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-Okashira-

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Posts posted by -Okashira-

  1. This is not a new topic by any means but probably the MOST effective way to get the changes we want is to show DE that it is not just a few disgruntled players griping about something but something a huge part of the player base want changed.  They want to keep us happy so we keep playing and buying plat/selling stuff to make others buy plat.  I doubt i need to explain my problem with the zenith but ... the secondary fire resetting itself to auto is a huge pain in the a**.  i would love to fill this post with cuss words since that seems the only appropriate way to get how i feel across, but im sure that would just get me in trouble and this post deleted which would defeat the purpose of me taking my time to write it. Apparently this has been a issue since the first person got it and tried it for himself, which is exactly my situation. (i got it just a couple hours ago ... was really excited, but now im bummed cause it was a real letdown)  It would be a great weapon worthy of the 500 day login and well worth the wait, IF the secondary fire wouldn't automatically go back to auto/after reload)

    Like i said, the best way for us to get the changes we want is to bug the hell out of DE meaning all of you guys make your own thread about it and take the time to reply/comment on similar threads so that there are 10,000 pages of comments letting DE know in no uncertain terms that we want a change.  (Maybe not 10k but you guys get what i mean)

    Im sure there are some of you who think im just being a whiny baby, or have something to say to criticize, say it, i said my piece now say yours

  2. for the most part i agree with all of you, im sure every other player that does sorties feels the same as all of us, one thing i never understood was why they bothered replacing the 2k endo reward with a ayatan sculpture in the first place, sure its worth a couple hundred more once full of stars but does anyone really care?  

    thats off topic a little but there REALLY needs to be something done about the frequency of receiving the ayatan in the first place.  i assume just because the ayatan and the riven mod are in the same prize bracket doesnt mean they have an equal chance of dropping putting them both into the "common" rewards is compete b.s.  i get rewards from the rare rewards more often than the common riven, (dont misunderstand, those rare rewards are probably less than 1:25 for me so far so u can get an idea of how often ive gotten rivens)  

    i know most players have use for the ayatans, i remember what a pain it was to lvl mods (even before they introduced the endo system which made it 1000 times easier, u newer players are so lucky lol) but for the rest of us ayatans are feeling more like a slap in the face than anything else, would it be possible to move the forma/exilus adapter/orokin reactor/orokin catalyst into the common reward pool instead?  these are useful for every player regardless of MR lvl, i personally have more than i have use for except for formas and i am always glad to receive these even now

  3. i think the title says it all but i think i speak for most if not all of the community when i ask for the ability to repeat a previously typed message in chat.  esp trade.  now that there is a timer to prevent people from spamming their messages every 2 seconds i think that it would be safe (not to mention extremely handy) to be able to revive this function in chat.  

    y'know like some other games where u can hit the up / down arrow keys to go through previous messages.  

    if you guys in the community would also like this please leave a comment saying so, if enough ppl ask DE might consider it.  ty

  4. im sure by now all of us are pretty tired of doing hundreds or probably even thousands (for some ppl) of kuva missions.  u cant even call it a grind since imo a grind will come to an end once u obtain whatever u were trying to get.  due to the amount of luck needed to get even a decent roll i bet almost all of us have poured stupid amounts of kuva into a riven we had hopes for.  (one of mine has 104 rolls currently and is still junk)  getting to the point,  would it be possible to add it to enemy droptables?  like 3-5% chance for them to drop 25 kuva.  u can even limit it to the planets close to the kuva fortress like it is now.   this could even be in addition to the normal kuva siphon missions.  as far as the idea of making kuva too easy to acquire and making it easy for players to make strong rivens.  YEAH RIGHT ... if you really think that might ever happen you obviously have never done it for yourself.  most of my rivens have at LEAST 30 rolls and are still not close to what i would like.  its very discouraging to have spent all that time farming kuva (with boosters of course) and to have nothing to show for it, that is part of the game i understand its a gamble, but it would be nice to have a new way of obtaining kuva other than siphons.  

    if anybody else has an idea of new ways to farm kuva please tell DE, if we dont say anything i dont think they will know that we? (maybe just me??? lol) would like a change

  5. a few mins ago i was in my options  > customize key bindings  and while using mouse wheel to scroll up and down the .. i want to say game froze.  i dont think thats exactly correct tho since the chat window was still functioning perfectly.  but as far as the game itself it was frozen in the customize keybindings screen.

    so i closed warframe and restarted it, went back to the customize key bindings and it froze on me again.

    never had a issue with the keybindings screen before today

  6. in a public game (akkad, eris) stalker appeared and was targeting the host.  after we started fighting but before we put stalker down the host disconnected, we killed stalker but instead of disappearing he was just laying on the floor chilling.   i dont know if it matters but he did drop a dread bp before laying on the ground. the 2nd pic is the name of the host (sitri_bitru) dont think it matters but put it just in case

    1znwhhh.jpg2qly35h.jpg

  7. Is there ANY possible way to reduce the frequency at which cephalon suda will spout his comments at us?  every time you touch anything in his room he starts speaking, today i actually found myself telling him to sthu ... also when u use the machine to buy stuff (like the synthesis scanners and health/energy conversion) there is a HUGE overlay of his "face" on top of the items, i know where everything is by memory by now but i still find it annoying when he blocks out the whole screen.  

    I have little hope that DE will go out of their way to change this because one person finds him annoying but now at least they know it bothers someone

  8. 3 minutes ago, (Xbox One)Ginger Bruhv said:

    Should be listed under bugs.

    i couldnt, im logged in but when i tried to put it in that catagory i wouldnt be logged in, and at the top it would say "sign in" and couldnt start a new topic, even when i go to any other part of the forum im logged in

    to say it more clearly im logged in to every part of the forum except that one, idk why

  9. i just ran the neo fissure amaros europa extermination mission, all 4 of us collected 10 but and the end of the mission the reward screen showed the "please wait team mates are choosing rewards" (the screen that comes up when there is lag) at the end of the 15 second countdown instead of allowing us to choose rewards it sent us strait to the mission complete screen and no one got a reward other than the mission credits/rescources

  10. this has only happened to the neo a1 that i know of, i did a few neo b1s earlier and they were fine, but 2xs tried upgrading the neo a1 to radiant and it took my void traces and the relic but they were not in my inventory, and when i tried to join a neo fissure to use it, it was not showing up either (obviously)

  11. At this point there is nothing new i can add to this discussion ... im just here to voice my displeasure at the mod conflicts, and auto resolve does NOT help when you have 2 of the same mod at the same rank and when you try to add one of them to your weapon, you find they are BOTH already equipped on the  sentinel's weapon.  i know all i have to do is unequip the sentinel's weapon or change it to a different type so it uses a whole different set of mods than the ones im trying to use, a small annoyance but one that happens frequently and tbh im fed up with it.

    a little while ago i started keeping the mods at different ranks, maxed for me and maxed -1 for the sentinel, but that doesnt help for the ones i have 2 maxed versions of, which frankly are too expensive in either plat, endo, credits or all 3 to consider making a maxed -1 version for the sentinel

    i guess i had something to add to the discussion after all

  12. the description for medusa skin (maxed):

    "Basilisk Flare grants a 50% chance to petrify enemies for 10 seconds when struck with melee weapons for the duration of the mission"

    the only reason i bothered putting points into this school was because i thought would have a 50% chance to petrify enemies that I struck with a melee weapon.  Needless to say i was confused about why i wasnt petrifying anything until i read the wiki.  this was a long time ago for me and i dont care about the wasted focus anymore, but it might save some newer players some grief. a new description could be something like:

    "Basilisk Flare grants a 50% chance to petrify enemies for 10 seconds that strike the player with melee weapons for the duration of the mission." 

     

  13. i meant to make a thread about this but takeshiblue said everything i wanted to say other than with just a little bad luck that operative can fail the mission with no fault of the players.  either his a.i. needs to be fixed, his area of "wandering" ending at the entrance to tunnels, or take the kuva fortress out of the sortie (defense) until he can no longer be a danger to the players (failing)

  14. this happens frequently when you are stealthed, its not the prime reach mod unequipping itself its the secura lecta's range gets reduced to 0 or 1 (even a unmodded dagger has more range to give you an idea of how close you have to be).  you have to literally be right beside the enemy in order to hit him.  this can happen when using the quick melee attack while your primary or secondary is equipped, and also when the melee is equipped.  im not sure what causes this to happen when stealthed, as far as i can tell it happens randomly.  but like FreedEnergy mentioned above it can be "fixed" by switching weapons.

  15. Kuva siphon mission: Europa, Amaros

    we had just completed destroying the siphon when one of our team mates activated a lockdown.  we all searched the entire (accessible) area  looking for a control panel to override the lockdown but there was none.  I added a screenshot to show where the siphon was located, but i didnt think about it at the time that it might be hard to recognize which area of the map it showed.  it was the big round room with 4? hallways leading in/out of it.BBFA0bl.jpg

  16. Im not sure when this started but the first time i noticed it was yesterday 1/11/2017 around maybe noon time (pacific standard time).  Once in awhile after the first wave of kuva guardians have been killed the 2nd wave will contain a kuva guardian in stealth.  And i mean he looks like he is in stealth, the same as we do (just his silhouette made of wavy "energy" lines/color)  He does show up on the minimap normally but once u activate transference he is totally invisible.  No silhouette, no red arrow on the mini map, totally invisible unless you shoot him or he takes some damage, then you will be able to see the #s floating off of him.  if you go back into you warframe he will be visible on the mini map and u will be able to see him in "stealth" again.

    I doubt this was put in intentionally ... since i have only seen it 3 times so far.  but he can be a huge pain in the butt since if he spawns far enough away from you that he doesnt appear on the mini map, he will get a free shot at you (that move where he rams u and knocks u prone is how he will greet u)  Its not a game breaker or anything that bad but i thought you [DE] guys might want to know about it.

  17. im having a similar issue, i didnt have any problems getting the mission to start when playing in a public game but once i tried to solo i would enter the circle to start the mission and nothing would happen, i dont know how relevant this is but my first try was with saryn prime then with nekros prime and game matching was set to invite only.

    after a restart however i was able to get it to start normally

  18. I wont ask that nitain be removed from the sortie rewards, but could you (by you i mean DE) at least put a limit on them ... like maybe it can only be rewarded once a week.  this is the 2nd day in a row that i got the nitain reward, the problem being i have about 60 of them already and nothing to use them on.  yesterday when i got it i just said "oh well, whatever" and just accepted it .. i didnt like it but it didnt bother me.  however today getting it for 2 days in a row, bugged me quite a bit ... im sure there are players who would be fine with getting nitain, its hard for me to imagine but im sure there are at least a few of them out there.  

    I apologize if this is similar to a post someone else did previously ... i spent about 10 mins trying to figure out how to search the forums and even read DE Megans thread about it, so if this is in the wrong section or 50 other ppl made similar posts already i apologize but it upset me enough that i had to say something.  (the screenshot showing where the search bar USED to be threw me off for quite a long time, u might want to update or remove that from her post.) 

  19. Im writing this in hopes that the devs are actually listening like they say they are but ... the rework of bladestorm is very clunky, i tried to keep an open mind about it and have been trying it over and over to see if its really as bad as i first thought or if im still comparing it to the previous version somewhere in my head.  i can understand why there is a tiny delay between marking targets but when you are marking mutliple targets those little delays add up to me taking an uncomfortable amount of damage.  and if you intended for me to use smoke screen to mark while invisible (atm i changed my dur so he has 9 seconds) thats great unless theyre in a group and im trying to mark individuals instead of holding the right click and sweeping left and right with the reticle hoping ill get lucky and mark them all.  i realize this rework was a long time coming and probably alot of effort and brainstorming went into this but .... very unhappy with ash, would sum up everything i want to say

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