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ObiRonKenObi

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Posts posted by ObiRonKenObi

  1. It is possible to achieve a permanent infinite ammo and crit damage buff using the knell. As far as my testing has shown, it is achieved my getting one headshot on an enemy to first trigger the buff, and the keep shooting until the buff has expired. I'm not 100% sure if this is the trigger, as sometimes just getting the headshot seems to be enough.

  2. I came across this bug when activating operator mod just as your warframe get's down. Upon being revived, you remain in a t-pose state until you have been downed a second time. I've come across this bug twice now and while the first time there was nothing wrong after the t-posing was fixed, the second time, I couldn't use any of my powers, which included zenurik, and operator mod.

  3. 15 hours ago, Xv15s said:

    Same thing is happening to me aswell. Kavat sit there growling at enemies.. almost seems invulnerable to damage and doesn't give any buffs.

    When this happens with me my kavat isn't invulnerable to damage, it can still die, and usually when I realise this glitched has happened I'm pretty much forced to just let him die as he's rendered completely useless at that point.

  4. During a few missions, I find this happening more commonly when against infested but happens when against all factions, I've noticed that my kavat will become completely immobile, it won't do anything, it just stands there in a sort of sneaking pose, once it has done this it will no longer attack enemies nor will it provide any of the buffs from the charm mod, it also won't teleport back to me when I've gone far enough from it.. I did take a screenshot but I'm not sure if I can show it on here.

     

  5. Silence is a new clan on warframe, though we are a group of friends that have in the past played other games together, such as minecraft and unturned, we decided to try out warframe and have decided to set up a clan here. Currently, due to the clan being new, there are only two members, me, and the leader of the group, of which he will not be as active as me as he tends to oversee expansions to other games moreso than warframe though he will likely be on every now and again. I wanted to hold of on recruitment until the dojo was finished, or at least had the labs, however, with just me working on the dojo it would take far too long until the dojo was at an acceptable level. So now, I set up this recruitment post in hopes that some of you tenno out there are willing to give this clan, and possibly even the group itself, a chance. We're accepting tenno of all skills and mastery, new and old. We have some future plans such as clan tournaments, likely with lunaro and PvP, though as of now, prizes are not yet decided, so input on that is also appreciated. Again, the tournament is just an idea as of now and hopefully we'll be able to bring it to fruition very shortly. You can message me in-game if you wish to join our community, my ign is SilencedGaming, or you can post here if I'm not currently online and I'll add you as soon as I get back online.

  6. On 02/07/2016 at 8:31 PM, (PS4)Kop_Fan09 said:

    Thought the same thing before, doesn't make any sense to transmute 4 gold mods plus pay 36k credits just to receive a common mod like ammo drum! 

    There is a large enough selection of gold mods to stop you from getting that ONE mod you are after, don't see how that would be unbalanced to be honest but it would give people abit more incentive to try for the mod they are after... After all, they might receive a different mod they can then sell for plat... Saves having 100 power throws sitting in your collection that you can't sell and don't need.

    Exactly my thoughts while I'm using the transmutation every time I transmute 4 gold mods I don't need.

     

     

  7. I've always felt that transmutation was a little pointless, sure, some people might find it useful and might have gotten some pretty good mods from it, I myself have gotten some good things from there before, one from the top of my head being crimson dervish, but the results are far too random. IMO, you should have a slight bit more control over the rarity of the mod you recieve. As a few examples:

    If I were to transmute 4 gold mods, I should have a 100% chance of the mod I recieve of being a gold mod. This being the same for the other rarities meaning 4 blue equals 100% of getting a blue.

    Of course, that then means that say 2 blue mods and 2 gold, would mean that it's a 50/50 split between getting a blue and gold mod.

    Feedback on this idea is appreciated and I can see why some people would think this as unbalanced, though personally, I would consider it as making transmuation as a more viable option rather than it being what it is now.

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