Qynchou
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Posts posted by Qynchou
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After recent updates capturas advanced camera system seems to be broken. If you add camera points and play them the camera moves its position but does not turn.
For example if you add 2 points and the only thing you change is the direction the camera is facing, if you play the script nothing will happen.
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When it comes to customization there's quite a large issue with rhino cosmetics and iron skin interaction. Any skin other than Palatine applies a metallic sheet over Rhino hiding the frames colors/customization you may have.
Since Warframe has recently shifted a bit more focus towards customization (energy) I think it would be a good opportunity to address this. Some other frames have this issue as well (invisibility) although a workaround for that would be much more complicated if not impossible.
My suggestion would be to either have an option to disable iron skin visuals (this could extend as an option to hide buff fx for all warframes);
Only apply the skin strictly within either primary, secondary or tertiary channels (right now it looks like it uses a mix of all three combined with some sort of a weight map);
Allow people, who own the palatine deluxe skin to use its iron skin visuals as that one does not hide it (as a matter of fact Id bet that's the exact reason why palatine doesn't use the default iron skin visuals). Probably the most favorable option here.
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During normal missions it vacuums up every single ammo drop and coverts it, inside the plains however it only picks up select ammo drops, most being left on the ground. It worked once PoE launched, but stopped after some hotfixes.
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1 hour ago, DEATHLOK said:
I have an Intel quad-core, 12GB of RAM, 3GB of VRAM, a 780 GTX, and I get slideshow frame rates in Cetus. Frame rates on PoE are poor if I have a high ping to the host.
Im running a gtx 770 and I get 40 in cetus in crowded areas, you might want to find whats bottlenecking your PC because your GPU is better than mine yet youre getting slideshows. Either bad drivers or ancient CPU but you should be getting 40+ on max settings at 1080p (maybe youre running in 4K, in which case 3gb vram is not enough).
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Ive tested him quite a bit in sorties and its truly a struggle to survive with various mod setups.
Harrow takes a lot of resources, a lot.
1 - Is fine, the cone could be wider and duration longer but its possible to deal with it.
2 - Takes all of your survivability away as well as energy in exchange for lifesteal and reloads. That is a massive cost, it should either be shields or energy not both. Unless shield gating is a thing harrow needs some sort of added survivability off this. I'd suggest X armor per Y shields sacrificed, or damage reduction (including shields).
3 - With natural talent its managable but the cost is very high. you can use your energy to get a buff but then you wont have any left for 1 to get shields (which get blown up instantly above level 70+). Since youre out of energy you cannot use penance either.
4 - Punishes player for having long duration builds (which are absolutely essential due to how much energy harrow needs). I'd suggest reducing invulnerability downtime as well as starting the duration once your animation ends.
In short: massive energy problems, if you manage to build up shields they will either get blown up or completely removed by penance in which case you wont be able to build them back up since you just used a lot of energy with penance.
Needs easier energy management/shield gating.
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Textures in the Soleto garden:
Shadows appear only when your character is above a specific elevation: walking, jumping (or going on higher ground) makes shadows appear. This bug persists in other gardens and by the looks of it shadows are bugged only from placed trees.
They also overlap creating areas that are too dark:
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Right now only hall rooms are able to be set as spawn rooms. I think it would be a good idea to allow any room to be set as spawn since there are some very nice looking rooms (the gardens) that would make great spawn rooms.
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Im gonna hold off with the more configs idea, Im personally not sure how many people would need that since I use up to 3 myself for each different faction.
The combo timer idea is good, even a bar decreasing to give some indication would be very nice.
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Title. The crosshair doesnt appear on the minimap anymore. Run past it, it gets triggered without you even getting to it.
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Very good news, the kuva cost reduction is very nice.
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If it makes you feel better I got 3 riven mods from sorties so far since TWW, 2 of them were for sentinels so technically I only got 1 riven mod from sorties.
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2 hours ago, cxll said:
So nothing but riven mods was added with this update? Huh, I must have played a different game then. Sorry.
The quest was a fantastic experience no doubt, but in terms of endgame content yes, riven is the only thing that was added. People wont replay the quest for months every day, they play the actual game.
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58 minutes ago, cxll said:
Riven mods are an optional part of the game.
Not using them will not make any difference to what Warframe is as a game.
You were able to play before they existed, they don't change any game dynamics and they do not condition your gameplay.
They seem to be nothing more than an addition that might add more stats to your weapon.People have waited for 12 months for new content. This is that new content and youre sugesting people ignore something they waited for almost a year.
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Never thought I'd say this since closed beta but I feel the exact same way. The main issue with riven mods is accessibility, you only get them from sorties and its a fairly rare chance (I got 2 rivens, BOTH sentinel mods completely useless especially with how hard it is to level sentinels and their weapons). Now theyre not adressing it, they stated that exponential curve will stay so that means at some point the mod will become useless due to the kuva cost being too high. This means in order to acquire more rivens you have to play sorties (small chance of once per day, chance to not get anything a.k.a sentinel mod, small chance to get it for weapon you like, like braton, ogris, etc) or ofcourse, buy them for platinum from other players.
Trust me, I know what I'm talking about. I bought 5 supra mods so far, I rerolled them to 7.3k cost each and I still didnt get anything decent. Its always, IPS or zoom (lmao) or status duration combination. That's about ~20 rerolls without getting anything decent, quite frankly not even usable, +95.4% puncture damage? wow, why not just use piercing caliber then?
Eh, whatever, its extremely exhausting when entire playerbase agrees on something and its completely ignored.
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2 minutes ago, Tsoe said:
can we put multiple riven mods on a weapon?
nope
As far as the suggestion goes, I personally would not like doing several challenges in a row for 1 shot at rerolling, I think it should cap out at something like 2-2.5k kuva per reroll.
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On 11/13/2016 at 6:58 AM, WimsattTtten said:
I need to get 17 kills in a row while wall dashing or wall climbing without touching the floor and without raising any alarms. anyone got any ideas that could help me
Explosive weapon, ivara, noise arrows.
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9 hours ago, Yagamilight123 said:
It's there a limit in the cost of rerolling ? or goes up to the infinite ? (only roll 3 o 4 times )
Appears to be infinite
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4 minutes ago, WhiteDagger said:
The spawn rate is really weird in sedna rusalka its almost 100% everywhere else its close to 0.They really need to boost the other locations spawn rate.
Coincidentally Im 7 runs into rusalka without one
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While you may have seen some perfectly rolled mods on reddit, this is certainly not the case for 99% of other players. Chances are you will have to reroll the mod several times before you get anything decent. Each reroll increases the kuva cost exponentially, on top of that you have to re-do the challenge again.
Pretty quickly the cost gets into thousands requiring several runs just for 1 attempt of reroll. Problem is that the spawn rate for kuvas in missions is EXTREMELY low. Sometimes you may luck out and get two in a row, sometimes you wont get anything for 7 runs (this guy). The spawn rate seems to be something around 1/5 or 20% which is ridiculous considering pretty quickly you need to run at least 25 missions + challenge for a reroll.
There has to be ways to get kuva easier or its scaling with levels has to be better.
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Stealth affinity is broken. Numbers show up properly but you dont actually get the affinity.
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Stealth affinity still broken, does not work at all, please fix.
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On 11/9/2016 at 6:42 PM, Ivan_Rid said:
Thats pretty much a non-issue. Going to options once per ~month to change regions is beyond trivial.
Every single login actually. Its insanely frustrating to do this and from my point of view disrespectful to group many countries to russia. Check the Dota 2 community, russian people dont want to play with each other.
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Yep I still play :)
Captura Advanced Camera 25.5.1
in Mission Specific
Posted
The Hotfix 25.4.1 adressed:
However that feature was not broken in the first place. The problem is that the advanced camera custom points do not TURN the camera, they move the camera but do not TURN it hence the camera always just slides in a straight line regardless what points you set up.