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Tothetix

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Posts posted by Tothetix

  1. so today i was able to get into the mastery rank 18 test and reach the final wave. however at the end of the wave i was unable to finish the mission even tho i killed all the enemies needed to reach the end (all the other 4 waves were completely fine, but last wave didn't complete)

    i did wait for 5 mins to see if it was just a delay, but the game still didn't end.
    i currently have 2 reasons as to why it might be doing this

    - just a bug that failed to register the enemy deaths
    -corpus sniper used a spawn pad that made a enemy spawn under the ground (maybe?)

    while doing this mission i was using Octavia [Rank 30], Prisma Gorgon [Rank 30],Custom kit gun [Rank 30] and Zenistar [Rank 30]

    note: linked video is me showing the whole map looking for the enemy.
    plus while writing, recording and uploading the video i was still in test.

     

  2. i was Netural and my operator's eyes were orangey red, so perhase the operator you see around you ship has the reversted option of you operator's choices or so something to reflect back at your choices... 

  3. After revisiting Palladino in Iron Wake, i was able to buy a second "Rell's Donda"

    this isn't really a massive bug but i just thought to post it in case 

    unknown.png

  4. This is basically yells "wanted to get a good night of sleep? TO BAD! you'll spend the next 5 hours farming Polymer Bundles while trying to stop picturing the "Hey Kiddo" moment!" unknown.png

  5. Well after reading the responses, i'm sorry for posting something pointless.

     

    every time me and my friend play a game, he believes that Affinity is reduced if a player kills with the same ability, i started to believe him however after seeing the comments about this post i now take back my statement.

     

  6. I know that DE has made it so that when using a warframe power to kill a large amount of enemies, causes you to gain reduced Affinity.

    however half the players i run into on a  affinity Grinds don't understand that it is happening (or just trolling). so instead of having to yelling at them like a kid in the chat for using an ability, so perhaps we could have a debuff on our Warframe's buffs that saying something like "Fading Affinity". this would mean that when plays see that they gain a debuff saying -75% Affinity then they'll understand more often to stop using the same ability.

    if someone has already then please feel free to say (i hate being seen as stealing others ideas)  

    or if this does exist then i'm just an idiot

  7. 30 minutes ago, Pyrippo said:

    Frost's Avalanche makes all affected enemies impervious to status effects-even the corrosion proc from Corroding Barrage it seems. It's not a bug, but I agree it's a pretty rediculous mechanic. 

    well at least i understand it doesn't just affect corroding barrage.

    thank you for mentioning that to me. however it is annoying how the only reason on why Hydroid is effective is because of his corroding Barrage. if you take away that aspect from him, he becomes a weak warframe because his damage isn't enough to sub stain him in high level missions.

    but allowing hydroid to proc statues effects on a frozen enemy... i can see why giving immunity to statues effects on Avalanche makes frost balanced 

  8. While i was using Hydroid during a Grineer defence mission, i always use the Augment mod Corroding Barrage to shred their armor.

    but while playing a recent mission with a CC frost, i realised that when he used Avalanche to freeze targets, my corroding barrage wasn't working correctly. This was because when a target was frozen it ignored the corrosive proc from frost, making my Corroding Barrage useless.

    this isn't a game breaking bug, but it does definitely annoy me that i'm losing vital corrosive procs because of a frost that doesn't understand that he isn't helping

  9. 3 minutes ago, (PS4)MastrCruu said:

    I was thinking the same thing but with Frost's "bubble" animation! 

    I know how I want him to look but drawing it is... difficult. I've thrown away probably 20 drawings. 

    don't worry I've had the same problem when drawing some custom warframe designs. i think frost's animation would work better as well.

    also I forgot to mention you should decrease the cool down to 25 seconds instead of 60 

  10. 36 minutes ago, (PS4)MastrCruu said:

    Oh this! This is absurdly awesome!!!

    Edit - Named his passive and adjusted it to fit the name.

    Let me know what you all think! 

    Definitely less overpowered than the last passive and still useful.

    plus I could picture him exploding like Nyx's 4th ability 

  11. Third ability: Bank breaker

    costs 75 energy

    lasts 10/12/14/16 seconds (can be increased by duration mods)

    credit multiplier 2/2.5/3/3.5x (cannot be increase by power strength)

    aura range 5/8/11/14 (can be increase by power range)

    casting this ability will cause you to gain a aura that increase the credit drop of nearby enemies, however every time a enemies is killled in the aura, it has a chance of causing you to have to complete a challenge (maybe a 1/10 chance of it appearing) just like the first ability it would work the same way, however if the challenge is completed the aura timer is increase by 5 seconds and the credit boost is increased by 0.5 per challenge completed.

    the challenge stops you from picking up credits till the quest is complete or failed. If you are to fail the challenge, all credits pick up during the time window of the ability being active is forfeited and your credit increased is reset to its default value.

    once the aura runs out the multiplier is reset to its base value and you can recast the ability.

     

  12. A nice idea, a passive for this frame would be that ones his shield goes down, perhaps he unleashes an area of effect damage which does damage and range by using these calculatons.

    Max Shield x (3 x power strength) = area damage

    (Max Health / 10) x power range = range of explosion

    this would possibly be a good passive for this warframe, for his high shield would deal a large amount of damage and his small health pool would keep his range small.

  13. 3 minutes ago, (PS4)Magician_NG said:

    Nice idea.

    The only problem might be that all three platforms (PC, PS4, and XBone) all have different relays that are destroyed and intact.

    That is true, all you would need to do in that issue is change the skybox to look like your at the planet's orbit it would be an easy fix but also a lazy way of doing it

  14. for those who don't know Vey Hek has blown up some relays ages ago and their debris floats around the planets where they use to remain, in my opinion they should have a mission added to them called 'Archwing Salvage'.

    I understand that not everyone likes the Archwing levels, but think of the idea. The relays have been blown up and theirs a large amount of resources floating around in space, this mission would involve the Archwing flying around the debris field, looking for caches or storage compartments, you would need to place some sort of breaching charges on the containers or ship compartments looking for reusable loot. however during this mission the grineer have sent out their own salvage team which is armed with deadly anti Archwing technology (flank cannons/ Zarr cannons strapped to a ship (because lets face it the grineer are that creative it would happen.)) so you must make sure that the grineer do not collect the resource deposits and along with making sure that your explosive carrier doesn't get destroyed, this would add 2 different objectives to the game mode: Defending the carrier and Collect the resource caches before the Grineer do.

    This game mode would be fun, but it should also be rewarding, because not many plays actually like the archwing missions, so adding a good reward to the mission would encourage players to play the game mode a bit more. not sure what it would be, but perhaps a exteremly rare chance of finding Ayatan sculptures (or move the sortie Ayatan into this mission instead of having it as a 28% reward drop rate) in the containers or something like that.

    (this idea was mainly a fast write up, so any grammar or spelling mistakes is down to my laziness)

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