Wolfgang11
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Posts
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Posts posted by Wolfgang11
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1 minute ago, jd2fs said:
No you're just pissed that you didn't get the reward after a hard fight. I've been many of time. It happens. Get over it.
Yes, I said I'm pissed. That's the reason I'm making this post.
I just feel they should do that because it would make sense game play wise.
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1 minute ago, jd2fs said:
You want to lengthen amount of time the lures are there at the end of the fight.
Because it would make sense.
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1 minute ago, jd2fs said:
Doesn't matter. Just complete it by the time lures despawn. If your team started late, then it is your team's fault for not slotting enough time.
Team skill or timing isn't the point of my post. What I'm pointing out is a pretty obvious programming error.
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3 minutes ago, jd2fs said:
Then good for you. Maybe DE should lower the amount of time per day instead of lengthen it as suggested by OP.
I never suggested that. Was talking about the despawn time of the eidolon and the lures
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Whether or not my team suck doesn't matter, even a good team would have the same thing happen to them if they got in a little late.
All I'm saying is that DE should change the time that the lures despawn to match the time that the eidolon does
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@jd2fs our team not being good enough wasn't the problem. The problem was an issue with a difference in the time that the lures leave, and when the eidolon leaves.
PS: you'd be pissed off if the same thing happened to you. No need to be a jerk, dude.
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@Licitaqua can't really argue with that.
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@Licitaqua I understand that, I just hope enough people complain about this to DE so that they fix it.
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So something that is pissing me off is when your about to capture the eidolon, day is coming, he's almost dead, but the lures disappear before you can capture him so you don't get the best rewards.
I was so close to capturing in the Megalyst, but because the lures left, my team got screwed over and had to kill it so we didn't get the riven transmuter.
I don't think it's a bug, but just bad programming on DE's part.
This is something that they really need to fix so that people don't continue to get screwed over by the game.
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57 minutes ago, (Xbox One)XxHarmKnightxX3 said:
I mean damn this game gets boring trading is horrible just waiting for months for people to trade you when they do there either noobs or people who have no platinum and community is so toxic to people asking for help. It takes so damn long to build Warframe let lone prime ones! I mean hell how am gonna build anything when can't even ask help people telling me that am pathetic because don't how to get parts for something.
From what I've heard, the warframe community is worse on consoles.
sucks to hear you've been having problems with it tho, there's always a few bad apples -
Super excited to play with Hydroid!
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Felt like it would be fun to make a tread for people to show off their Operators fashion,
Please just make the picture hidden so it is easier for everyone to look through the posts.
with that being said, please, post away so everyone can see your tenno!
SpoilerSpoilerSpoiler -
I was using the Opticor in a mission and noticed something strange with the enemies hitboxes so I tested it in the simulacrum.
Turns out when trying to hit enemies with the weapon the hitboxes are really messed up,
It's even worse when you use Vauban's bastille because trying to hit them above the legs will not work.
the Opticor is a really fun weapon, but this glitch makes it almost unusable. -
6 hours ago, [DE]Danielle said:
Fixed the Opticor not having it’s 1m Punch Through.
Cool, Now can you fix the new glitch that makes the Opticor not able to kill stuff at random times?
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I had the same thin happen.
Lures leaving before the eidolon does at day time Taralyst fight
in General Discussion
Posted · Edited by Wolfgang11
@(PS4)TH3NAML3SS that's actually a pretty good argument, not going to lie.
A part of me still feels like they should leave at the same time (or give a better explanation in-game for why they leave instead of waiting for the eidolon to leave), but you do make a really good point. My reason why is because lures don't necessarily trap something, they just bring them to you. I'd feel like the eidolon would still be able to flee into the water with the lures around it.
Regardless. Just a post I made trying to figure out why something like this would be programmed this way (as an error, bug or intentionally).
So thank you for giving me a proper response instead of the "get good" crap.