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sharak214

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Posts posted by sharak214

  1. my poor opinions

    Ash: thank you no more headaches

    Atlas: good changes though it would be nice if you could increase the move speed of petrify.

    Banshee: mixed feelings as she was the last frame that could lock down small maps. she was a good farming frame with the problem of having to run around the entire map to pick up all the loot.

    Chroma: sad sad day to see the king of one shots step down from his throne. thouhgh this rework was needed as the damage output was crazy. is they bring the damage output inline with other buff frames he should still be ok.

    Ember: the glass cannon frame allowing you to kill large amount of enemies from a distance with the comforting fact that even the grunts can one or two shot you. i dont realy mind the change as it was one of the few set and forget abilities that had almost no energy drain. hopefully they wont add an absurd amount of drain like they did with valkyr in the beginning. one change i wouldn't mind seeing it having an increased in the number of enemies targeted as the range decreases, from 5 to 10 or 5 to 7, or just remove the limit as 100% if you guys made the range small enough.

    Mag:they main problem with the polarize shard is too little damage and the fact that they are spread about where enemies were not where you need the shards to be. in a fast paced game like warframe it a little rng to have the shards be where you need them to be and in enough quanity to do the damge you need them to do. i nice idea for this is to have the shards gained from polarize become a decaying stack like nidus then you lose x amount when you cast her abilites to buff them up.  The suggested changes to crush are a nice idea to combine CC and healing in one.

    Volt: Shocking

    Zephyr: all the changes look pretty amazing can't wait to see some dev build footage for this.

  2. 12 days not 12 hours

    2 minutes ago, Dragon-Elixion said:

    This happened to me to. It looks like I kept my rewards and standing, but I'm still losing a lot of time. The event is only 12 hours. That's a really small time for an operation to run and with this bug I'm spending about 30-40% of my time restarting the game client. I assume DE will (and would be very disappointed if they didn't) either extend the time by 24 hours or reload the event at a later date once they've ironed out the bugs, in a week or so. I know it kinda kills the continuity to do that but when I'm only getting about 35-40 minutes of game time every hour, and I have to do things like eat, shower, go to work, etc, it's hardly fair for them to not run this for more than the original 12 hours.

    Crash Codes: WAR-1516469 & WAR-1516603

     

  3. as stated i am having an issue where i go back to Cetus after completing a bounty i start another one. after starting another one it tells me to leave the city. unfortunately when i leave i get stuck in the transition doors leading to the plains. it takes a while to load and then after the loading symbol disappears the doors do not open and my weapons do not get enabled. the only way to leave is by returning to the orbiter.

  4. i have a few questions for you guys.

    will you guys be adding anything to the void to make it unique and give it the endgame feel it once had?

    could you add a QOL list for the stalker that shows which bosses have you marked for death?

    could you add a symbol in the tenno market and dojo lab that show which weapons and frames you have fully mastered in case you don't own them anymore?

    archwing survival?

    Why no Banshee Prime?:sadcry::sadcry::sadcry:

     

  5. a question for DE have your guys considered instead of releasing the quest line all at once you release the missions like once a week leading up to the big shebang? that way the crunch time wouldnt be so bad and players would get a taste of quest .

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