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Arkor

Hunter
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Posts posted by Arkor

  1. Did the mission? You have to support Nef or Tyl 3 times to get 1 point. If you ran the mission 6 times you'd have only 2 points. You have to run it a total of 12 times to qualify.

     

    Also, if you ran the mission while it was still in conflict from the first 3 times you ran it, you'll only get 1 point. You have to wait for one of them to win in order to support again.

     

    Damn, are you serious ? Since the very first events and quests of Warframe, I always had A LOT of trouble to find out what to actually do in-game. I always spend hours trying to find out. The clarity lack is real. Not even talking about the bugs and such. Anyway, THANKS for the help - really appreciate it ! That would indeed explain why I (and many others according to the forums / reddit) still have 1-2 points. Now I hope I'll have enough time to complete the event since there's now less than one day left.

     

    Thanks again !

  2. The counter is bugged for the Tubemen of Regor  it said 9/4 for me and now i logged back in it now says 1/4 wth this is a never winning thing with the counter broken .

    I have done them all more times then i can count and the counter still saying 1/4 for me i have already got the badge and it still says i have not done enough to get the badge or the the guns i have done them over and over about 50 times now each and still no change .

    Please fix and recount are winnings.

     

    Just letting you know that I have the same problem. The counter says 1/4 even though I completed the mission like 6 or 7 times.

  3. Same probleme here - it's been a few days since Ordis hasn't showed up on my screen. Nor when I'm "afk" or anything. Did they disable it or what ?

  4. I have an active affinity booster which is going to end very soon, and I would like to take advantage of it...

     

    I'm hoping for some kind of reimbursement since it's been down for a little while now.

  5. After reading this in the 13.4 :

    "Revised the positions of accessories on the Nami Skyla."

     

    I think it's time to inform you that this bug is also found on the Kestrel (accessories are floating) :

     

    ocfFFmz.jpg

     

     

    I also saw this :

    "Improved the Glaive parry movement animations."

     

    I haven't tested myself to see if the Kestrel needs improvements too, but I hope it gets done if needed. :)

  6. Improved the Glaive parry movement animations.

    Revised the positions of accessories on the Nami Skyla.

     

    The same things need to be applied to the Kestrel. Or at least the positions of accessories, they don't match at all with the Kestrel. (they're just floating, not even near the weapon)

     

    Edit : I made a post in the bug section.

  7. I think what would work, is the possibility to execute a backflip animation (or something the same style) by pressing JUMP less than a second after you've received the slam hit (right before the Tenno hits the ground).

     

    This way, players with reflexes, aswell as those who wish to fight in melee range would have a way to avoid a few ground slams. However, the time allowed to react must be a second at max, so an unaware player who would be surprised by a Heavy wouldn't manage to avoid the hit so easily.

     

    Mods such as Constitution, Sure footed and Handspring would still be "useful" (if you consider Handspring and Sure footed to be useful), and melee fighters would be able to defend themselves against Heavies with a bit more efficiency with some skills and reflexes.

     

    I'm convinced that backflips should be implemented for Melee 2.0, for it to reach its awesomeness potential !

     

    But I guess we should try it first, and then come back here to rant :P

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