GoodOldLeon
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Posts posted by GoodOldLeon
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I didn't know how horrid and cumbersome hold to confirm could actually be until I started playing Destiny. Please don't.
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1 hour ago, GoodOldLeon said:
I'm having this same issue but in reverse, I as the host don't get those and my crew does.
Just ran a couple missions solo and I got everything, so it's most likely a group problem.
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16 hours ago, blitzsharp said:
Also, the resources picked up during mission appear to only be got by host. Other players do not get those.
I'm having this same issue but in reverse, I as the host don't get those and my crew does.
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On 2018-10-17 at 8:59 PM, SaHaira said:
After a week I no longer play these
The primary reason Is because they're very boring. My impression is this is mostly due the longer round/wave times making it the same old missions but slower, but It could be another factor. All i can say for sure is that there is a strong feeling of boredom.
This. Rotation duration definitely has to be addressed, but more importantly the challenge. Drones aren't hard to deal with, but even if they were, they are just glorified nullifiers, and like nullifiers, they are a band-aid introduced as challenge to mitigate the fact that there isn't something even remotely challenging enough to compete with the power we've got at our disposal.
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On 2018-11-09 at 4:07 PM, GhostFReax said:
Is the number of bases that we can capture limited to one ?
Also, how to trigger the enemy spawn having the datamass(Hijack comms panel) ?Leave the area and re-enter and the enemies will respawn.
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Hi, I need a price chek on this riven. Thanks in advance.
Sweeper Visican
+109.5% multishot
+159.1 Damage
MR13, V polarity, 0 rolls.
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Much of the things said about WoF can be said about Peacemaker too. It's an incrediblly powerful and boring skill to use. I don't think it needs a nerf though, but it surely needs to work differently.
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Yay, Mag got even better
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It would make sense to make them craftable, and it would make even more sense if Vomvalists and/or Eidolons drop the raw materials to craft them.
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How did you fix it? a friend is having the same issue.
edit: nevermind, already solved.
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On 21/10/2017 at 6:59 PM, TheLeonBM said:
Ok, I was catching absolutely nothing, I tried many of the tips you guys left and here are my results: I just catched 28 murks, 100% of them spawned after throwing the murk bait on the ripples, I've noticed that once you catch enough the ripples disappear and change zones. I followed the ripples around and I started catching these sob's like crazy, I'd say around 1-4 per bait, 2.8 average since I used 10 total to catch them. I used the Lanzo. Hope this helps.
Follow up: this method consistently works. It always spawn at least one, a little more during dawn and dusk, but still works perfectly fine at any time of day.
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Ok, I was catching absolutely nothing, I tried many of the tips you guys left and here are my results: I just catched 28 murks, 100% of them spawned after throwing the murk bait on the ripples, I've noticed that once you catch enough the ripples disappear and change zones. I followed the ripples around and I started catching these sob's like crazy, I'd say around 1-4 per bait, 2.8 average since I used 10 total to catch them. I used the Lanzo. Hope this helps.
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I'm experiencing the same issue, I tried to be patient for a bit but I guess I'll just solo until it gets fixed.
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Just now, Syncronocity said:
Animal Instinct on your companions or loot radar helps a ton. Just collect every blip on the radar while you run a spiral search pattern. It's what I do.
This. I use animal instinct and find all of them pretty quickly.
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Underwhelming is a very polite way to put it. I'm currently doing them just for the standing, If I didn't need that, I would've stopped playing them after the third time. I just did two Bounty 5 in a row and both times I got an amber star. This is bad to both new players and vets alike, vets don't have a use for most of those rewards and new players need to put a lot more effort to beat the higher bounties, so such rewards are even more disappointing from their perspective.
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It's been a mess. I've done most of my bounties solo. If it's on public sometimes people join with no problems, but I couldn't successfully join a single mission with a recruit chat party so far. I wish I could know how to properly do it but I couldn't find any threads on it.
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I share my concerns with a lot of the people here, so I'm not going to be adding to the pile, at this point I think It's very clear this revisit still has ways to go. Mainly that It shouldn't be a revisit, it should be a much needed overhaul. He's better than before, yeah, but still not good or fun enough, wich makes me sad because I really like him and I think he has a lot of potential.
A couple of things off the top of my head: like some said earlier in the thread, 2nd and 3rd abilities should be combined and a new ability should be added, 1st could be a forceful water storm, similar to frost's 4th but not as deadly obviously, a knockdown effect should be enough, maybe leaving enemies open for finishers too. 4th should be Hydroid's own effigy like skill, it would summon the kraken and it would grab and damage enemies around it with its tentacles (grabbing distance would be affected by power range), that should help ease the rng nature of tentacle swarm.
Hope any of this helps.
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3 minutes ago, k05h said:
Okay ... thanks for doing the maths.
I feel tempted to buy Harrow directly but that would be to admit defeat. I am not yet there.
I bought him by farming prime sets and selling them. Takes way less time than doing the grinding (unless you're really lucky).
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Please do something about how points are earned. I'm playing solo exclusively now, I got tired of doing 90% of the work and getting almost nothing to show for it. Specters are cool people, they don't shamelessly steal from you.
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It's a nice starting point, but as it is now is waaaay too easy and the credit rewards are ridiculously low.
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I feel a good middle ground would be bringing the old vacuum mod, make it usable by all sentinels and turn it into a 10 level mod. It would take a lot more endo/money to get that same 12 meter range but it would still be better than what has been implemented.
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So there's no way to get them back? I did the quest as soon as it came out and sold them when I finished it. I just found out about the specters. :/
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I'll still be using Carrier exclusively. Sweeper prime is my favorite sentinel weapon (by far) and Carrier is the one that uses it the best.
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That's great to know, thanks a ton DE. One more thing though, what's going to happen to us that bought boosters? I'm a south american player and I could only use it for a couple hours before this started. Will we get time extensions or platinum reimbursements?
Warframe Revised: Kuva Lich Murmur Change & Fix Megathread
in Missions & Levels
Posted
Some of us have been grinding Liches since day 1, so we either haver all weapons or at the very least all the weapons we were interested in and with the desired elements, so the weapon preview in larvings is not helpful to us (a welcomed change and useful to players in general, but not relevant to us specifically). Please consider adding an ephemera preview (when applicable) alongside the weapon one, It would help aleviate the hunt for epehemeras DRAMATICALLY, specially considering that we are already going for liches with duplicate weapons in elements that are irrelevant to our buildcraft preferences, so we have to go on this particularly tedious grind to get nothing out of it the vast majority of the time.