MemeTerrorist
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Posts posted by MemeTerrorist
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Loki could use some visual updates, like:
- His decoy actually looking like the Loki you're using, without the 2013 scan line effect
- Invisibility not having that yellow screen filter, and having a 'chameleon scales shifting color effect'
- Switch teleport tweening your camera to the place you're teleporting to so you're less disoriented
- Some effects to see your Disarm radius better, and an animation for casting mid-air
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Hotfix 26.0.7
Gun Blade:- Added a free movement shooting attack to the first move in the Forward Combo for High Noon (Vagabond Blitz) and Bullet Dance (Magnum Mamba).
- The Heavy Attack shot is no longer free movement (the wind up remains free movement).
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Just do it, it's been an issue since forever, and implementing it into the next hotfix cannot possibly take more than ten minutes.
These weapons have been striking with the blunt of their blade since release.
Point their blades upwards like other polearms that don't have this issue, please. -
❤️I'm writing this because of my love for the game, and the desire to see it become the best it can be❤️
so don't hate on me in the comments
A lot of warframes, especially the early ones, are missing their normal maps,
which in turn makes them look like plastic, and hard to color.
No, it's not the intended look. And saying that it is intended would be an insult to the art team.
These normal maps are expected of Tennogen creators, so it's only fair we hold the actual devs to the same standard.
The list of affected warframes (sorted by release) is as follows:
- Ember
- Ash
- Rhino
- Trinity
- Nyx
- Banshee
- Vauban
- Nova
- Nekros
- Valkyr
- Zephyr
- Mirage
- Mesa
Plus a few extra ones whose textures are either low res or could use a little touching up:
- Mag
- Loki
- Frost
- Chroma
- Equinox
- Inaros
Also, some recent alternate helmets seem to have textures not matching those of the original, like Nidus Myxini (stone like texture compared to fleshy organic one of the default) and Gauss Mag (closer to grineer machinery than tenno flowing curves)
I would also like to point out that a lot of these warframes have uncolorable parts on their body, but that's besides the point of this post.
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Love the direction of the changes, but...
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Titania's 1st ability Spellbind is now a worse "Lifted" status, as the
enemies are ragdolled and flung away, instead of being held in place
(same with Valkyr's Ripline and Mag's Pull) -
Razorwing's Diwata archmelee lost its target snapping functionality - Many of the melee combos still slow or halt movement for longer periods of time
- Some attacks have unnecessarily long recoveries and lock the character in place
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I can't seem to throw out the Sigma & Octantis shield no matter if I'm aim gliding or not
Other melee issues:
- Sheev skin models are still undersized compared to other daggers
- A lot of polearm and staff weapons still attack with the blunt of the blade
- Redeemer Dendrite skin has misaligned elemental FX
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Titania's 1st ability Spellbind is now a worse "Lifted" status, as the
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The Plinx pistol is ever so slightly tilted upwards, compared to other secondaries, its barrel doesn't align with the laser beam it shoots out. (No, that's not recoil in the picture)
Many polearms have the issue of being rotated 90 degrees along their handle axis, making them strike with the blunt of the blade.
The affected polearms are ones with the blade facing forward during the blocking/preview animation, instead of upwards: Lesion, Cassowar, Serro and all polearm Zaws.
oh, and Garuda's Talons also strike sideways, no matter what stance you use
Thanks in advance ❤️
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Not much more than a rough drawing at the moment
The idea itself is from about a year ago
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coolio :)
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Very disappointed with this week Baro's stock, this kind of garbage for his 100th visit?
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7 minutes ago, peterc3 said:
What other frame has had major model changes like these, post-release?
I know Hydroid has had a PBR rework that changed his color areas, and Inaros' deluxe skin got its whole primary material swiitched. As for mesh changes I do not know if there were any, but Im staying optimistic 😆
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First I should say, this is my first ever post on this forum so please tell me if I did something wrong before you ban me, thanks.
I really like Gara, however I have had some gripes with her design for a while, and only now I had the time to make this post.
Below is my rendition on how I see her being tweaked, I'll be going into details further downoverview
Gara's proportions and shapes are quite perplexing to me and I feel like they dont have a good flow with oneanother (especially the arms and the pauldrons). Also the blade crotch seems really out of place.
Next up; color areas. I feel like there isn't much room for customization when the primary color is covering most of the frame. The accent metallic color is barely noticeable, and the teritary color on the horns is messing with the glass and also kinda limits the customization options to whatever doesnt look bad under the glass.
Let's be honest, compared to other frames, even male ones, Gara's butt is very underwhelming. And it is the frame's back that the player is seeing for most of their play time. Unless of course they're wearing a long syandana, that is.
I hope that Gara receives these (in my opinion) much needed visual changes
loyal Tenno KapitanArbuz that spent quite a lot of money on this game
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Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.4
in PC Update Notes
Posted
while you're at fixing polearms, fix their rotations as well please (lesion, serro etc. strike with the blunt of the blade)