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Atlas_Prime_Endures

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Posts posted by Atlas_Prime_Endures

  1. Hmm.. after reading all of this, I can safely assume the OP didnt get in depth with Atlas, you see, his Landslide will not proc status effects, it will however apply the elemental damage of mods on your weapons. with that being said, Landslide also benefits from Riven mods, it doesnt need a damage buffs. it is the strongest first ability in the game and with an efficiency/str build and a good riven, it will deal insane damages, the likes of wich will melt levels 150+ mobs almost instantly. If OP stopped playing Hydron (and struggling at it) he would have noticed that already.

    Now in regards to Tectonics, most peoples assumes it to have a similar function as Frost's Snow Globe or Volt's Electric Shield, while its true that at first glance it performs similarly, its true strenght lies in the fact it is viewed as a physical obstacle to enemies, meaning they will attack it first if it block the mob's way. It also can be used to block pathways, cover terminals,  trigger aggros of melee and infested units if casted on a defense mission pod and it can even be used creatively, example, you can use it to have cover while ressurecting teammates, or cast Tectonics in a strategic area and shoot launchers's projectiles at it while it aggros mobs, You see, grenades from the likes of tonkor will automatically explode upon touching the bulwarks, meaning no bouncing nades and if you're skilled enough you can dead angle it n cheese endless missions. I do agree that the boulder part of the ability needs a buff. It is way too unreliable with its ragdolling effects and the damage it does even when buffed with petrify is laughable.

    Petrify in my humble opinion is almost perfect. I would prefer if its casting cost was toned down a bit though, 75 energy is way too high for a core ability of Atlas's kit. A more reasonable cost should be around 50 or 60, otherwise the ability is fine, its a great CC, its boost Atlas's DPS by "glueing" to place tougher enemies so you can unleash pain on them with landslide and also boost its dmg by 50%. Great Stuff minus its cost.

    Rumblers.. oh boys.... thats where my issues with the frame lies at. On papers its sounds great, having mineral minions joining in the fray and punching mobs left and right, causing great chaos...yeah.... On papers. You see the Rumblers have some of the worst AI I've ever seen, they will wander of resulting in them being useless, they will target weak enemies instead of the tougher ones..unless using the Augment Mod they wont aggro anything, at higher levels they will mostly scatter pack of enemies around when Atlas Players needs them grouped for maximum Landslide efficiency. No as an ultimate ability, it performs poorly, its underwhelming and its unsatisfying while also disrupting the flows of Atlas's gameplay. What I really wish DE did with them is doubling the numbers of Rumblers, allow them to draw aggro, remove the ragdoll effects of their rock throwing move and forces them to be unable to wander above 20m range from Atlas. That would pretty much resolve most of the issues I have with the ability and make it actually worth using.

    For Atlas's Passive I believe it to be fine for the most part, it would be great if the rubble didnt decay though.. maybe change its mechanics to instead of armor it could be used to buff Atlas's ability further. Like for example, having max rubble would allow Atlas to enter a power stance mode where any ability he cast is greatly altered, example, casting rumblers could coat them with a petrify aura that slowly petrify nearby mobs, casting landslide would cause Atlas to slam the ground for a huge AoE blast similar to the third combo move but greater, casting Tectonics would coats them in jagged edges that would damage melee units that touches it and force slash procs, the boulder mode would force slash procs on enemies it come in contact with and would explode in shrapnels upon hitting its limit range or an obstacle, forcing a slash proc on any mobs that get hit by the shards BUT arent already affected by slash proc. casting Petrify would turn it into 360 degree with greater range and durations. Of course it would only be a on ce time use per stack of 1.5k to make it balanced but still worth using.

    Lastly, I am against removing shield from Atlas as it would impede on the efficiency of his current passive as Atlas would keep getting damaged and would make rubble stacking impossible to accomplish efficiently.

    I know this is a long post but.. as an Atlas main.. these kind of topics always get me passionate about the subject. Thanks for reading it all! (hopefully..)

  2. Bump.

    This needs to be looked at by DE, Atlas is already one of the least played Warframe in the game and this ninja-like nerf to his most appealing ability is simply ridiculous and quite frankly infuriating. We have frames who can clear half the tileset with a few ability uses (looking at you Saryn..), some who focuses mainly on defending objectives and others who deals in team supports and CC.. why can't we get a Boss-killer frame in the game? Why did DE nerfs an already unpopular frame to begin with?do they think Landslide is that OP? FFS its got a 8m range thats unaffected by range mods -.- and deals no status procs and its dmg is greatly diminished by armor scaling. Can't we atleast be able to cast it on bosses? It was a thing not so long ago anyway, we could use it on stalker and the assassins squads. now its only useable on normal mobs only. Look.. I just want my favorite frame to be a bit more popular and to atleast retain some of his satisfactory gameplay perks... It would be in DE's best interest to take a look at this problem since Atlas finally got a Deluxe skin and if DE wants ppls to spend plats on him, they should fix this uncalled for nerf/bug so the few peoples that actually cares about the frame can convince others that its a great idea to buy his deluxe and invest money into making their Atlas more fashionable. That is all I have to say.

    • Like 1
  3. As an Atlas main ever since I started playing warframe a few years ago, I strongly disagree  with his first ability being turned into an exalted weapon. It would kill Atlas's dynamism by forcing the players who want to punch to press his 4 and wait a second for it to activate then being locked to his exalted mode. With that in mind, this means no more gunplay mixed with Landslide. no more reactive gameplay by landslideing mobs on an higher floor n then clearing said floor.no more riven mod scaling with the ability aswell. In the end an exalted wep for Atlas would mean the death of said frame.

    That being said, I do agree that Tectonics needs to be looked at, I find that it doesnt suit Atlas at all, its too similar to volt yet so much worse. Beside a few niches utilities, the bulwarks serves no purposes and are a waste of energy. Even the petrified version of it is extremely lackluster. I find the boulder mode to be unreliable with its ragdolling capabilities. More often than not it will not offer a viable CC and only serve as a rythmn-breaking ability while fighting. What I propose is to change the ability  altogether. To stay in theme, Atlas could create a boulder that he would hold on his back similarly to the irl greek statues depicting Atlas. While in this state, Atlas would draw aggro to him and negate up to 90% damages for 5 seconds then any damage dealt to him would be directed to nearby Rumblers if spawned until their death and if no Rumblers are summoned, Atlas then smash the Boulder on the floor releasing rubbles everywhere to be picked up. The amount of rubble dropped would be determined by power strenght while the aggro range and damage reduction would be determined by power range and power efficiency respectively.

    My only complaint with Petrify is the current energy cost of it, everything else is perfect as is.

    Now for Rumblers, as an ultimate ability I find it to be one of the worst in the game currently, only beaten by Chroma's 4. the Rumblers while being hard to kill, have extremely bad mechanics to them, those being the bad AI and the ragdoll effects. they tend to wander of and waste their uses on weak enemies that are insignificant and cannot sustain any aggro whatsoever. The ragdoll effect of their attacks are also troublesome as they impede on Atlas's killing performances by scattering mobs around while Atlas needs them grouped to get the best dmg output from Landslide. My suggestion to fix them is to force them to stay 10m around Atlas at all times, remove the ragdolling effect of their attacks, allow them to draw aggro much more effectively and/or give them an aura similar to how petrify used to work, meaning a slow over time petrify to enemies who get too close. All these small changes would make the Rumblers much better and worth using.

    Thank you for reading this Mini-Essay.

    Atlas_Endure 

  4. As an Atlas main I would say that only Bulwarks and Rumblers needs tweaks. Landslide and Petrify are perfectly fine as they are, Landslide is in my humble opinion the best starter ability of any warframes in the game. It offers insane damage due to the fact it is affected by Riven Mods and Melee Mods, has very good mobility with it autotargeting nearest enemies, it can be used midair to reach enemies in hard-to-reach spots, offers immunity to damage during the first half of the skill's animation and it has AoE damage to it aswell, making it a superb ability. My only complaint about Landslide would be its augment. I feel like it should be a conic petrify effect IN FRONT Atlas instead of a trail behind him. Atlas is a warframe that endures hardship and constantly pushes forward, it just makes more sense to me, but thats just my opinion.

     

    As for Bulwark, I think this ability should have its augment effect by default, it being the ability to cast 3 bulwarks simultenaously instead of just once. The Boulder effect needs to either be majorly buffed or removed. I would go for the removal of the boulder on recast since it just doesnt ragdoll mobs in its path at all and basically just makes cast a fresh bulwark longer since the boulder as to be destroyed to be able to cast a new bulwark. My suggestion would be to allow us to choose where to place and which angles we want to place the bulwarks at bout since the boulder effect would be removed I would also change its added effect on it, making it reflect 50% of the damage dealt to them back to the enemies but the other 50% would still damages the bulwark as to not make the ability overpowered.

     

    Petrify in my humble opinion should simply have its energy cost reduced a bit, maybe 15 or 20 energy reduction to it since it is the core of Atlas's abilities synergy. Other than that I don't see the need for additional changes.

     

    And now for Rumblers... Oh boy do Rumblers need loves! For an ultimate ability it is pretty lackluster, it requires too much investment centered around the ability at the expenses of the other 3 abilities simply to make it viable later on. The Rumblers aren't even efficient at keeping aggro and are actually detrimental to Atlas's DPS, by ragdolling enemies around scattering them and causing Landslide to be less effective. The Augment is also atrocious as it makes the Rumbler way too big making it having a hard time hitting smaller enemies and being reduced to one rumbler makes it way less effective at aggroing things than its already mediocre default effects. My suggestions for it would be to change the AI so they target petrified enemies instead of nonpetrified ones, kinda like the Hunter Mods Set. The ragdoll needs to go, I would personally rather have the staggering effect of impact over ragdolling as it would open them to finishers and keep them in places where I want them to be. My second suggestion would be to double the number of Rumblers spawned, I feel like two isnt enough and four would increase their efficiency and have a positive impact on Atlas's DPS. The Augment could allow for only two Rumblers to spawn instead of four but they would have increased size and damage but half the hit points of the default ones, this would be because upon dieing they would release a petrifying waves and divide my two smaller Rumblers, similar to the Sand Golems during the Sands of Inaros questline. They would divide 2 times in total and the last one would proc a blast effect instead of a petrify.

     

    And finally as for Atlas's Passive Abilities, I actually disagree with the permanent armor effect. I think it would be detrimental to the second effect of Rubbles being the healing when hit points are loss instead of giving armor. Atlas already has very high armor rating and having a permanent 1.5k extra armor would simply means less chances to have our shield broken and our hit points damaged meaning less chances to get healed. I will agree that it should have a slower decay rate but it shouldnt be permanent. His original Passive of being unable to be knockbacked if his feet touches the floor is very good though and doesn't need changes.

     

    That's all I have to say, thanks for reading it all if you reached that line! 😁

    Atlas_Endure.

  5. As an Atlas main, I can say that Atlas's kit doesnt really need changes, landslide already benefits from melee riven mods making the skill deal insane damage. It also procs  headshots quite often during the third punch animation. With a proper build you should be able to solo most sorties with just your landslide ability. TLDR: Atlas fine, just get proper build.

  6. After the recent hotfix, I have noticed a few things that needs to be addressed, first of all, petrify needs to be halved energy-wise even with a max efficiency build I still run out of energy way too often.

    Secondly, Rubble loot range needs to be increased drastically, I would say similar to Reactant's loot range from Void Fissures.

    Thirdly, Rubble's visibility needs to be improved, they are too hard to notices in many tilesets, it forces us player to stop fighting for a moment to locate the rubbles and then run to them to pick them up since their loot range is too small.

    If those issues gets addressed, Atlas rework will be very good and viable. The Rubble decay fix and Path of Statues fix are already a good start.

     

    :highfive:

  7. As a player who currently main Atlas and as bought it when first starting warframe, I have to say that half of his kit is useless and none of his skills synergize, don't get me wrong I love Atlas but thats just the truth, while bulwarks can be handy when using tonkor as you can simply aim at it and the grenades will explode on contact, making it good for defense mission, I find little to no uses for it most of the time and having to use launcher to make the most out of the skill makes me wonder why it wasnt reworked yet. As a matter of fact I have an Idea to make it shine once more, how about if you hold 2 longer the bulwark actually surround atlas turning him into a boulder that the player can control for a short amount of time? That could be nice. 

    Next is his 3, oh god how I find petrify to be horrendous, not only is its effect very slow, but its area of effect is only a puny cone in front of the player and totally leaves atlas vulnerable while using it, it also starts the petrifying cooldown on petrified targets right after moving the cone arc away making it pretty darn useless. My take on that skill would be a complete rework, it could either be a toggle skill in wich you press it n for a certain time everything you hit, be it with your primary or secondary or melee or landslide will be petrified,(of course the cooldown on petrifying would be lesser than his actual ingame skill to avoid inbalance and overpoweredness) or my other take would be a skill similar to avalanche but without damageing feature to it, like it would spread around the player muds which would slow down enemies who walks on it and petrify them over time.

    Lastly, his Rumbler ultimate, its okay as of now but I do wish it would scale on player's defense and hitpoint stats too, it would fix the only issues with rumbler at the moment,which is its bad scaling with higher level enemies.

    Hope I gave some interesting thoughts and wasn't too overly whiny in my post.

     

    Also Happy New Years everyone!

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