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Mclags

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Posts posted by Mclags

  1. Oh yeah bounties are really bugged now.

    Hack the drone missions where the drones don't appear at all, armored vaults that don't spawn any mobs so it's just a waiting game and my last one was an assassination that dropped an empty boss pod after 15 mobs were killed so I had no one to assassinate.

  2. The introduction of the Riven mods made me think of other ways of customizing gameplay, also the lack of sleep makes me creative.

    Warframe mods:

    1. [Biological Shield] - Converts base shield into health and armor. Basically makes a squishy warframes into a tankier version à la Inaros/Nidus. Since +Armor % mods like [Steel Fiber] are rather useless on 15-65 armor warframe this will be a nice alternative. Exclusive to [Redirection] and [Vigor] and shieldless warframes. Disabled in no shields nightmare missions.

    2. [Hardened Shields] - Shields take a set amount of damage to prevent status change. Basically as long as you got shields you're immune to status changes. Sure there are warframes with powers that work way better to prevent status changes but this is an alternative to the rest. Also this will most likely drain the shields very fast but it's only a suggestion, work with it. Might be a problem with venomous/shocking eximi. Exclusive to the suggested [Biological Shield] and shieldless warframes.

    3. [Adaptive Shields] - The more times the shield takes damage the less damage it takes. Basically the more times you get hit in a specific time duration the less damage you take (up to a certain cap) as long as the shields are up.
    E.g. a Grineer Lancer shooting at you will do less and less damage to you as long as he keeps shooting (and if your shield didn't get depleted). Most likely useless in missions where mobs oneshot your shield away. Exclusive to the suggested [Biological Shield] and shieldless warframes, might synergies with [Hardened Shields]?

    Sentinel Mods:

    1. [Emergency Repair] - If the sentinel doesn't take health damage in a set amount of time it will quickly regenerate health. A sentinel version, more or less, of [Medi-Pet Kit] only with faster regeneration based on health %. Makes use of the shields for once. Useful when you don't have [Rejuvenation] aura or access to health orbs.

    2. [Ferrite Coating] - Adds a set amount of armor in relation to current health. Basically the higher the health % the sentinel has the more armor it gets. Keep your sentinel healthy and it wont die easily.

    Pet Passives:

    I think pets and breeds should be unique. Maybe give a specific passive to a pet breed or randomly per pet. Here are a few basic suggestion.

    1. Bloodlust - Gives bonus damage % the lower the health % the pet has.

    2. Loyal - Taunts mobs targeting the owner (might be too much) or extra damage to mobs targeting the owner.

    3. Sneaky - Does extra damage to mobs not targeting the pet.

    4. Vampiric (not a fan of this one) - Damage % done heals the owner (might be too much) or the pet.

    Pretty much specific conditions that gives specific bonuses. I don't want to make it a Riven 2.0 thing so maybe give a specific breed a specific passive.

    In addition maybe add a group passive:

    Pack Mentality - For each Kubrow in the squad add health/armor %.

    Pride Mentality - For each Kavat in the squad add damage/crit %

    No Idea where the Helminth Chager stands though.

     

    That's what I got to suggest right now, insomnia is a *@##$.

  3. I got bored and decided to play ODS with melee only so I removed [Striker] from my carrier and replaced it with [Looter]. I also equipped it with Artax, hoping to see random cryo beams opening up containers.

    Sadly it didn't target any of the resource caches spread around the place and it only attacked containers I was really close to. I equipped Artax with [Eagle Eye] and [Sinister Reach] to see if it made any change, but to no avail.

    Also the Artax had to shoot 2-3 times to open a single container because it shot in a single shot and not a held burst.

    This mod needs to be looked at.

  4. 1 hour ago, NewMilenium said:

    Fixing it is more constructive, more useful, better for the game.

    Better for the game? Farming tokens just to click reroll makes the game better? And even if you got the "perfect" riven for that weapon you like it is still subpar to a newer released weapon without a riven.

    The only mod that made me use an older weapon was Tether Grenades. It changed how the Penta worked and made it actually fun to use.

    Mods like that is what Warframe needs. Mods that change the how weapons work rather than RANDOM stat boosts.

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