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Kindredkeeper

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Posts posted by Kindredkeeper

  1. So I'm painting my rail jack and I have a problem.

    My theme is a one of the "Black primes" the black and gold look on  the basic railjack

    and when I set up the black on the primary and the tertiary with the deepest black on the smoke pallet (18th row 1st collum) and my gold (saturated pallet 13th row 5th collum in the secondary and the accent colors it looks chocolate brown, is this a settings issue for me or does anyone else see this

    its only on the cone in the very front where its really noticable

  2.  yeah melee only, no abilities no operator.

    tried using banshee and redeemer/ sarpa but the changes to how the combos, and heavy attacks work seemed to have killed that work around. 

    tried using the skiajati and max range but the invis is only for the stealth kill I end up bumping into the enemy instead of getting the stealth prompt, or they become alerted due to seeing the body which you can't dispose of with a charge attack you don't have.

    or I've had attempts that fail after 2 steps when someone notices me on the spawning platform

  3. So, I've been playing Old blood and thinking about the Lich System.

    This doesn't feel like a Nemesis system, well not completely. It kind of feels like the beginnings of a Nemesis system.

    They said from the start when they were developing it, (Back when they were calling it Kingpin) that they were inspired by Shadows of Mordor.
    Cool thats great, I love that game, still enjoy hoping on and assassinating orcs by the score from time to time.

    but the Lich system feel like were only getting part of it, the orc murder part. but there missing the rest. Where's the infighting, wheres the power structure. how can I make mine more powerful by letting it kill other Liches.

    SO this is what I feel should happen from here, Develop the system farther. half the challenge of the shadows of mordor nemesis system was getting the orcs you want, lets make it easier to kill and convert them but make more of them. one for each sector of the star map minus the void, but that's just because I think lore wise that doesn't work. have them vying for control power over the star map. and after X number of missions 2-3 Liches make a move (we don't need the cut scene like SOM) doing missions and killing thralls can give us hints as to what their up to who their going against and allow us to intervene.

    another option, is let the liches escape al a stalker normally, and as we kill thralls, (maybe fewer of them per mission) we find their lair, and theirs a new mission type for a Liches Lair. and we don't kill them unless we kill them in their lair, or make it a sabotage mission and we have to destroy a Kuva phylactery.

    then you have the power structure, the 4 or 5 overlords that have to keep control and keep everything in line, sometimes they murder the upstart punk, sometimes they get killed and the punk becomes overlord. then you have the Queens champion, leading them all and acts like another assassin appearing on maps or causing random chaos in mission.

    I understand that this is taking the same system from Shadows of Mordor, and theirs a lot to implement here, but there's enough going on here that its something you can devote yourself to entirely or leave alone, and only experience when the system lich raids your mission.

    This can even be expanded on to emulate Shadows of War, where the liches we convert can be set up to garrison sectors, holding off new liches from taking over, and removing the lich tax, or replacing the harvester by giving you free resources on a pay out rate, making you want a stronger lich so you don't lose your pay out because he died.

    I get that this undertaking would be massive, the depth that goes into this system would be worth it.

    TLDR; I don't feel like the Kuva lich system hit the mark, I feel like its missing the key points of the Nemesis system, and having them vie for power and watching the galaxy change for each player would give it a purpose rather than a rather long grind to just another weapon, this give you something to interact with and work towards and not just multiple levels of RNG and a depletable resource. for a weapon we may not even want or use, I know this TLDR sounds like I'm just complaining but I think offering ways to improve is better than just complaining,

    P.S (Didn't see this post before reposting this here)

    • Like 1
  4. So, I've been playing Old blood and thinking about the Lich System.

    This doesn't feel like a Nemesis system, well not completely. It kind of feels like the beginnings of a Nemesis system.

    They said from the start when they were developing it, (Back when they were calling it Kingpin) that they were inspired by Shadows of Mordor.
    Cool thats great, I love that game, still enjoy hoping on and assassinating orcs by the score from time to time.

    but the Lich system feel like were only getting part of it, the orc murder part. but there missing the rest. Where's the infighting, wheres the power structure. how can I make mine more powerful by letting it kill other Liches.

    SO this is what I feel should happen from here, Develop the system farther. half the challenge of the shadows of mordor nemesis system was getting the orcs you want, lets make it easier to kill and convert them but make more of them. one for each sector of the star map minus the void, but that's just because I think lore wise that doesn't work. have them vying for control power over the star map. and after X number of missions 2-3 Liches make a move (we don't need the cut scene like SOM) doing missions and killing thralls can give us hints as to what their up to who their going against and allow us to intervene.

    another option, is let the liches escape al a stalker normally, and as we kill thralls, (maybe fewer of them per mission) we find their lair, and theirs a new mission type for a Liches Lair. and we don't kill them unless we kill them in their lair, or make it a sabotage mission and we have to destroy a Kuva phylactory.

    then you have the power structure, the 4 or 5 overlords that have to keep control and keep everything in line, sometimes they murder the upstart punk, sometimes they get gacked and the punk becomes overlord. then you have the Queens champion, who is out there acting like a stalker who doesn't give a damn if you've been killing bosses.

    I understand that this is taking the same system from Shadows of Morder, and theirs a lot to implement here, but theres enough going on here that its something you can devote yourself to entirely or leave alone, and only experience when the system lich raids your mission.

    This can even be expanded on to emulate Shadows of War, where the liches we convert can be set up to garrison sectors, holding off new liches from taking over, and removing the lich tax, or replacing the harvestor by giving you free resources on a pay out rate, making you want a stronger lich so you don't lose your pay out because he died.

    I get that this undertaking would be massive, the depth that goes into this system would be worth it.

    TLDR; I don't feel like the Kuva lich system hit the mark, I feel like its missing the key points of the Nemesis system, and having them vie for power and watching the galaxy change for each player would give it a purpose rather than a rather long grind to just another weapon, this give you something to interact with and work towards and not just multiple levels of rng and a depletable resource. for a weapon we may not even want or use, I know this TLDR sounds like im just complaining but I think offering ways to improve is better than just complaining,

    • Like 1
  5. Understanding that a DE will probably not use it, but is this the place that we would submit frame ideas? I apologize if it's not.

    I have an Idea for a Jekyll and Hyde style Warframe. Much like Equinox, it would change states between Jekyll and Hyde. The playstyle actively shifts between team support and Bruiser with (meant to be) moderate crowd control.

    Health 100 (300) (150 ((450)) in Hyde form)

    Shield 100 (300)

    Armor 100  (450 in Hyde Form)

    Energy 100

    Sprint Speed 1.15  ( .90 in Hyde form) has a base 110% Duration which drops to 90 in Hyde form but power str grows to 120 in Hyde form.

    Passive: Gain 15% energy when switching into Jekyll form, Heal 25% when switching to Hyde form.

    1) Monster Within. Take the shape of the monster within,  transforming into Hyde form and gaining increased armor, (Modded by power Str) decreased speed, bonus power strength (Modded by power Str, obviously) and decreased power duration. Cost: 25 energy to cast with 5 Energy/sec overtime to channel.

    2. *Vial of Rejuvenation*. Throws a vial of healing mist at the target location (Medium AOE)(Range) healing for 15 (Power) health/sec over 25(duration) seconds and gain 20%Damage Reduction (Str). Cost: 25 (Efficiency) energy.
    2Hyde (Or H) Ravening Rush: extend your massive arms out and surge forward, dealing damage 150 (Str) and sending the enemies flying. Cost: 15 Energy(Efficiency).

    3. *Effervescent Vial*. Throw a vial to the target location (Small AOE)(range) allowing your allies to gain  5 (Str) energy/sec for 10 seconds.(Duration) Cost: 35(Efficiency) energy to cast.
    3H. Savage Smash. Slam the ground dealing heavy damage(Damage) in a (Medium Range)(Range) cone, knocking them to the ground. Cost: 15 energy.

    4. *Berserk Concoction*. Throw a vial to the target location (Large AOE) (Range) that causes you to deal 5%(Str) increased damage (Full Health) to 100%(Str) extra melee damage (~33% health) (Ideally Health Scaling would be affected by efficiency) and gaining 25% (STR) lasts 30 seconds Duration. Cost: 50 energy(Efficiency).
    4H. Savage. Leap to target enemy dealing finisher damage as you rip and tear flesh and bone. Cost: 35 energy.

    A few notes:

    A) I don't understand the math behind damage in this game nor how to begin on choosing balanced numbers. I would appreciate any aid in coming to realistic numbers.

    B) Names that appear between asterisks (i.e. *Berserk Concoction*) do not affect the Warframe in Jekyll Form, or should affect him to a more limited degree. This is in line with DE's wishes for more active playstyle for frames.

    C) I will reiterate what I said above. If this is not something that gets posted here I apologize, please feel free to move it or let me know where I can repost it.

    D) I had thought of putting a limitation on Monster Within, forcing him to his melee weapon and not allowing him to use guns during the duration or giving him exalted fists. I would love to hear ideas.

    E) I would very much appreciate constructive criticism or suggestions to improve the build. This idea for a frame has been burning at me for weeks now and I think the idea of a phase changing Warframe is really interesting and should be explored.

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