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DigitalCactus

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Posts posted by DigitalCactus

  1. Hey there! Going to toss my 62 cents into this discussion and while I haven't had the chance to play with her myself I've seen a few videos from the partnered creators and have a solid idea of how shes played at the moment. Overall I think her look is great but she feels...lost in the sauce to me so here's a few things I would change and a backseat driver review of her

    Lets start with her passive I think its a great idea but I would like to be slightly higher since the bonus she receives is based on her pets only, so bumping it up 20% per pet bring it up to 40% for both and also please change the description in game to reflect that she gains this bonus from her pets only. 

    Now moving on to her powers I like the 1, 3, and 4; the 2 from what I've seen seems underwhelming at best so lets get rid of that one altogether and rearrange her skills a little

    Whipclaw: I love the idea here but I want to add a little more to it its current mechanics I'm fine with, especially with how its affected by mods and its innate multipliers. What I would change is its damage split to be 50% impact, 25% puncture, 25% slash (I know its crazy but keep reading) with a high chance to cause a knockback proc from impact. Now it gets interesting (at least to me) since Gara came out I really enjoy having two different casts animation and effects to her 1, so borrowing from that I would like the held version of this ability to be a multiple lash similar to this series of lashes the damage split here would be 25% impact, 75% slash and each additional lash would have its damage increase by 3% for a total of 15% for all 5. In my head theres two routes to go here you can have us press the 1 each time after the initial hold so it would look like (hold)1, 1,1,1,1 or alternatively hold it and she goes into the flurry and if you let go it'll interrupt her   

    Venari: Lets make this her 2 and remove its duration timer, keep the speed scaling it gets but lets add a armor scaling for the cat itself based on power strength. I'm fond of the stance switching and utility of them but the defense one needs a little more so since we're adding the armor scale for the cat based on power we can the ability for it to draw enemy fire and the damage it takes can further buff its armor for 10-15 seconds whatever you think is better, I like the disarm feature of so that should stay too. As for the attack and healing one I think they're good where they are though one could argue that the healing aura can scale up to 75hp at max rank but I'm not really sure at this moment.

    Strangledome: is now her 3 because ensnare is lackluster in its CC abilities, I like this ability wouldn't change a lot about how it currently works though what you would add is initial damage when cast thats 100% puncture, additional enemies that caught in this skill after its cast take 50% of its initial damage and hang up in one of the vertices for the remainder of the duration, additionally she can use her 1 to deal damage to everyone currently caught in it and if she uses the held version of it the dome explodes dealing 250% puncture and slash damage to everyone in it.

    Whiptron: Her new 4! (Here's to you Scott!) so this is her exalted whip that many of us were really hyped for when we first heard about her, so its treated similarly to other exalted type 4s pulling from melee mods for damage and the such, honestly keep it like her 1 to make things easier on the player when it comes to understanding the underlying mechanics. Like M. Night Shyamalan I like twist so here's what I propose, as her "signature weapon" can change its element on the fly so to should this skill let us cycle through the elements prior to the casting of it and then just hold to summon the whip from there it behaves like an exalted weapon with its own combos and guaranteed procs from the element you selected just like her gun. Rank 0 would be electric (cause I rolled a dice and this is what I got to be first sue me) rank 1 is cold, rank 2 fire, and finally rank 3 is toxic.

     

    Thanks for reading this!

          

     

  2. Hey guys,

     

    Could you please change having to re-buy detonite Injector, feildron, and mutagen mass blueprints from the dojo, to offset this change increase the amount it cost to make it from 15k to 30k since at the moment it cost 15k to buy the blueprint and 15k to make it in the foundry 

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