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WhisperByte

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Posts posted by WhisperByte

  1. Happened to me twice in the same tile in Grineer Shipyard ( I never learn haha). Couldn't do anything because my frame kept doing the standing up animation after every reset. I'm sorry to say but you may be SOL and will have to abort.

    I suggest launching fraps or some other recording tool and recording your mission progress screen (the one that shows what you have collected so far). Send it to support. Maybe they will be able to get you your loot back (although I doubt it, worth a try)

  2. DVAuofp.jpg

     

    I sometimes regret all the time I spent. I wish I quit when U14 dropped as that was when burnout set in. The lottery in this game (at least with my luck) makes the rng in Monster Hunter, God Eater and Borderlands tolerable. But alas I can't quit because the game is still fun if played like no more than 3 hours a week and ignoring the new gear that comes out

  3. 4 hours ago, Alpha_Zephyr said:

    Please please make it a lever action.

    The community has been asking for a pump action shotgun since at least U8 and when we are finally getting our wishes answered you want DE to change the gun mechanics in the last minute? Go sit in a corner and wait for your turn.

    4 hours ago, LogaMC1995 said:

    On a shotgun? How?

    Like this

     

  4. I already accepted that it will have a high MR lock and sub par stats. I just hope it at least costs relatively low to make.

    In the unlikely event where it gets good stats I really REALLY hope it won't be a crit or status viable. Crit is a blight upon action rpgs and I hope we get more viable raw damage weapons instead

  5. 22 hours ago, Evanescent said:

    I think animation and weapon design wise, there's a lot to learn from Bloodborne.

    Each weapon in BB feels unique, from design to animations to function. When you use a motherf***ing hammer, you really FEEL that mother f***ing hammer. You feel the power. Enemies you hit react in a way that's satisfying and reinforces the power of your weapon. From how the character animations alter to show that weight to how it affects enemies and the world, it's made clear that this huge weapon really is huge, and it's powerful. Then when you use the threaded cane, it's a different experience-it's light and fast. Completely different in how it cuts enemies and how it handles. Then you have madness in the form of the whirlygig saw. Wat. Yes. YES PLEASE.

    Weapons in Warframe have a pleasing aesthetic, but in terms of handling and enemy feedback they aren't there yet. It doesn't feel good when you spin the heavy Fragor prime like a toothpick and enemies shrug off blows that should be crushing them. They don't react to your cuts or your strikes as they should, and your weapons aren't convincing in their weight and handling, which often breaks the immersion.

    I don't think it would work in WF. I think the nature and the pace of the game and stat based weapon handling just does not allow that.

    I mean, look at the old Scindo or Gram (or Galatine charge attacks before Melee 2.0)  before Berserker existed. Those were slow attacking but powerful weapons and (mostly thanks to screenshake) you could feel the power of each swing. Or how satisfying it felt to blast a mook away with Jatt Kitty or a shot from Hek. Then came Berserker and the whole crit-or-gtfo meta and it's all gone unless you want to gimp yourself.

     

    Anyway, there's a nice video I watched yesterday about adding the weight to weapon attacks which explains how well it works in Monster Hunter and  Soulsbourne games and why I don't think it can work in Warframe (the Smash Bros examples in this vid)

     

  6. My only disappointment about the quest that Paarthurnax wasn't waiting for me at the top of the mountain even though I learned Whirlwind Sprint along the way.

    Nor were there Arreat Summit Guardians waiting to challenge me before I entered the final door

  7. 19 hours ago, KotoKuraken said:

    While you don't want to use a mod for it, there has to be some weapons that require using certain mods to fix certain side effects.

    Like bows, most of them require a speed mod to use without having to wait a really long time. If we just got rid of all the side effects of weapons, it would get extremely boring and copy-pasta with each new weapon

    Drawbacks are fine as long as they are justified by an overall power of a weapon (or as Extra Credits call it: Balancing for Skill) but AkJagara doesn't have the power to back up such drawbacks (crafting costs, recoil, stats)

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