where it searches for uncommon or rare loot chests, syndicate medallions, sabotage lockers, etc.
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I don't know if this has been posted a dozen times but it probably has. I like the relic system compared to the old void keys but there is so much redundancy and clutter in the relic table. Some items, that are only needed once (like paris string) are duplicated uneccessarily. Other items which should be duplicated, (ie. 2 are needed in a recipe or for syndicate sacrifice) are not duplicated.
Speaking of syndicates, To rank up Cephalon Suda, it requires 1 "common" item (nova helm) and another item that is not only common but duplicated in the drop table (lex receiver). Meanwhile Hexis, Perrin and Loka all require uncommon and rare items to level up. Why the bias? Why penalize players for their syndicate choices?
Hey look at that a party in recruiting chat farming Spira Prime Pouch I really need that but damn they want Lith S3 key and I don't have any.... except wait.. i have 2 dozen Lith S1 keys that also farm Spira prime pouch! Oh but bad luck, one of them is looking for the uncommon Ash Bp on S3 and that isn't on my Lith S1. I have a dozen on Meso C1 but those don't have spira pouches nor are they lith keys. Moreover, the recipe calls for TWO spira pouches and they only appear on one relic that isn't vaulted. Meanwhile Bronco Prime Blueprint appears on at least six different relics all of them in a "common" slot. Oh yea and that new Lith S3... gonna be changed again because the Soma will be vaulted next. Perfect.
It's not complicated, it's not convoluted, it's not challenging, it's just unnecessarily inconvenient. I find it difficult to believe that the Dev team felt the fusion system needed an overhaul but this was the best solution for relics.
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Does someone have a picture of this? I understand the logistics behind gold silver and bronze, but I can't really tell the difference between common and rare, they both look like a very similar orange to me. If someone could post a picture or a link I could check and remind myself frequently. Thanks.
Edit: after running several missions, the gold is the lighter colour and the orange is the darker colour. I'll just have to remember it like that. I always screwed up until I saw all other 3 people choose the other reward so i followed along.
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Thanks for keeping us updated. If possible in the future (before the update rolls out) an actual example with specific numbers would be useful. It would be nice to know if we should get rid of the stock we have saved up, or if it will be beneficial to save the items.
Conversion rates of current fusion core --> Endo
Conversion rate of other mods --> Endo
Endo requirement for each rank up level.
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Could you add a feature where we can refine relics multiple times. For example the first time you add 25 trace into a relic to make it exception but still have the option to add another 25 to make it flawless or add 75 to make it radiant. Similarly if you have a flawless you can add 50 to make it radiant.
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3 hours ago, DEATHLOK said:
I just played a match this morning and got the Boar Prime Stock. Problem is, no one else on the squad got it. It wasn't offered to them—just me. The other three players got junk parts.
Unfortunate thing is that few people realize this is happening, because they don't talk to each other and assume everyone sees the same awards screen. Some times it is the same, but most often, four people see four completely different offerings.
this has been patched today.
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Question: Could you address the new fusion system for mods?
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Not mentioned in Patch Notes:
Extractor deploy sound altered (I prefer the new sound, hated the old one)
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I use GG for good game. In other games I use GF (good fight) for a pvp/duel.
For me, GG is like saying "we set out to do something, and we achieved our goals"
I use it especially in cases where you spend prolonged periods of time with people doing various activities. Eg. Finishing all 3 sorties together. . It's a polite way ending the party.
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I was hopingthe market woudl show more information like:
- Have I mastered it already? Put a mastery symbol on it.
- Is it required as an ingredient in the making of another weapon? (magnus, lato etc)
I doubt the majority of players keep every weapon they try out. I know there are dozens of us that rank an item to 30 and then scrap it. Dozens!
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A few weeks ago there was some discussion about changes to the mod fusion system. Is that still something that we can expect? Are there things that we should do to prepare for it? (sell duplicates for credits, keep them, etc)
Edit: You also mentioned (during PAX?) that you were considering dedicated player hosts as pvp servers. Is this something that applies to Lunaro?
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Thanks for that optimization of the load times and other stuff for slow clients. I hope now I'll be able to see a capture target before it is killed and captured. Normally I don't load in til after it's already downed.
Infinite load at Plains of Eidolon gate
in Mission Specific
Posted
I had the same issue as well. I tried 6 times solo and got the mission auto-fail so i decided to do pubs instead.
2 public games in a row worked.
On the third one, i got stuck inside the loading doors. I'm not sure if it's relevant but my squad finished the first stage of the bounty while i was still loading where as in the 2 pubs that worked, i was able to join them during stage 1.