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Exaedr

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Posts posted by Exaedr

  1. 2 hours ago, Nazrethim said:

    This is basically what this revisit idea does. 

    Blade Storm is a super mode that replaces Shurikens with Clone attacks, Marking mode is Ash's "gameplay passive" that provides utility and a damage buff (and you can boost one of the passives to booth!). Finishers executed while Blade Storm is active causes enemies around the target to get attacked by clones too, which combines well with Teleport. Teleport can be set into overdrive and pretty much start current Blade Storm (target by target on all marked enemies) and it's affected by Bladestorm. And Blade Storm mode is Duration-based too.

    Strange minds think alike 😄

    I also kinda wish that the passive was like either stronger DOT not just slash doesn't have to be longer duration but either way works either stronger or longer lasting for all DOT statuses

  2. Idk how OP this would be but what if they changed BS to a different power like a mode of some sort that enhances the other powers like pressing 4 causes ash to go into a trance that's duration based, and it changes shuriken to throw more than 2 (maybe 4?) and marks them. Any marked enemies takes more damage from all sources but X%. Any enemies nearby when casting SS also marks them. And when teleport is used, the aimed enemy and any enemy nearby gets hit by BS, those that don't die gets marked. So basically a mini BS or something. ( These are just ideas and sorry for the terrible structure, doing this on a phone.) I really like Nazrethim's ideas though always agreed with them on ash changes. This was just something I randomly thought of. Please don't judge too harshly XD.

  3. On 4/10/2017 at 10:20 AM, Rallenjm said:

    im having issues trying to stay loged in on warframe and so is my brother everytime we do a mission or try chat in regional chat and network not responding mesage apeared moments later it boots me to the login screen and takes me several attemp just to log in. but out of all the people i talk with on discord me and my brother are the only ones having this issue

    Also happening to me after every single mission.

  4. Anyone else having these kinds of problems? It happens to me after every single mission, run a mission, login page as soon as i get in my ship. Even though I'm freaking invisible as well, really frustrating when I'm trying to run for kuva. Also, when I try to log back on, it just keeps telling me login failed for whatever reason, even though my pass is correct.

  5. As much as I hope they will read all those comments and feedback, I highly doubt it after, what, almost 2 months? Besides I feel DE will just be making an excuse why marking is better than all the other suggestions.

  6. Honestly I don't think DE will read through this at all because they might just consider this to be rants but after the rework I find myself using BS even less, never really used it because I thought it was OP. But if they do rework it, I hope they go along the lines of a more advanced version of teleport where the radius of the BS is set to be small but damage and the distance to teleport to is scaled by mods. It acts like a smaller version of the old BS where activating at a target kills a small radius of enemies cutscene is kept for the targeted enemy while the enemies around is hit by the clones. Amount of energy drain is calculated by number of enemies hit. Was thinking around 10 energy per enemy hit so casting at a group of 10 is 100 but 5 energy per enemy while invisible or while bleeding thru weapons or shrunken. Criticism or tweaking is also encouraged but imo the idea of the advanced version of teleport for BS including the bleed and invisible  to lower the cost would allow better synergy for the kit.

  7. 2 hours ago, Insizer said:

    Absolutely not. Have you used that Halikar? You see how well its homing works? I don't want a computer deciding which target it thinks I'm aiming at and often I don't want it to target the enemy, rather the ground beneath them or wall behind them in order to get that explosion. Put that on a mod instead.

    Orvius has been pretty decent at the homing when channeled, it hasn't really flew where I didnt want it to.

  8. Another thing is I feel that all throwing weapons should have homing built in, because without it theres almost no point in using mods that increase bounce, most of what I've seen is that people run Quick return after throwing it at one enemy to quickly re-throw it again.

  9. Zarr- It's alright, not too OP or too weak. Pretty mid-viable.

    Twin Rogga- Very fun and surprisingly strong for what it is.

    Orvius- I had to put both primed fury and berserker to get it to go faster, otherwise it was way to slow for anything, I would've taken 2-3 hits to the body before I could even properly deal real damage to the enemy because of the armor and the shield that they have. Throwing mechanic was very cool but because of slow attack speed, the animation to throw was also slowed down, overall the most disappointing imo since it was the weapon I was looking forward to using since I'm a fan of the glaives.

    Broken Scepter- The mechanic is utterly useless, since I have to stand over the body to get the orbs out and not only that but sometimes it won't even let me drain an orb out. Damage-wise I feel like I was looking at another Bo prime. Really wishing that all the true staves weren't mastery fodder, I say true staves because I feel the Tipedo doesn't really count as one, if anything a polearm.

  10. Just tried to test it in the Simulacrum, the projectile doesn't consistently proc a status, the damage of the status seems to be lowered as well... it would've been nice, if without slash, the weapon inherently does higher status damage over time compared to other status weapons so far. This would allow the weapon to definitely compete with crit weapons. Disappointing, since I was really looking forward for a great scythe weapon other than reaper p. and hate and that doesn't have to rely on crits all the time.

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