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PeggleFrank

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Posts posted by PeggleFrank

  1. I just finished The War Within and had some ideas for enhancing operator movement, combat, and feel. I think big improvements can be made from small changes with the addition of new animations and changes to existing systems.
     
    Quick TL;DR:
    1. Operators need more movement options
    2. Operator abilities need changes
    3. Warframes should be invulnerable during transference
     
    Nitpicky ones:
    4. Ledge grabbing should occur more
    5. Need more transitional animations to support the idle animation
    6. Operator voice lines during standard missions need to be redone or scrapped
    7. Transference transitions could be shorter
     
    I've elaborated all those points below. I think there are other issues with operators to be addressed, but these are some of the core ones. I think operator mode is on the brink of being fun and interesting to use, it just needs to work at its core. If it's fun to use, people will find ways to use it, even if it's not always required or not always the most effective solution to a problem.
     
    1. Operator movement is unnatural, slow, and limited. When you play as a warframe, you know your movement skillset: you can run, jump, slide, walljump, bullet jump, roll, bullet glide, and many more things. These things are all very fast and fuel your momentum through missions. As an operator, you can run and jump. Your skillset is limited, and what you do have is slow. Being able to slide or run on walls (similar to parkour 1.0 if you remember that) would be a step in the right direction, but it could go further than that. Warframes have momentum, but operators should at least be agile.
     
    2. The operator's abilities have the potential to be useful, but they have issues in their current form. Let's cover each one individually:
     
    • Void Beam doesn't reach very far and is very precise, making it difficult to aim. It doesn't help that it drains energy quickly, though operators aren't exactly killing machines, so maybe it's for the best this ability is ill suited for mass murdering enemies.
    • Void Blast doesn't have a lot of "oomph" to it. Its animation is almost instant, it deals little damage, and has poor range. If it reached further, was slower to use, and had more force behind it, it'd be a satisfying ability to send enemies flying off their feet. I think it'd feel better too if the sound effect had lower frequencies and the energy blast had more forward motion to it.
    • Void Dash is one of the best abilities in my opinion, but has two problems. The first is that your energy reserves are low and replenish slowly enough that you can't cover long distances in a flash of chained teleports. That would be really fun. The second is that when you die, you teleport back to your warframe. I'm glad that your warframe teleports to you if you manually leave transference, but dying and being teleported back to your warframe feels awful. Your warframe should teleport to you no matter what so you're never punished for exploring as your operator. I also think this ability would be easier to aim if it only activated upon releasing spacebar, and had a targeting reticule that shows where you'll teleport to. If you're familiar with the blink power from Dishonored, exactly like that. Pressing a key such as your weapon swap key would cancel the teleport.
    • Void Mode just uses too much energy and doesn't last long enough to be useful. In the time you can stay stealthed, you can cross maybe halfway across a room before running out of energy and being detected. The applications of this ability are limited, so it should be less draining on your energy reserves. I also don't like how this ability is tied to Void Dash, because if Void Dash were to only teleport upon releasing spacebar, the energy drain of this ability would encourage you not to hesitate. This ability would also conflict with sliding animations. Perhaps it should be implemented differently, such as a toggled ability on a different key? I also don't like how this ability stops you in place, but I really like its reduced gravity and maybe it could be made even more potent to give this ability some function in jumping long distances.
     
    3. Warframes should really be invulnerable while in operator mode, because currently you're discouraged from using operator mode as it just leaves them vulnerable. Some have suggested making the warframes act like specters and fight alongside you. While this would offer interesting gameplay, I think it would clash with the stealth mode of the operator and still wouldn't solve the problem of your warframes taking damage while you're not controlling them.
     
    Moving into the more nitpicky things that don't don't define gameplay as much (but are still important!):
     
    4. Grabbing ledges doesn't happen often enough. The moment you reach a ledge, you should be able to grab it, even if you're already moving upwards. This would make movement feel a little more natural when jumping up short ledges. If this seems like an odd suggestion, remember that warframes have lots of momentum, and it feels normal for this to not happen because it interrupts your movement. Operators don't have this momentum, so grabbing ledges immediately (assuming you're moving towards them) actually improves their mobility quite a bit.
     
    5. The idle animation feels a little unnatural, especially transitioning into it after stopping movement. An animation for stopping after running could go a long way. The animations that play while idling feel fine, it's just you transition from other animations into the default pose with nothing but a simple blend. Additionally, an animation for quickly turning around when running would be nice too. I never knew how agile that type of animation was until I played Grand Theft Auto V and The Witcher 3, where it breathed a lot of life into movement.
     
    6. The operator's voice lines during missions aren't very fitting. I think they should be scrapped and redone to be more interesting. Sadly I can't think of anything interesting for them to say. Maybe them talking during missions just isn't a great idea?
     
    7. Transitioning into and out of operator mode has a short delay. While this is a reasonable delay, I think acrobatically switching to and fro operator mode to make use of its unique abilities would be more appealing if the transition was shorter. Being able to quickly switch to operator mode, chain teleport across a gap, blast a group of enemies down, and quickly switch back into your warframe to finish them off is a lot of fun, but it feels a little stilted and forced when you become inert while you transition into/out of your operator. Less delay when toggling transference allows for using the power of the operator and the power of the warframe more organically, and encourages players to try and use them both to the best of their ability. I think that's a really great possibility with the operator that's hampered slightly by the length of this delay.
  2. I'm just getting back into the game after a relatively long hiatus, but I have no idea what to do. Is there a specific area that's good for farming? Are there any new things I should check out? Is War Within worth doing? (I heard it didn't live up to the expectations of SD)

    When I stopped playing, I was on the border of being able to do sorties. I run Ash and Mesa (though mostly mesa). I have a Tiberon + a Tonkor I'm leveling for my primaries, Twin Grakatas with a crit build for my secondary, and a Galatine for my melee with a heavy slash build. I'm utterly clueless as to what to do now.

    I also need a good way to farm plat, or at least a good way to get back into it. I was doing a few of the easier sorties and farming corrupted mods, and while I did pick up some sweet mods and I sold them for a lot, I'm wondering if there's a better way to farm plat at this stage in the game. I don't have much plat left; I made a ton of plat from trading and I won a giveaway, but I dished out ~130 of it for a cape. The cape looks badass and I don't regret it for a second, but I don't have a lot of plat to spare on trading or anything else.

    Should I be trying to get artifacts or whatever they're called for prime parts? Should I be doing derelict missions? Should I be doing War Within? Should I be farming for a certain thing on a certain planet? Is there anything new and Dojo-related I need to check out? Did Mesa get any buffs/nerfs I should know about?

  3. Someone was selling "any" mod (any non-maxed corrupted or regular rare mod) because they needed 1p. I tried to give it to them for free at first (I was sitting on 100p+ for the first and last time in my life), but they wouldn't have it. We eventually had to reach an agreement where they'd offer me a R5 mod for my R4, and I'd toss in the additional plat. They absolutely refused any kind of deal that wasn't perfectly fair.

    I also gave a friend of mine a full burston prime, since it wasn't that hard to acquire. I sort of regret it now that the new void fissure system is in place, but they enjoy it so much that I can't feel bad about it.

    On 7/22/2016 at 0:25 AM, Lord_Azrael said:

    It's funny, earlier I sold someone a crimson dervish for 5p, after he said on the forums that he sold his only one for 5p because he didn't know it was rare. He was fairly low ranked, and I felt bad that he'd basically given away his incredible luck...

    Can confirm. It feels so good to have it back.

  4. During a rescue mission (specifically, Kiste, Ceres, for the Corpus invasion), the tenno operative began flailing their arms around wildly during a transmission.

    It's funny, but also a bit distracting. It was a female operative, and the voice line was something along the lines of "Thank you Tenno, I am in your debt." I haven't run into those same conditions again, and I haven't seen the glitched animation again either.

    Definitely not high priority, but it's something that could take a look at.

  5. 6 minutes ago, DiePainPain said:

    i did this some time ago before patch at Hieracon. I use Frost with chiling globe, mobs easier to shoot at when in range. The build is at the end of video

    The accuracy doesn't look much better than mine, although it's definitely better by at least a noticeable margin. I'm about halfway into the video and about half of the shots miss completely. Accuracy against flying enemies is even lower. It feels like my secondary might be necessary to take out enemies at range, but the time it takes to holster my primary makes that a bit difficult.

     

    21 minutes ago, ArcusVeles said:

    Most people put Split Chamber on it and just spam it.  It's easy to get more ammo for it when it kills in one hit, so spam to your heart's content.

    You're also aiming kind of weird and off to their side a lot.  It has a pretty generous hurtbox, just aim for center of mass and lead them a little, not for their head or above them.

    This is a good catch, and might be why my accuracy is so bad. I'm used to always aiming for headshots from my time spent with the Cernos, but with the Tonkor it's completely unnecessary. I'll have to try this, thanks.

     

    20 minutes ago, Xennocide420 said:

    loss_for_words.gif

    Mods won't help much. I don't want to waste an entire slot on something like Terminal Velocity. The damage is something I expect to shoot up massively once it's properly modded, but the only thing that might slightly improve accuracy while also increasing DPS significantly is multishot, so I don't have a lot to work with when it comes to increasing accuracy.

  6. Just now, KJRenz said:

    Getting good at the Arc travel. That's all

    If the enemy is moving in one direction at a constant speed, then I can account for that as I get better with the weapon. However, when the enemy is randomly moving (as all enemies have a tendency to do), it becomes just about impossible to do that. The longer the distance between me and the enemy, the higher the chance that the enemy starts moving in a different direction before the projectile hits.

    1 minute ago, BlazerEraser said:

    Who needs accuracy, get close and boom.

    Good point. Maybe I should be treating it more like a shotgun and less like a rifle.

  7. I just built a Tonkor, and the first thing I noticed is that the accuracy is abysmal. The projectiles take forever to fly. They take an extremely long time to explode. They can and often do miss enemies entirely, usually brushing past them due to random movement or through their legs. There are only two shots in a clip, the fire rate is slow, and the reload times are very long. Blast radius is decent, but still not great considering the projectile will usually either hit or miss with almost no chance of bouncing back or exploding near the target if it misses.

    Damage is obviously irrelevant, as I haven't put any mods on it, but the general handling of the weapon is just awful. I didn't question the Tonkor's power before, but now that I have a chance to use it myself, it feels like a near-useless weapon that's been proclaimed OP as a joke by the community and I just haven't realized it yet.

    If there's something wrong with how I'm using the weapon, I recorded a short session of me trying to hit things with it. Hopefully someone can lend some tips on how to use it, but I can't imagine what kinds of tips would be useful to me.

    Is there something I'm missing? What secret combination of mods are required to turn this almost impossible to use weapon into a high-damage beast? I've used the Cernos long enough to be able to get extremely good accuracy even at the longest ranges, despite missing a lot of shots when I first got it, but I just can't see myself getting more than 50% accuracy with this weapon.

    I'm not going to turn my sensitivity down. I have perfectly good accuracy with every other weapon I've used before, so changing my sensitivity every time I equip the Tonkor is silly.

  8. 2 hours ago, Endgame77 said:

    Am I the only one seeing he got 12k in credits? Are you people for real? My god, cry over everything

    The alert didn't say it was for 12k credits. It just said U1 fusion core, which sounded like something interesting, so me and a few other people went for it.

    It's not even that much. I'd rather do excavation and get much more than that.

    Yet this friiggen thread is called, "Did you think 1k credit alerts were useless?"

    Think about that for a second, heck, take a minute.

    They're still useless, even if they give cores. You can get a hell of a lot more cores and credits from excavation. Why would I do two full interception rounds just for that measly reward, when I could spend that time on a mission much more suited for farming?

    An alert for a mod, even if it's a common mod, will usually be worth it because you're guaranteed to get it. If you were to farm for it normally, you'd only have a chance for it. However, with these credit/core alerts, you're guaranteed to get more cores and more credits (and usually more XP) from excavation, so they're not guaranteeing anything that wasn't already guaranteed.

  9. http://images.akamai.steamusercontent.com/ugc/495776797356882897/1D58403A83D7B0EB84FDA091893CD9B628DCDF6F/

    What even is this? This was a fairly high level mission that went for two whole interception waves, and all we got at the end was one, unranked, uncommon fusion core.

    I was hoping we'd get better alert rewards with SotR, but this is just completely wrong. 5 R5 rare fusion cores should be the reward for something like this, considering how many 5-packs of those you can get on Triton or on other core farming nodes. This is just laughably bad.

  10. 4 minutes ago, WhiteMarker said:

    Just play nightmare mode...
    This kind of alert isn't the only way to get Animal Instict.

    I tried. No luck. I'd rather get it from the alert rather than keep trying my chances with RNG.

  11. Would it be possible to extend the current alerts? Animal Instinct is a pretty useful mod for sabotage considering you don't have to give up any mod slots on your frame, but it's expiring in 48 minutes. A lot of my clanmates have rather slow download speeds (they're downloading more around 1 MB/s), so they're missing out, and they might even be missing out on the next few alerts too.

    It's a bit of a punch in the chest that a mod alert like this would pop up, only for it to be impossible to acquire for some people because of the update.

  12. 2 minutes ago, Akemi-2ro said:

    there is one thing i dont understand tho, if they shut it down then why are there clans that still own  dark sectors and stuff?

    They don't get tribute. They're just there to spread propaganda about themselves and look pretty.

  13. 4 hours ago, TotallyLagging said:

    Black and white color scheme with whatever energy color you like is guaranteed to make your frames look good.

    Get the smoke color palette if you can, both pure white, pure black and every shades of gray inbetween is there.

    If you don't have the smoke color palette, you can use Gamma as a substitute like I did. Three up from the bottom right most color is very close to pure white. On the left hand side, start from the top left corner and go down until you find dark blue. It's still blue, but it's very dark.

    It's also important to note that, in many cases, pure black isn't always the best, so using this dark blue as a substitute isn't actually that bad. Coming from experience with various forms of art, using pure black isn't a good idea. You want to have a little bit of color. Dark red and dark blue are both excellent (dark blue works better for ninjas IMO), but there are of course other dark colors you can use to get a different feel across.

    EDIT: This doesn't apply to large amounts of surface area. From my experience, making the primary color of a cape or something  a dark color will ruin the contrast and make it too blaring. I'd recommend picking up the Smoke palette for that, as it contains the darkest grayscale colors available.

  14. I wouldn't mind a joke sentinel weapon. Similar to Zanuka, it'd just be a weapon composed of a bunch of broken sentinels and their parts. You'd need every sentinel for its construction, as well as a handful of prime parts, just to make sure it's really hard to obtain.

    Firing would result in a burst laser being shot off slightly to the right, a laser rifle dangling from a cord and shooting in completely random directions, but usually into the floor, a stinger next to the handle that faces backwards and poisons you when you use it, a deth machine rifle close to the barrel but slightly offset so it shoots down and to the right of the reticle, a sweeper that fires almost 90 degrees upwards but can occasionally slide around and fire slightly forwards or backwards as well, a prisma burst laser that fires forwards but doesn't work 50% of the time and keeps misfiring, a prime laser rifle that shoots almost straight but has extremely low accuracy due to a shaky installation, a vulklok that shoots straight but below the reticle, three deconstructors each shooting slightly to the left, straight, and slightly to the right, respectively, and to top it off, a sweeper prime that's jury rigged to fire extremely fast, but the accuracy is so low its cone of fire practically covers the entire screen.

    It could be advertised as the new Sentinel weapon we've all been waiting for, after War and Broken War. I'm sure a lot of people will misread it and just immediately go and buy it.

  15. Having Ordis randomly blabber in the background is one thing. Talking to him directly would make me lose too many brain cells.

    That said, talking to Ordis might be an interesting way to start a quest in the future.

  16. I have a feeling most people just picked Ash because he's the first option on the list. Not that I can't see a lot of people liking Ash, it's just a little unrealistic for him to be the most popular frame in the entire game when there are a lot of other great choices.

  17. Probably wouldn't work, based off my experiences with a certain Skyrim mod. Yes, it's a bit of a stretch, but hold on.

    From the mod's description, it seemed pretty cool, and the screenshots were stunning. However, when I actually installed it and got in-game, the wings were obnoxious more than anything else. Whenever I turned around, they'd spin around with me. Whenever I jumped or ran or crouching or did any kind of animation, the wings took up almost all the camera space.

    If wings were added to WF, I feel the same thing would happen. Your whole screen would just be cluttered with the wings. It's already bad enough to have War or Galatine strapped to your back when you're doing a crouching animation, because they stick out behind you and twitch constantly to adjust to your movements. Having a giant pair of wings on your back would be even worse.

  18. 18 minutes ago, Cyborg-Rox said:

    Uuuuuh.... mind writing a TL;DR?

    It takes a hell of a lot of time to grind for a forma BP. Unless you already have a stockpile, it's extremely time consuming. You probably won't have time for playing any other missions or doing anything else in the game, unless the average amount of time you spend playing warframe daily is more than 4 hours.

  19. I'm not very experienced, and I don't have much forma, but perhaps it depends on what you're doing with the forma?

    In most cases, you'll only ever need a few dozen forma. You'll want some for your primary, some for your secondary, some for your frame, and some for your melee, and some for your Archw and that's it. However, there are quite a few people who run their own clans. If you have a bunch of active players, you won't need to contribute as much, but if you're like me and have to do the majority of forma funding yourself, it adds up quick. My current dojo is worth about 18 forma, last I checked. I owe my gear a lot more forma for it to be truly effective, and I still have an absurd number of unbuilt rooms I need to finish up. I could make a barebones dojo with nothing but the bare essentials, but what fun would that be? If you want to have every room available, there's a substantial forma price tag. And hell, if you want things like hallways and cross connectors, you're going to flush your forma down the drain faster than you could believe.

    For people who already have a ton of BPs, this can mean taking up to a month of crafting 1 forma every day to make this "ideal dojo," assuming they don't fund it with any pre-built formas. For people who already have pre-built formas, they can build the whole thing in probably about 9-12 days, assuming they aren't rushing. But what about people who don't fall into either of these categories? What about people who don't have formadon't have platinumdon't have a massive clan, and don't have forma BPs? They have to grind out the BPs from the ground up. Let's look at how they'd manage that.

     

    vUHCj8A.png

     

    This isn't too hefty. Morphics and Neural Sensors drop like candy from a piñata, but neurodes and orokin cells are more difficult to come by for newer players. Neurodes are mainly farmable on Lua and a few other places, while orokin cells come from Saturn and Sargus Ruk, among other places. However, neurodes are used by an absolute ton of plant and flag-related decorations, as well as drums. Getting 1 neurode per day for your next forma isn't too hard, but considering all the decorations you might want to put in your dojo, you'll need to get way more than just 1 per day. Orokin cells are a little more common from my experience, but they're also used in more recipes, namely in a few prime/warframe BPs. The credit cost is extremely high. For one forma, 35k credits isn't too bad, as most players will have that on hand. However, to keep a steady stream of forma coming in, one per day, you'll have to earn 35k credits per day. This adds even more tedious work to an already extensive grocery list. To put this all together, let's see the combined, daily cost of all this.

    In order to get enough Forma to craft your dojo in a month's time, you'll need to collect the following (assuming you have a decent stash of Morphics and Neural Sensors):

    1. 1+ Neurodes per day, from Earth, Eris, or OD
    2. 1+ Orokin Cells per day, from Saturn, Ceres, OD, or bosses
    3. 35k+ Credits per day, from alerts or other missions
    4. 1+ Forma BPs per day, from various void missions

    This is a little too much. You can hit two birds with one stone here by doing OD missions, but each missions costs 6.5k credits on top of various other costs, the most notable being nano spores. Nano spores, like morphics and neural sensors, are pretty common, but you can end up using a lot of them for certain things, so you might not always have a generous supply early on. If you do opt for OD missions, the credit cost will bump up significantly. Doing just 5 OD missions for neurodes and orokin cells per day will bump up the credit cost to 67.5k. That's far too much to farm for in one day, unless you don't have a job and don't have any obligations. So, to get neurodes and orokin cells, you're probably going to have to farm them on regular planets. This will effectively double the time it takes to get those resources compared to if you were playing OD missions, since you're only farming one resource at a time.

    Now, what about the forma BPs? Those are still pretty time consuming to get. Assuming you have all the right void keys to farm them quickly and efficiently, it'll probably take you around 10 runs on average to get a forma BP. You can divide that by the number of chances you have per mission to get a forma BP, such as in survival. Almost every mission type will give you 1 chance at a forma BP, but a few missions will give you two. If you've already built up a lot of keys, this is no problem, but it's still quite time consuming. For a new player who doesn't have very many keys at all, this is even worse.

    Well, now you're going to have to farm for keys. Where do you farm for keys? Survival, Defense, Excavation... you can get them from just about anywhere, but it's very time consuming, and you might not get a key that actually drops forma BPs. Let's look at void key drop chances for survival, defense and excavation missions. Survival missions only drop keys at the 15 minute mark (they drop keys later, too, but this is in the context of a new player who wouldn't be able to go that far). Defense missions have an extremely low drop chance, so we can just ignore them. Excavation missions drop keys after the 3rd and 7th extractor. Going to 700 on an excavation mission usually isn't too difficult, even for a new player, so we'll go with excavation over survival. Excavation missions have an equal chance of dropping all kinds of keys, and will only drop keys at the 3rd extractor and every 4th extractor after that. If we're going for 700, we get two chances at a key that drops forma BPs, and if we're going for 1100, we get three chances. We'll look at both. We'll also assume this excavation mission is 10-20. Let's value these keys. On average, let's say we'll get 1 forma BP after every 10 tries.

    10-20 excavation missions will drop T2 and T3 keys. The chance of getting a T2 key is about 80%, and the chance of a T3 key is about 20%. So, what keys are useful?

    • T2 Capture (1 chance)
    • T2 Exterminate (1 chance)
    • T2 Survival (2 chances)
    • T3 Capture (1 chance)
    • T3 Defense (1 chance)
    • T3 Mobile Defense (1 chance)
    • T3 Sabotage (1 chance)

    If we look at all available void keys and compare it to the amount of keys that drop forma BPs, we can estimate that approximately 50% of T2 keys and 66% of T3 keys will drop forma BPs. Considering the chances of getting a T2 vs. a T3 key, we can come up with a 53% chance of getting a key that can drop a forma BP from a level 10-20 excavation. If we count the 2 chances associated with T2 survival, this is more around 61%. If we go to 700, we'll hit this chance twice, and if we go to 1100, we'll hit it thrice. It's basically a series of coinflips, but since 1100 shouldn't be too hard for a 10-20 excavation mission, let's assume we're going to 1100 every time. So, now for the big question: how many excavation missions do we need to do on average to get enough keys for a forma BP? Through extensive calculation, it seems you'll need to do about 9. That's a lot. Let's look at the shopping list again.

    1. 1+ Neurodes per day, from Earth, Eris, or OD
    2. 1+ Orokin Cells per day, from Saturn, Ceres, OD, or bosses
    3. 35k+ Credits per day, from alerts or other missions
    4. ~9+ Excavation Missions per day
    5. ~10+ Void Missions per day (up to 50% off depending on how many T2 survivals you have)

    19 missions for the forma BP, on average. Most likely 1-2 missions for the neurodes and orokin cells each, so 2-4 missions. Conveniently, excavation missions are excellent sources of credits, so you don't have to worry about the 35k+ credit cost very much; in fact, you might have enough credits leftover to do OD missions for the neurodes & orokin cells. Now it's time to put it all together.

    In the end, we can guesstimate that you'll have to do 21-23 missions every day to acquire and begin building 1 forma BP every day. To build a dojo composed of 30 forma, that's about 630-690 missions in total. Through a few first-hand experiments, I've deduced it takes about 7 minutes and 53 seconds on average to do a 1.1k 10-20 excavation mission. We can assume the 2-4 missions for the neurodes and orokin cells are 20m survival missions (with 1m leftover to get to extraction). This means that, to get enough resources to make one entire forma almost from scratch, would take from 3 hours, 11 minutes, and 47 seconds (3:11:47) to 3 hours, 53 minutes, and 47 seconds (3:53:47) of time spent in missions per day. This means that, to build a dojo composed of 30 forma, you'd need to spend from 3 days, 23 hours, 53 minutes, and 30 seconds (3:23:53:30) to 4 days, 20 hours, 53 minutes, and 30 seconds (4:20:53:30) playing missions over the course of a month. Assuming you can only dedicate 4 hours to Warframe per day, you'd have to distribute that over 24 days at least and 29 days at most. This is all so you can build 30 forma for your dojo in a month, assuming you're a bit of a newbie and don't have very many resources saved up. Keep in mind that the missions allocated to farming neurodes and orokin cells are severely outnumbered by the missions dedicated to excavation/void missions, so even if you have all the resources, that's still a ton of time spent farming for forma BPs.

    If you already have all the resources at your disposal and tons of forma BPs, it'll still take you a month to build 30 forma. However, you're still saving tons of time, because you don't have to go into missions to farm for every resource you need. I'm not a mathematician or a statistician, so I had to resort to rounding and rough estimates, but this is at least somewhat accurate. It's really a pretty big difference, and it shows just how easy it is for the veterans and how difficult it is for others.

  20. Some more stuff I forgot about. Let's see:

    • I put a bunch of forma into a dojo I was sharing with a few friends. The warlord permitted me to delete a few rooms so I could get my forma back, but it went into the clan vault instead. 48h completely wasted.
    • I wanted the galatine since day 1, but I didn't have the resources for it. I completely forgot that you can craft weapons, so I just kept using my lame Lex, Cernos, and Ether Sword, thinking that those weapons were the best I could get for the next 100-200 hours.
    • Here's a big one. I crafted my Ember Prime Chassis & Helmet a long time ago, back when Ember Prime was unvaulted. Just a few days ago, I put them up for trade on warframe.market. I got a buyer, but when I went to trade the parts to him, they weren't there. I figured I had to craft the BPs or something, so I apologized and went back to my foundry, and he said I could take my time. They were already built, and I told him I had no idea why I couldn't trade them. He told me I couldn't trade crafted parts. Completely defeated, I sold my parts to Baro because I figured I had no chance of ever building Ember Prime. Right after I sold them, I looked on the forums, and someone mentioned that DE would be doing a grand unvaulting sometime in the future.
    • I spent all the forma I ever got on my dojo. I still do, but I've been dedicating more forma to my personal loadout.
    • I traded some high-quality prime parts for a price much lower than what they were worth. I didn't care about being rich, so I just traded for however much platinum I needed. I remember selling something worth 20p for 8p, because I had 12p at the time and wanted 20p for a catalyst or something. That being said, those were also the fastest and easiest sales I've ever had.
    • I tried to trade at MR1.
    • I tried to trade with 0 credits. Luckily, this actually prevented me from getting scammed.
    • I accidentally agreed to buy something from someone when I meant to sell.
    • I tried to do a solo vault run. Once.
    • I built a clan treasury.
    • I spent all my credits on transmuting completely random mods.
    • I stayed away from the void, because I thought it was "end game."
    • I thought Excalibur was useless in high level missions.
    • I built Ash for range and efficiency, not because of bladestorm but because I thought teleport was cool. I ended up making a perfect bladestorm build purely by accident.
    • I tried to do stealth missions in pubs.
    • I didn't know the map showed you where the exit was, so I was always confused how everyone else got to extraction so quickly.
    • I farmed for high level mods at Apollodorus, because a bunch of other high-level people were there too. I think this is actually where I got Crimson Dervish, so I wasn't completely wrong.
    • I didn't realize that Fieldron and Fieldron Samples were different things, and the same for all the other resource components. I figured the rewards for those invasions were just typos.
    • I never bothered to pick up Oxium from ospreys I killed.
    • I used Thunderbolt on my bow because I thought it dealt crazy damage and was the main source of my DPS. This was back when I was doing Apollodorus. I carried it into T4 int/def missions, too.

    More recently:

    • I stayed away from sorties because I thought they were too hard. Then I did the Eris Gift of the Lotus alert and kept my team afloat while also doing hella damage. They're really not that bad, and I've been missing out.
    • I installed a Vazarin lens on my Ash because I thought I could uninstall it or craft another one. I started crafting Mesa a few days later.
    • I thought Nitain was useless, so I never did alerts for it.

    From a couple of my friends:

    • A friend of mine always marks and calls out every mod he finds. Usually, Vitality, bronze/silver fusion cores, and stance mods.
    • A friend of mine always does credit alerts, even though an excavation mission would probably net him 2-3x more than the alert.
    • A friend of mine invited me to a stalker farm without doing SD and without any stalker marks.
    • A friend of mine always marks control modules in the void because I told him green resources were rare. Despite this, he's never marked any neurodes on Lua.
    • A friend of mine took some of the platinum I gave him for his prime parts (I was buying them for ducats) and bought a noggle head. He didn't even buy Clem.
    • A friend of mine always runs. Never slides (tap slide). Never long jumps (slide double jump). Never bullet jumps. Just runs.
    • A friend of mine sets waypoints when he finds elevators and waits for the whole party before ascending. This is usually good, but he does this for all elevators, including the mini-elevators in those big halls in the void which you can bypass in two seconds with a bullet jump.
    • A friend of mine does a verbal countdown from 3 when opening two-person doors, because that's what I did when I found my first two-person door with him. In squads of 4, the other players usually run up and hit the panel for him.
    • A friend of mine is constantly blown away by every prime part he finds. I have to do a price check after every void mission we do to make sure it's junk, because he won't believe me otherwise.
    • A friend of mine put all his credits in the clan treasury, because he thought there'd be interest and he could withdraw later. On the bright side, I don't have to pay out of my pocket anymore for the hundreds of decorations I've put down. I actually did this same thing, but I wasn't expecting interest, and I didn't dump all my credits in there.
    • A friend of mine got hyped up about solar rails and solar rail conflicts. That's all.
    • A friend of mine continuously looks up outdated information, somehow finding outdated facts from the wiki itself and finding extremely old guides on gamefaqs, Steam, and other such places. He tried farming Ash parts (because he's seen me play and thinks Ash is fun, even though I just hit 4 and then go read the steam forums) on the Uranus boss. He didn't believe me when I said they don't drop there anymore, but after 1 run that took at least 20 minutes from both of us dealing minimal damage, he gave in. He wanted to do it again, though, because he read from another site that Ash parts could drop from the manics summoned by Tyl Regor. I told him they didn't drop Ash parts. Since then, he's tried to convince me to farm manics on Apollodorus. I don't actually know if they'll spawn, but if they ever do, I have a feeling he'll never want to farm anywhere else ever again.
    • A friend of mine put his Madurai lens on his mk1 paris because he thought he could uninstall it. I gave him a burston prime set a couple days before then. He's made a new paris in the meantime.
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