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-Ayon-

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Posts posted by -Ayon-

  1. This is so stupid why is it this is the only game i'm having problems with of all the games i play this is the only one having these stupid problems and its very irritating, like i just want to play the game, but to do so i have to do all this crap. Even then it probably wont work, like i really have to reinstall the game just to play for 2 hours and repeat the process.  I also love the fact that in 2013 people were having these problems,  its been 7 years and this problem is still around.

  2. Ive been having this invitation bug around when railjack 2.0 update came out a couple weeks ago or maybe earlier, i dont know what the cause is but it really is the worst bug ive had in this game. When I try to invite people it says " could not deliver invitation to xxxx" and whenever someone tries to invite me it says "-ayon- appears to be offline" and I wont receive the invite, but i can join random games still. Ive tried pretty much everything down to reinstalling the game. If you have any solutions please reply

  3. On 2018-07-29 at 9:59 PM, Senorous said:

    Nezha is most definitely my main even with 4 formas on in. That being said there should definitely be some changes but simple ones. 

    1. enemies being suspended by divine spears should be opened up for melee finishers and become weaker against fire based attacks while suspended and for a few seconds after if the slam doest or only become weaker to fire damage for a few seconds after the slam

    2. Warding halo should explode out when destroyed doing some damage and staggering enemies within a certain radius

    3. The Chakraam should be considered an exalted weapon and when activated should act as a giant glaive until thrown, with energy depletion while it's active. The amount of melee damage done would have an affect on the amount of healing produced from an enemy hit with the throw. 

     

    I like all of the ideas, mostly the change about his 2 becoming an exalted weapon so it can be more of a damage ability, though i want it to stay as a maneuverability ability too, i just hope they increase the flight speed

  4. 2 minutes ago, (XB1)AngryPotato2 said:

    I was thinking a similar thing with the 1, but then I looked at it and thought that the ability had waaay too much going on.

    On the part about the 2, I really don't like the way it is now as an actual fighting ability, because trying to teleport to the Chakram is really annoying because it can be really hard to see where it is with a lot of enemies around. 

    As for the 3, I changed it to give it perks that Rhino currently doesn't have. Unlike Iron Skin, Warding Halo will CC enemies near him and his version of the shield can also be healed (same for allies who also have it placed on them by the augment). Nezhas shield is essentially weaker but much more versatile.

     His 2 is fine because its an ability to close distance which it does well because it locks onto enemies and stuns them. but the flight speed is too slow.
    His 3 already has CC while enemies are near which is fine the way it is. 

  5.  

    Ability 1: I feel like enemys effected my the ability should make them vulnerable to more damage and while his ability is active Nezha should have a Increase in fire damage.
     

    Ability 2: I think the ability is fine the way it is, the flight speed should just be increased to nearly 2x as it is now, because you pretty much can move faster than the ability.

    Ability 3: I also like the ability where it is, The base strength should increase to 1.25x-1.5x, he struggles at sortie level with max strength, while rhino can face levels 2x sortie and still survive with iron skin.

    Abiltiy 4: I feel like the changes you said were what this ability needs.

    Passive: Increase slide% for the memes


  6. Devstream #96 Questions
    During the gameplay of open world, we saw this giant enemy, when night fell. How are we going to face this enemy, is it going to have weakpoints like in the fight against Lephantis (which is my favorite boss in Warframe), is it going to have invulnerability phases, or are we going to have to brute force this boss?
    How will melee rivens work on these new melee weapons that we will be able make, will there not be any?

    At Tennocon I was overjoyed of all the things I saw, though I didn't go, I still enjoyed watching.

  7. i don't think they should add another slot if that is what your suggesting, im saying we should be able to put augment mods into exilus slots.

    Warframes would be over powered if they had an exilus slot and an augment slot too

  8.  Augment mods should be viable to exilus slots, then the 20p would be useful instead of just having 15% more strength or 15% more range, or just speed and bullet jump mods, I'm talking about all augment mods

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