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red_phantom050

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Posts posted by red_phantom050

  1. 7 hours ago, (PS4)cex_cells said:

    I think it’s just lag. This glitch only happens when I have a bad host and everyone with umbra gets stuck in walls, falls in endless black, stuck outside of map but can hit every enemy spotted, half of body stuck in wall and only can crawl into the wall more, lol. . Usually it only can happen when I’m with UK friends and I’m in Hawaii. They all bug out but umbra is the only one that gets you stuck in a wall or black. I had bugs with really bad hosts that make me teleport back to my operators first location(spawn) when I did energy regen with operator. Then almost mid part of the map I change to operator and I’m back at spawn then try to change back to frame but frame teleports back at spawn as well. Then I have to run all the way back to where everyone is at. I notice all fixed bugs tend to work during bad host or poor connection.

    oooooh, that makes a lot of sense because i would always equip my boltor prime when I did a alert, and alerts usually has worse hosts.

  2. 2 hours ago, (PS4)warhero229 said:

    You've created a frame that effectively only has one ability. Everything else is just waiting time until it's time to cast your only real ability again.

    Zephyr shows how useless it is to waste an ability slot on something that only provides mobility. Valkyr has a semi-wasted slot for mobility. They are examples of what not to do.

    For good examples of mobility powers that work, see nezha and volt. Nezha leaves a trail of fire that damaged enemies and provides status immunity to allies. You are rewarded for going faster because you can cover more area with the flames. Volt has speed. You are rewarded for moving around quickly by charging up bonus damage for your next attack.

    Mobility should go hand-in-hand with performance. Having 3/4 abilities that do nothing but provide gimmicky movement options is simply a waste.

    A frame who's entire kit is based on mobility could work however. Every ability could provide movement options but they all need to also provide actual a useful effects in combat. It also needs to be streamlined a ton, meaning movement should feel just as fluid as our existing parkour system, if not more so. The biggest part of this is that deploying swing lines should not require manual aiming. Nobody, (especially console players) wants to have to keep moving the camera up to the ceiling, then back down to the rest of the rooms then up at the ceiling again, etc.

    We also already have a sort of spider-frame though DE inexplicably made it cat themed. Khora. Her powers of ensnaring enemies in thin chains, plus her generally spider-like design (especially the helmet) do not match up with her ability to summon a cat. But I digress.

    thank you for make a good argument that had a lot of good points, I feel like your the kind of person that pushes people to be better.

  3. 11 hours ago, (PS4)lagrue said:

    The passive would be beyond broken imo. 

    I really, really like ability 2 though, what a cool idea. 

    ya, the passive is a little much, so instead you could do something crazy, after all it is a fourth wall character. like you just have a random perk active occasionally on use of a ability. It should have basically every perk in the game.

  4. On 2015-06-26 at 6:51 AM, SpaceSheepie said:

    Stunning art. Might be a bit radical for the game mechanics (being able to run along ceilings etc.), but meh!

    Amazing, would love to see this.

    I'm not sure it probably wouldn't change much with the mobility being so high any ways, but the game isn't built for this so they would half to redo a lot of tiles.

    and yes, i totally agree this would be a lot of fun, even if a little disorienting.

  5. 8 minutes ago, maddragonmaster said:

    begining to think of another idea. might put it in fan concept. and it involve expanding this slight talk about animations. but i have a feeling that DE will probably ignor it due to the extra work of creating at least 2 set of animations for crawl, walk, and run animations. 

    ya, and if i would spend a lot time and effort trying to get DE's attention it would be about something a little bit more then just running animations. Its also vary hard to get them to work on any thing but planes ideas. Which is good, it just shows that a have good dedication.

  6. 16 minutes ago, Dark_RRiderr said:

    Or.... just an alien warframe that can wall-walk around. Together with a suprising invasion from outside the Origin system of a new alien race with entirely fully new weapon concepts that are indeed very alien like.

    that would be cool because you would open the door fore a new planet, and a whole new enemy faction. Please, for the love of every thing good in this world do not make the enemies jump around like Kela Da thaym.

  7. It would be interesting if it was like the beast from fairy tail, were he can change certain body parts to do certain things. His first ability could be that his arms change, giving him a melee  boost. His second could be his legs witch would increase jumping/bullet jumping. His third ability could be torso making his armor rating much higher. His forth ability could be a rampage style of attack ware you can use weapons and all the abilities come to gather and have a large buff.

  8. 1 minute ago, maddragonmaster said:

    true. also one thing that bugs me a little is that melee has no frame pacific idles with the idle animation. it is just primaries and secondaries. don't really want to get the animators any more of a headach but there is also walking and running animations like what would a noble and a agile walk/run animation be like?

    That true, i don't know how you'd have more than four or five running animations, but you're right there should be melee idle animations. wait i think there is one, Excalibur with his ult.

  9. I know that there are some things that work, but there's no real reason of using these abilities, other than for the mobility. So it would be cool to be a support warframe so you would end up having a purpose to your swinging around.

  10. It would be cool if "umbra" was kind of a personality, I know he all ready has a name, but still here me out. So basically, they could make a bunch of different personality then you could choose which one you would want to use with which warframe, Like one could totally be Ordis.

  11. The best way to make it less stressful to play dps in my opinion, is to find a fiend that plays a different roll like tank/support, not only is it just funner to play with friends its less stressful. One of the best places to find people to play with is discord.

  12. ya that sounds really cool, the mane issue i think, is the damage/health difference between players and AI. So (as a example)  a player has a average of 200-14000 hp and 100-30000 dps, but a enemy has a average 400-50000 hp and 50-15000 dps. So in other words you would just sit there pounding on a enemy, but this could be fixed with some precarious balancing.  

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