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Flexboxone

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Posts posted by Flexboxone

  1. 4 hours ago, Inarticulate said:

    We know the numbers, and math does not lie unless you're doing it wrong.

    In the new system, we use more relics per Prime part in return for having a much higher drop rate of rare parts. I think this is a fair trade-off.

    We have Sorties. We have Trials. We have Hieracon. We'll manage.

    sorties, trials, and hieracon isn't enough endgame 

     

    Why settle with mediocrity when you can have excellency?

     

    Now, i'm not saying this game isn't fun, but do not for one second try to excuse the barren wasteland that is endgame content

  2. DE never stated that valkyr got her powers directly from the corpus. Her lore and description is very vague and up to interpretation.

     

    Also, there are instances of primes being made after that regular version and we already know that "primifying" something is possible, therefor even if everything about current valkyr was gained from her corpus captors, it wouldn't matter.

     

    However personally I hope for valkyr prime de goes with the former as it would most likely mean her primed version would be based off of the gersemi skin, which imo is an immense improvement over her normal skin

  3. On 8/24/2016 at 6:03 PM, Legacy_STALKER said:

    I like the idea but i would rather have that intact relic has drop chance of radiant one (50%,40%,10%) increased/decreased by refinment.And also you can do it 1 time a day like a sortie and since its a nightmare if you fail you cant repeat.

    ps.put survival on 1 rev.give me a chalange :D  

    They're pretty difficult but I honestly don't think DE would implement a way to make rarer objects have a higher chance of dropping unless the mission is extremely difficult

  4. 4 minutes ago, (PS4)robotwars7 said:

     

    ..even though many Wraith and Vandal weapons were guaranteed rewards for completing an event or tactical alert. examples include the Gorgon Wraith, Wraith Twin Vipers, and Karak Wraith which was originally a reward for Tubemen of Regor.

    I wouldn't mind having the option to recolor them, since I can't really "wraithisize" (that's a word now) my frames correctly to go with the weapon. (and no, Black doesn't look right because Wraith weapons are actually Dark Purple.)

    ahh right sorties made me forget about those

     

    nevertheless those events weren't too difficult. I still stand by my opinion that they should not be treated as medals. Things you get in this game are simply objects that are either really good, or you find really cool, or both, and therefor do not deserve a "priceless" status wherein you aren't allowed to change anything about them to keep their "purity"

  5. 2 hours ago, Hemmo67 said:

    i would never paint my pretty trophies. got pay some respect for what u did to earn them

    This is warframe not the olympics

    The only way you earn weapons is by getting lucky and having a good word in with rng. Being lucky doesn't deserve a medal.

    I'm sorry buy your entire point is moot and only exists to prevent player choice. Not everyone has your opinion, don't go forcing it on others.

  6. 5 minutes ago, (PS4)DesecratedFlame said:

    Lame. I like the permadeath idea, but not being able to get people up an infinite number of times is just lame, especially since WF is rife with one shots and lacks any kind of health gate mechanic.  Also, if you want to go that route you should remove the need for reactant all together. It should be  win or lose. If you beat the mission you get all the rewards regardless, if you lose you should lose it all, including the relic. (Personally, I hate how reactant distracts from the missions anyway.) Also the missions should only fail if everyone dies, and quitting out should be penalized. Meaning if you go down, you can still get the rewards that were obtained while you were alive if at least one person makes it to extraction, but if you quit out then you lose everything, including your relic. That promotes trying to live as long as possible but also discourages rage quitting.

    Maybe also add in a way to revive players at certain points, for example, if 3 people go down at minute 33, they can't be revived unless the remaining player makes it to minute 35 (revival at every 5 levels/minutes) so that the remaining player has to decide whether to extract or try for a revival. And finally, make it so you don't get the rewards for the wave/minute that you are revived in.  Meaning if you revive at the 35 minute mark, you don't get the 35 reward.

    Well it is up for debate how it would be implemented. I just added those ideas as a basis of how nightmare fissures could be done. I'm honestly down for anything as long as they retain their higher rare drop chance and are much more difficult than regular fissure missions.

     

    I'll update my post to address this concern.

  7. 23 minutes ago, Caobie said:

    So I noticed a wording issue in your spy idea. You say that triggering the alarms while in the vault fails the mission...but then you go on to say that entering the vault triggers the alarm...meaning auto failure....at least how you've written it. Otherwise I think the ideas are good but a bit too heavily in favor of the enemy.

    They are different conditions. they would not go hand in hand.

     

    Also they are in the favor of the enemy to keep the mission difficult. I doubt DE would ever think about implementing this unless it is an extremely difficult task.

     

    I like the idea but i would rather have that intact relic has drop chance of radiant one (50%,40%,10%) increased/decreased by refinment.And also you can do it 1 time a day like a sortie and since its a nightmare if you fail you cant repeat.

    ps.put survival on 1 rev.give me a chalange :D  

    yeah that might be a better idea than mine lol

  8. Recently I had an idea that would fix both the huge grind for getting the parts you want and increase the amount of endgame content, which we all know the game is lacking.

    The idea is relatively simple - nightmare fissures. Nightmare fissures would be different from regular fissure missions in the following ways: ( please note this is an idea of how nightmare fissures could be implemented. Every idea here is by no means perfect and I don't doubt there will be people who disagree with certain aspects. The overall focus is on the idea of nightmare fissures )

    Spoiler

     

    - all nightmare fissures would be level 80+ 

    - if you fail the mission or don't get enough reactant the relic gets consumed, as opposed to regular missions where you only consume a relic when getting enough reactant and completing the mission

    - you have to pick up 20 reactant as opposed to 10

    - you can use any relic in any nightmare fissure ( this means nightmare fissures will be universal, as opposed to 'lith', 'meso', 'neo' or 'axi' )

    - There will be 3 nightmare fissure missions available at any time and the missions rotate on a 24 hour basis

    - nightmare fissures decrease your chance of getting common items by a large amount, increase your chance of getting uncommon items a bit, and increase your chance of getting rare items a ton. this effect stacks with how refined your relic is

    OR: how refined your relic is decides the increase in percentage of getting uncommon and rare items ( idea provided by Legacy_STALKER )

    - nightmare fissures would have different conditions that make the mission harder or instantly fail the mission. Ideas for different conditions: ( each tick ( - ) represents a different condition, only one condition per mission ):

    Spoiler

    ( any ideas about different kinds of conditions you guys may have are welcome. If I see it I may add it in here )

    Extermination ( each extermination mission has a minimum of 300 enemies to kill ):

    - all enemies must be eliminated in the allotted time ( probably around 5 minutes )

    - you are allowed to go down, but if anyone "dies" the mission fails

    Rescue:

    - the rescue target cannot be revived once they go down

    - upon reaching the room with the wardens the alarms go off instantly and you have 75% less time than normal to get to the target

    Defense:

    - If the defense target is a person, they cannot be revived once they go down

    - if the defense target is an object, the object has 75% less health and armor

    Spy ( you have to get all 3 spy vaults ):

    - Triggering the alarms while in a spy vault fails the mission

    - upon entering a spy vault the alarms are triggered

    Excavation:

    - you have to get to 2000 cryotic excavated ( however excavators drop rewards, unlike in regular fissure missions, to compensate for the amount of time this would take )

    - you have to get to 500 cryotic excavated without allowing any of the excavators up to that point get destroyed ( any excavators that drop down after you reach 500 cryotic are allowed to be destroyed )

    Survival ( you have to survive for 15 minutes ):

    - Your entire team has 4 downs. any more downs and the mission fails.

    - life support drains 2.5x faster

    Capture ( there are 2 capture targets, each with their own team of eximus body gaurds ):

    - you have to down both targets within 2 minutes of each other ( not capture, just down )

    - you have to kill the team of body gaurds before the capture target will take any damage 

    - you have to down the capture target without the capture target being alerted to your presence ( the capture target will have less health to compensate for this )

    Mobile Defense:

    - each station has 75% less shields and health

    - enemy spawn rate is increased by 3x

    Interception:

    - enemies can capture control points 90% faster

    - enemies don't have to go to the consoles to capture the control points, any enemy standing on a control point contributes to recapturing it.

    Sabotage:

    I'm too lazy to make ideas for each and every different sabotage mission. If you have a good idea i'll probably add it here.

     

       

     

    I personally think that nightmare fissures are a great idea because they not only give you a way to reduce the grind on getting certain items ( in exchange for difficulty of getting them of course ) but they also give the player a reason to grind out for the best mods, the best frames, to forma your items a ton of times, to upgrade your mods to max rank, to unlock the exilus slot, etc. Currently this game is lacking in end game content that rewards you properly and i'm sure me and many others are itching to use our overpowered gear on enemies that are actually a challenge

    Currently, the only end game content we have is :

    - Sorties, which you can only do once per day while getting a reward

    - raids, which you need a party before you can do them and not everyone is in a clan or has friends to play with ( at least you should play raids with a group, raids with randoms is torture ), and even then raids usually require specific loadouts which can restrict your playstyle

    - endless missions, which sadly don't reward anywhere near as well as they used to.

     

     

    Please tell me what you think!

  9. Anyone else want there to be more missions that are level 50+? ( specifically in the 75 range )

    I have all these great setups that I barely get to use against enemies that are actually a challenge for me.

    Whenever I finish sorties I find myself spending a lot of time in the simulacrum just giving myself tons of challenging enemies to fight.

    There needs to be some sort of way to change the level of any given mission or more hard missions need to be added into the game. 

  10. Fallen Legion Gaming Community wants you to join us!

    TL/DR Perks:

    - 100% research

    - Events and prizes ( ranging from primes to plat )

    - Daily raids

    - Skilled community who are more than happy to help people new to the game

    - Branched out of just warframe, open to different games 

    - Not super serious! No censor! say and do what you want ( for the most part )

    - Teamspeak setup

    - part of Orion aliiance, the alliance does own a few places

     

     

     

    Recap of TL/DR in more detail: 

    Joining is quick and easy. The clan has 100% research completed. We have a diverse selection of weekly / bi-weekly events involving parkour, fashionframe, pve, the arena, pvp, lunaro, etc, that give away prizes that can range from prime parts/sets, mods, to plat. We do daily normal lor and nightmare lor raids involving serious tactics and setups or sometimes screw around tactics and setups. ( currently we don't do the Jordas verdict very often however that is going to change soon ). A lot of our playerbase is skilled and are more than happy to help people who are new to the game. We have and are branching out of just warframe, in case you like other games too. The teamspeak is generally very lenient on what you say, however we can and will punish users who are obnoxious and annoying or trying to provoke another member. We do require you to join our teamspeak and be in possesion of a mic, however it's alright if you don't have a mic so long as you have one on the way. We are part of the Orion alliance and currently own a few sectors. 

    For the moment we are a storm clan, however this is more than likely going to change soon.

    This clan is currently only on pc. 

     

    If you are interested, message me in game or message me on these forums.

    If I am not online, you can message any of these people:

    dismaldreamer

    Killesoda123

    TheFire10

    Griffin_Slayer

    Qauzy

    If you message any of us in game, please state that you are from this forum post to avoid any confusion.

     

  11. as we all know umbras are eventually going to start being released one by one. However, there is a small issue with this.

     

    Currently excalibur umbra prime is better than the regular excal prime. For the global release umbras shouldnt be better than primes, they should be different. 

    Random example:

    Clem Prime gives you increased shields

    Clem umbra gives you inreased shield recovery

     

    if we have umbras be better than primes then it would completely devalue our primes. It would be more interesting to have two different kinds of frames.

  12. So i just got back into this game 2 weeks ago. However, I just found out that targis prime had been unvaulted for mag primes prime access. Targis prime had always been my favorite armor set, but I wasn't around the first time it was released. Thing is, i'm more than willing to pay full prime access money for just the targis prime set, however, as many of you may know, the mag prime vault access has been gone for a short while now.

    Is it possible for me to get in touch with someone at DE, so I can pay them and then receive the targis prime set? As I already stated I am more than willing to pay full prime access price for just the armor set, and it infuriates me that I didn't find out about this sooner. I really do not want to wait a whole year, maybe even more, for this beautiful armor set to be un-vaulted.

  13. This doesn't happen very often, but it does happen more than it should.

    Occasionally, the Eternal war augment completely breaks. Melee kills will not give you any extra time at all, completely wasting a mod slot.

    Please fix this, as I said it doesn't happen often but when it does it is very infuriating.

  14. why am I suspended from trade chat?

    I finished a raid with some friends, go to check on whos buying what and turns out im suspended. I didn't even post anything on it.

    why?

    I literally didn't do anything.

    Before it gets suggested, I tried relogging into the game but i'm still suspended.

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