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Zanagoth

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Posts posted by Zanagoth

  1. CETUS/PLAINS:

    CETUS:

    · Foundry/Focus should be accessible from Cetus. Currently players have to return to their orbiters to craft and change schools, which breaks flow of gameplay

    · Suggest moving the Cetus spawn area further into Cetus for players who have already seen the entrance cinematic. Currently it is more efficient to load into Plains and enter through the double doors area to access Konzu than it is to load into Cetus and bulletjump to him

    · Cetus is INCREDIBLY laggy with more than 20 people. Suggest an option to not see other players in Cetus or only see invited players.

    · Fishing Store Blueprints should be reusable. Currently they're incredibly expensive for the rep investment and some baits don't attract their intended fish any more than standard day/night bait

    · Gem refinement recipes should either be able to be queued or built in bulk. When a single Amp part requires 30 refined gem/ores but you have to build them 1 by 1 it translates to 30 wasted mins staring at the foundry

    · Tusk Bolkor and Tusk Heavy Gunners are absurdly accurate, being able to hit bulletjumping Tenno consistently from 300-500m away. Bolkor and Ogma ships are also incredibly aggressive, and will chase players relentlessly across the whole map all the way back to Cetus

    · Machinegun Turrets' knockback could use a bit of reduction

    FISHING:

    · Rare fish spawn rates need to be looked at: Norgs are absurdly rare compared to fish of the same rep tier. In testing it took 2 testers 5 hours each (10 hrs combined) to catch 1 Norg while using dedicated Norg bait. (Source: https://docs.google.com/spreadsheets/d/13vN9qnVuPSkHiLHTJZ_CjImaekcMY2tC3cNCcQCCVP8/ )

    BOUNTIES:

    · Suggest removing credits and Ayatan Stars from end-mission Bounty rewards. Currently these rewards feel like a slap in the face for a 30-40min time investment on average

    EIDOLONS:

    · Operator laser beams deal peanuts for damage against Eidolon Shields, meaning without the Shield Disruption "exploit" each fight takes an excruciatingly long amount of time to complete. If Shield Disruption must not apply to Eidolons, please increase the amount of damage Operator Amps can deal to Eidolons. 4 people beaming one Eidolon for 5-10 mins for each limb is not fun.

    FOCUS/OPERATOR:

    FOCUS:

    · The exponential Pool cost for each successive Waybound passive (i.e. Zenurik and Naramon passives in the Madurai tree) could be looked at

    OPERATOR:

    ·  New Operator "dying" animation takes a bit longer than some people are comfortable with

  2. FOCUS:

    ·         There is no place to check how much daily focus is left to earn or if the player has maxed it out. The old "beta" message at the operator chair no longer exists to check it with

    ·         Focus orbs in Plains can sometimes spawn mid-air, 25+m off the ground and beyond reasonable player reach

    OPERATOR:

    ·         Sometimes mid-Eidolon Fight, Operators are unable to return to their Warframes. There are multiple variants of this bug; sometimes Operators retain their full functionality, and other times Operators can't use any abilities (Void Dash/Blast) or their Amp laser.

    ·         Dying in quick succession in Operator and Warframe modes (such as being caught in an Eidolon Energy Spike wave) can sometimes cause the UI to disappear

  3. CETUS:

    · Checking inventory in the double doors extraction area (pressing P or Tab) results in players being unable to extract to Cetus and losing all their loot (forced to Alt+F4)

    · Sometimes when extracting from Plains, the door leading into Cetus is open with broken textures behind.

    · A fully formed squad is unable to start a mission from the double doors room, even if it was assembled from players all in the same Cetus instance.

    · Quill Onkko is often stuck in a T-pose when talking. This tends to happen upon returning from the Plains, but not if players load into Cetus directly from the orbiter.

    · Zaws will bug out after a Host Migration, reverting to a sword stance regarding of its previous form and look invisible/near invisible. Mods will not register on bugged Zaws and deal close to no damage; players will need to die and revive to get their Zaw back.

    FISHING:

    · Using the Vazarin Focus Operator mode in the session results in all future spear throws dealing 0 damage and unable to catch anything

    · Rare fish spawn rates need to be looked at: Norgs are absurdly rare compared to fish of the same rep tier. In testing it took 2 testers 5 hours each (10 hrs combined) to catch 1 Norg while using dedicated Norg bait.

    · Medium and Large Goopollas give the wrong drops when filleted at Hai Luk (They give Charc Eel Electroplax instead of Goopolla Spleens)

    BOUNTIES:

    · Hosts crash often when in a squad doing Bounties. Upon Host migration, a lot of bounties break in various ways and are unable to be completed (examples listed below). IMPORTANT: Most of the bugs listed below can also happen in solo, but tend to trigger more often when in a squad or after a host migration.

    · Supply Sabotage objective: Sometimes additional supplies fail to drop from the sky (i.e 1/3) and results in failure when the timer runs out.

    · Armoured Truck objective: Sometimes after the timer finishes, the truck doors don't open, resulting in being unable to complete the objective.

    · Drone Escort objective: The drone has a tendency to get stuck on rocks and various geometry, soft-locking the mission

    · Assault and Hold location objective: After the timer finishes and the location is secure, sometimes the objective doesn't complete (no banner shows up, no standing is awarded)

    · Sometimes next objective doesn't start after completing one part of a Bounty chain, breaking the Bounty

    EIDOLONS:

    · Eidolons are sometimes able to teleport even when tethered by a fully charged Eidolon Lure.

    · Eidolon Core drops are not vacuumable, causing players to waste time running around picking them up. This is particularly annoying if they drop on cliffsides or beside water, as the cores will roll down the cliff and potentially into inaccessible areas/thick vegetation. (Suggest Kuva-style attribution: Cores are added to players' inventories once they drop. Sentinels often die in Eidolon fights, even with Primed Regen, meaning vacuum isn't as effective to combat this problem. Another solution would have cores have very obvious drop indicators like Gold Mods or Reactant, so as to easily identify them)

    · Eidolons killed with the "perfect" method of 2 lures (4 tethers) sometimes do not drop any loot at all (no flawless core or basic shard). There are 2 variants of this bug: one where the Eidolon does the "perfect death" animation and one where it goes into a T-pose and disappears.

    · Eidolon Shards (both standard and Brilliant variants) leave a loot square icon on the minimap loot radar even after being picked up. This also somehow applies to the bug listed above: even if the Eidolon does not drop a shard, a loot square icon will appear on the map where the shard would have dropped, despite the shard not existing

     

  4. TRIALS:

    · All Trials crash with 8-man teams. Crashes tend to occur in Stage 1 or Stage 3 for LoR, and all 3 Stages for JV

    MATCHMAKING:

    · Random players are able to join into Invite-only or Solo missions. When asked how they connected, they said they were using Public Matchmaking option. This happens in both Plains and non-Plains missions

    QUESTS:

    · WAR WITHIN: Golden Maws sometimes spawn on the respawn platform, causing the section to be unfinishable

    · WAR WITHIN: Replaying the War Within after obtaining an Amp results in being unable to destroy the Queens' Braids in the final fight

    · CHAINS OF HARROW: Similar Bug as above. Amp beams are unable to damage Harrow's Chains in the final fight

    MISSIONS/TILESETS:

    · Europa Waypoints are currently messed up and sometimes point players at the direct location of the objective instead of the path to it.

    ACHIEVEMENTS:

    · "Plains Prospector" achievement bugged and does not count any mined ores

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