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MemeTerrorist

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Posts posted by MemeTerrorist

  1. Loki could use some visual updates, like:

    1. His decoy actually looking like the Loki you're using, without the 2013 scan line effect
    2. Invisibility not having that yellow screen filter, and having a 'chameleon scales shifting color effect'
    3. Switch teleport tweening your camera to the place you're teleporting to so you're less disoriented
    4. Some effects to see your Disarm radius better, and an animation for casting mid-air
  2. ❤️I'm writing this because of my love for the game, and the desire to see it become the best it can be❤️ 

    so don't hate on me in the comments

     

    A lot of warframes, especially the early ones, are missing their normal maps,

    which in turn makes them look like plastic, and hard to color.

    No, it's not the intended look. And saying that it is intended would be an insult to the art team.

    These normal maps are expected of Tennogen creators, so it's only fair we hold the actual devs to the same standard.

    The list of affected warframes (sorted by release) is as follows:

    • Ember
    • Ash
    • Rhino
    • Trinity
    • Nyx
    • Banshee
    • Vauban
    • Nova
    • Nekros
    • Valkyr
    • Zephyr
    • Mirage
    • Mesa

    Plus a few extra ones whose textures are either low res or could use a little touching up:

    • Mag
    • Loki
    • Frost
    • Chroma
    • Equinox
    • Inaros

    Also, some recent alternate helmets seem to have textures not matching those of the original, like Nidus Myxini (stone like texture compared to fleshy organic one of the default) and Gauss Mag (closer to grineer machinery than tenno flowing curves)

    I would also like to point out that a lot of these warframes have uncolorable parts on their body, but that's besides the point of this post.

  3. Love the direction of the changes, but...

    • Titania's 1st ability Spellbind is now a worse "Lifted" status, as the
      enemies are ragdolled and flung away, instead of being held in place
      (same with Valkyr's Ripline and Mag's Pull)
    • Razorwing's Diwata archmelee lost its target snapping functionality
    • Many of the melee combos still slow or halt movement for longer periods of time
    • Some attacks have unnecessarily long recoveries and lock the character in place
    • I can't seem to throw out the Sigma & Octantis shield no matter if I'm aim gliding or not

    Other melee issues:

    • Sheev skin models are still undersized compared to other daggers
    • A lot of polearm and staff weapons still attack with the blunt of the blade
    • Redeemer Dendrite skin has misaligned elemental FX
  4. The Plinx pistol is ever so slightly tilted upwards, compared to other secondaries, its barrel doesn't align with the laser beam it shoots out. (No, that's not recoil in the picture)

    unknown.png

    Many polearms have the issue of being rotated 90 degrees along their handle axis, making them strike with the blunt of the blade.

    unknown.png

    The affected polearms are ones with the blade facing forward during the blocking/preview animation, instead of upwards: Lesion, Cassowar, Serro and all polearm Zaws.

    oh, and Garuda's Talons also strike sideways, no matter what stance you use

    Thanks in advance ❤️

     

     

  5. First I should say, this is my first ever post on this forum so please tell me if I did something wrong before you ban me, thanks.

    I really like Gara, however I have had some gripes with her design for a while, and only now I had the time to make this post.

    Below is my rendition on how I see her being tweaked, I'll be going into details further down0JZSAcj.pngoverview

    kKdgWiV.pngGara's proportions and shapes are quite perplexing to me and I feel like they dont have a good flow with oneanother (especially the arms and the pauldrons). Also the blade crotch seems really out of place.

    Ns6qCzV.pngNext up; color areas. I feel like there isn't much room for customization when the primary color is covering most of the frame. The accent metallic color is barely noticeable, and the teritary color on the horns is messing with the glass and also kinda limits the customization options to whatever doesnt look bad under the glass.

    E2yR7vg.pngLet's be honest, compared to other frames, even male ones, Gara's butt is very underwhelming. And it is the frame's back that the player is seeing for most of their play time. Unless of course they're wearing a long syandana, that is.

    I hope that Gara receives these (in my opinion) much needed visual changes

    loyal Tenno KapitanArbuz that spent quite a lot of money on this game

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