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SnailVendor

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Posts posted by SnailVendor

  1. The graphics in the Relic Void Refinement screen for the Loki and Volt Relics which are currently unvaulted (Lith O2, Meso O3, Neo V7 and Axi L4) appears to be squished or out of proportion. As you can see from the images below, this seems to be regardless of whether the relic is refined or not, but only affects the above-mentioned relics. The Neo N9 relic in the second picture displays the right graphic, so this does not seem to be related to whether a relic is vaulted or not.

     

    Squished relic graphic:

    cHNKgYg.jpg

    Normal relic graphic:

    yZYyC33.jpg

  2. I'm getting a lot of stuttering (ie random 3-4 second freezes) when out and about in Orb Vallis. It seems worse when there is a lot happening on screen but this happens even just standing still just outside the Fortuna elevator. My fps fluctuates anywhere between 10 - 60fps, despite having dynamic resolution on.

     

    CPU: Intel i7-7500U @ 2.7GHz

    Ram: 4GB

    GPU: Nvidia Geforce 920MX

     

  3. Not sure if these are two seperate or related issues, but I'll try and explain this as clearly as possible.

    Firstly, the earpieces on the Operator look like they are floating rather than actually being worn on the ears.

    Secondly, and this is probably part of the reason the first issue arises, I noticed than when equiping said earpieces, my Operator's facial features seem to change by themselves. Upon further fiddling around and testing, it seems that equiping earpieces forces the 'Face Blend' slider to automatically set itself to the maximum value, when I had set it to about halfway. This results in two issues: 1) The Operator's face looks different to what I set it to; 2) the earpieces look like they are floating rather than being worn on the Operator's ears. Once the earpieces have been equiped it is possible to set the 'Face Blend' slider back to the position I had set it to earlier, returning my chosen facial features. However, this does not solve the floating earpieces problem.

    Steps to reproduce:

    1. Set the Operator's facial features to whatever you like, without Earpieces equiped. Note the 'Face Blend' slider's position in the picture: kOdBhf0.jpg
    2. Equip earpieces, which results in two problems:
      1. The Operator's facial features change automatically to appear as if the 'Face Blend' slider was set to its maximum value
        1. Picture of the bugged/forced/automatic facial features being set to maximum 'Face Blend' when equiping earpiece: xMEzPKm.jpg
        2. Picture of facial features manually set to maximum 'Face Blend' with earpieces equiped for comparison (note how they are identical, even though equiping earpieces should not change the Operator's facial features): Bnkr9Wh.jpg
      2. The earpieces appear to float (see pictures above)
    3. It is then possible to move the 'Face Blend' slider back to it's original position to recover the facial features chosen in Step 1 but this does not however fix the floating earpieces problem.
  4. Build: Chimera - Hotfix 23.10.6

    Issue: The usual announcement by Simaris at the start of a mission in which he tells you the Daily Synthesis Target is present doesn't appear, despite the target being present in the mission (and being scannable).

    Steps to reproduce:

    1. Get Daily Synthesis Task from Simaris (Scorpion x 4 in my case)
    2. Load into a mission with the appropriate tileset for the target to spawn in (Grineer Shipyard in my case when I confirmed this was a bug, although I had already noticed a complete lack of announcements from Simaris previously in different tilesets).
    3. Equip Synthesis Scanner
    4. The blue and orange particle trail appears, pointing to the Synthesis target, despite no announcement from Simaris.
    5. Upon finding the target, it can be succesfully scanned and contributes to the Daily Synthesis Task.

    I was starting to wonder whether my Synthesis target was spawning at all but now I know I probably missed a few simply because Simaris wasn't announcing them at the start of the missions.

  5. EDIT: Nevermind, should have read the patch notes for hotfix 23.10.6, aparently this was fixed.

     

    Build: Chimera - Hotfix 23.10.5 (Do know if this is still the case in Hotfix 23.10.6 that just came out, will update if I spot it)

    Issue: One of the Tips in the loading screens is missing it's text and instead shows what looks like a file path. Screenshot for reference: zYHkoAM.jpg

  6. Build: Chimera Hotfix 23.10.2

     

    Issue: In the Navigation menu, the third part of the 'Defeat Lieutenant Lech Kril's Forces' sortie mission is missing its description text and instead shows what appears to be a path to a file. Screenshot for reference: 1JsCbtU.jpg

     

    Steps to reproduce:

    1. Complete Part 1 and 2 of the 'Defeat Lieutenant Lech Kril's Forces' Sortie.

    2. Open Navigation Menu and open the Sortie tab.

    3. See missing description in the Sortie tab.

     

  7. Issue: In the Navigation menu, the third part of the 'Defeat Lieutenant Lech Kril's Forces' sortie mission is missing its description text and instead shows what appears to be a path to a file. Screenshot for reference: 1JsCbtU.jpg

     

    Steps to reproduce:

    1. Complete Part 1 and 2 of the 'Defeat Lieutenant Lech Kril's Forces' Sortie.

    2. Open Navigation Menu and open the Sortie tab.

    3. See missing description in the Sortie tab.

     

  8. The Tier 1 (Lvl 15-25) Ghoul Purge Bounty reward table is bugged. Instead of rewarding the Stubba blueprint (as indicated in the reward table when getting the bounty from Konzu), it rewards the Quartakk blueprint. This is definitely an issue with the Bounty rewards (as opposed to the Quartakk blueprint simply dropping from a Ghoul Auger Alpha), as the Quartakk blueprint appeared in the Bounty reward banner upon completing one of the bounty stages on two seperate occasions.

     

    I checked the Tier 2 (Lvl 40-50) Ghoul Purge Bounty, which correctly rewards the Quartakk blueprint on completion, as is indicated in the reward table when talking to Konzu. So essentially both Tiers of the Ghoul Purge Bounty are rewarding the Quartakk, when the Tier 1 bounty should reward the Stubba instead.

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